Ns map layout
ZeroPointNRG
Join Date: 2002-05-18 Member: 628Members
After reading all the requirements to make a good NS map I think it's really hard to make a decent layout for the game. Making the mood and good graphics is not the problem, but creating the map layout that fits the huge load of criteria.
So the question I have is, can anyone post his map layout so that I (and others) can study it? It's a lot easier to understand how to make a decent layout for NS when I can see it myself instead of in text like in the mapping guidelines.
That's maybe also a good idea for maybe a new version of NS Tech Demo, a sample map with a complete layout. Thx.
So the question I have is, can anyone post his map layout so that I (and others) can study it? It's a lot easier to understand how to make a decent layout for NS when I can see it myself instead of in text like in the mapping guidelines.
That's maybe also a good idea for maybe a new version of NS Tech Demo, a sample map with a complete layout. Thx.
Comments
<img src="http://www.box7.co.uk/map/ns_thealayout1.gif" border="0">
<edit> Just realised that im missing a couple of rooms and alterations from this layout. Nothing major, just a teeny bit of balancing. </edit>
<!--EDIT|Fam|June 09 2002,17:13-->
The only thing I can suggest is adding a RP at the power storage and then the upper right hallway that goes into the warehouse could also be connected to the cargo ship bay.