Air Lock Trap

Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
<div class="IPBDescription">How do I make one?</div> I would like to stick a airlock trap in my map. I heard that it has been done in a TFC map, and would likr to know how it is done, so that I can use one in my map. I basically want it so that there is a switch or button in the control room for the air lock and anyone in the main room will be blown out into space and die.

Comments

  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I don't know a thing about mapping, but here

    make it a trigger_push in the direction of the open airlock. When the button or whatever is pushed, it triggers the push. Then outside the airlock make it a trigger_hurt.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Easy!
    Make a small room with 2 doors: named "A" and the other one, "B". A starts opened, leading from the map into the airlock and the another one,"B" is closed, which leads out into another room thats filled with skybrushes to simulate space... which im assuming your map is on a spaceship.

    Now, you need several entities to make this work and rest appropriately to work with another sucker. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    #1
    Make a func_push entity and name it "push". Make it cover the whole room and change it's direction so it pushes you toward door "B".

    #2
    Make a trigger_hurt and name it "hurt". Set it's damage to 100 and damage type to water (So when what kills you is actually like drowning.. lack of oxygen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
    Place the brush so it covers the whole room.

    #3
    Make a switch and have it trigger "airlock".
    Make it reset only after 10 seconds.

    #4
    Make a multi_manager entity in the room and name it "airlock".
    Turn off Smartedit and add this:
    Key : A Value : 0
    Key : hurt Value : 2
    Key : push Value : 2
    Key : B Value : 2.1
    Key : B Value : 5
    Key : A Value : 6


    This will do the following:
    Close door "A" as soon as you press the switch.
    It will start hurting after 2 seconds and it will also push towards door "B", which opens .1 second after it starts to hurt. Then, 5 seconds after you pressed the switch. It closes and A opens after 1 second.

    Make sure that the doors operate fast (to prevent your victim from escaping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) and check the door's flag to "TOGGLE", to make sure it has to be linked via a switch.

    There ya go!
    Thats the basis of it... you can add smoke near door B to simulate air coming out, and warning sound and lights.. just make sure they are triggered from the multimanager, and then turned off by it again (to reset for another sucker <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )

    Enjoy!
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    awww ain't that sweet, the black Panther helps the Black Hawk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    We've got to stick together as fellow mappers.
    Besides.. there is no effect that i don't know how to do with the HL engine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    My HD is FILLED with about 200 test maps, each with their individual little effect possible.
    So much fun.

    And yes... many BMRF scientist have died during the making of these maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    Thank you, this should be a rather nasty surprise for some alien or a group of marines
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Ohhh i bet it will >=D tell me the name of ur map when ur done i wanna play it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    hey guys ive got two problems, first, I cant get my maps to run, every time I click on the run(compile button), I get the message couldn't find *****.bsp on server. does anyone have a clue what I'm doing wrong??
    secondly I'm unsure as how to make a door.
    thanks for any help!
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Dont use hammer to compile your maps.

    As for the doors, make a brush, cover it with a door texture and select it.
    Then, press CTRL-T to turn it into an entity.
    Select FUNC_DOOR.
    Set the ANGLE of the door to UP.
    Voila!
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    edited April 2003
    yeah but I want to connect it to a button.
    heres the idea, I want to make like two half doors that close simultaneously like blast doors that can be opened and closed by a button
    what should I use then??(i.e.to compile)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Use Batchcompiler to compile. I'm sorry, but I don't have a link handy, though. It's a very useful tool, I've found.
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    To make blast doors, make 2 doors, one on top, one on bottom,and in the propreties, give them the same name (Such as Blast_door1) make sure they both have the same name. Set their angles as up and down (Respectively). and set the "toggle" flag. Then make the button with the target of what ever you named the doors. And then set the fla "use activates" on. It should work then
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Don't forget to make them do damage as well.. so that someone can't **** up the door by standing between them as they move. (like ns_caged)
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    <!--QuoteBegin--Black Hawk 2982+Apr 25 2003, 07:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Hawk 2982 @ Apr 25 2003, 07:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To make blast doors, make 2 doors, one on top, one on bottom,and in the propreties, give them the same name (Such as Blast_door1) make sure they both have the same name. Set their angles as up and down (Respectively). and set the "toggle" flag. Then make the button with the target of what ever you named the doors. And then set the fla "use activates" on. It should work then <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <span style='font-size:21pt;line-height:100%'> </span>THX BLACKHAWK
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I'ver already set the damage to twenty.
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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