Ns map layout

ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
After reading all the requirements to make a good NS map I think it's really hard to make a decent layout for the game. Making the mood and good graphics is not the problem, but creating the map layout that fits the huge load of criteria.

So the question I have is, can anyone post his map layout so that I (and others) can study it? It's a lot easier to understand how to make a decent layout for NS when I can see it myself instead of in text like in the mapping guidelines.

That's maybe also a good idea for maybe a new version of NS Tech Demo, a sample map with a complete layout. Thx.

Comments

  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    No vents shown, or weldables, or lifts, or height changes. Its not very good, but its a start eh? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <img src="http://www.box7.co.uk/map/ns_thealayout1.gif" border="0">

    <edit> Just realised that im missing a couple of rooms and alterations from this layout. Nothing major, just a teeny bit of balancing. </edit>



    <!--EDIT|Fam|June 09 2002,17:13-->
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    No, it's very good and clear. That really helps me a lot, thx.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I like that -- alot!  I think your RP positions are genius, I love how you have the hives in living quaters, industrail zones, and a comp/tech zone.  I love when there are points like that becuase it gives the teams a sense of direction/location.  So often I find myself over Roger Wilco yelling to Highlander or Foxtrot "I NEED HELP!!" they reply "ok where" and I look around and say "It appears I can see the sky box.. there is a ground of some sort.. umm.. there is a wall here.." and nothing really makes it stand out from the rest of the map.  I dont see that problem happening here.  I love it.  

    The only thing I can suggest is adding a RP at the power storage and then the upper right hallway that goes into the warehouse could also be connected to the cargo ship bay.
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    Yes, every room has a theme (like hospital, warehouse), that's really cool. Then you can always know where you are.
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