Health

Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
<div class="IPBDescription">How will marines or aliens heal?</div>I have been meening to ask this question  since I got here, will it be like TFC where you can get 100% health no matter how many times you have allready got back to full, counter strike where you can get more armor just not heal or will it be like Fire arms where you can heal some damage but only a once and for only 10 hits.
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Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    GOOD question.

    The aliens will surely have a Zerg-like regeneration system, and there was a discussion about marine medics, but I can't remember any hard facts on that topic.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    I havnt played starcraft in god know how long, didnt they regenerate a certain amount of hits per a set time limit and the time limit being set by the unit, or did they regen at the same rate, or was it in % so the one with more hits regened faster? We need dev help here :/ :/ :/
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    lol, everything has starcraft mentioned <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    don't think there will be medics, as the mod doesn't use a classsystem, i think the commander will be able 2 give the marines some medkits or bandages, dunno.
  • InfamousInfamous Join Date: 2002-01-28 Member: 127Members
    I think it would be sweet if the marines could build a depot, where they could get Ammo and health.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Ammo can be dropped excatly where the marine commender wants it.

    Last I read Flayra was still undecied about what was going to happen regarding health.  Notice no health chargers or medkits in the maps though.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Maybe the commander can buy medkits for the marines.
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    "or did they regen at the same rate, or was it in % so the one with more hits regened faster?"

    i think its was just regen at the same time but it sounds cool to me that percent-regen.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    The aspect of health is still up in the air.  The aliens do have regenerative abilities, but right now it must be evolved.  The marines will likely have some way to get health back, but I'm not sure if it will be through a medlab type building, a piece of equipment that one person wields to heal (like in Tribes) or if the commander will phase in medkits.  Having a player be a medic is something I'm looking into though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • The_FragmasterThe_Fragmaster Join Date: 2002-01-31 Member: 137Members
    <!--QuoteBegin--Bob the Alien+Jan. 31 2002,12:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Bob the Alien @ Jan. 31 2002,12:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I havnt played starcraft in god know how long, didnt they regenerate a certain amount of hits per a set time limit and the time limit being set by the unit, or did they regen at the same rate, or was it in % so the one with more hits regened faster? We need dev help here :/ :/ :/<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Zerg heal at a constant rate, terrans get healed by medics (in Brood War anyways) or repaired by SCVs, Protoss don't heal but they have shields that slowly recharge (or can be charged additionally by shield generators)
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    maybe a med room its just a small room that you push this button, when your in it and then it closes so no aliens can get in and it heals you and they cost 10 resources each.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    not unless thats an idea or something your not already doing <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    I think for the marines there should be a 'weapon' a marine can pick up (researched and dropped by the commander) which heals over time (as opposed to instantaneous healing) marines it is used on.

    The model for it could be some advanced but bulky machine that artificially accelerates natural healing by electrically stimulating blood and tissue cells (or something).

    For balance/gameplay reasons, it would have to have a very short range, and should be heavy enough that the player carrying it would not be able to use the bigger guns. EDIT: The marine holding the 'weapon' should not be able to use it on himself. This would encourage the use of several of these, and encourage teamplay/squad formation. EDIT#2: The device would be short-ranged, and not heal instantly, but would make up for this by being able to heal several marines at once by waving it around at each of them. Sort of like a can of aerosol... the guy with the healing device holds down the fire button and points it at whoever needs healing, and keeps it longest on those that need health the most. It would consume energy ammo (batteries) and would need to be reloaded by ammo dropped by the commander, and perhaps it could recharge very slowly on its own.

    I don't know exactly how multiple weapons are handled for marines. Is it by weight, or can all marines have a certain number of weapons, or weapons take a certain amount of 'weapon slots' per character, or what?

    Responses, suggestions?

    EDIT#3: I have a revised idea for this device, but its on the second page now, so read that before responding.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    As for the aliens, I remember reading that they could go back to the hive to regain health, and later on they can research regeneration.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Okay, I mailed Flayra about this... this is the revised idea I sent him, it's a little different, and includes a secondary fire mode.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    My suggestion is a healing 'weapon' that basically works the same as a repair kit in Tribes1/2 except that:

    - primary fire would be a small area effect (think: healing cloud, but not a gas... electricity), usable on several marines at once, with the wielder focusing more on those that need it most.
    - secondary fire could be a one-time, point-blank electric zap that uses more energy, but completely heals the single target over a short period of time, and requires that the weapon be reloaded. the idea would be that this is more effective for healing a single person than primary fire would be.
    - the wielder cannot heal themselves with it (or could only heal themselves with the primary fire mode, walking into the area of effect).
    - it would be heavy, slowing the wielder's movement somewhat, and restricting the use of other large weapons.
    - it would consume energy ammo (electric batteries?) that could be replaced by the commander, and possibly recharge slowly by itself.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    What do ya'll think?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Just a note, there are no secondary fire modes in NS. The right mouse button is used for the ingame menu.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    <!--QuoteBegin--Moleculor+Feb. 01 2002,02:20--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ Feb. 01 2002,02:20)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Just a note, there are no secondary fire modes in NS. The right mouse button is used for the ingame menu.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I hope you're kidding! Why not have the option for secondary fire modes and simply have a separate bind for the menu? Hold down Q or something.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    With no secondary fire, how would aliens do their special attacks like wallclimbing, leaping, ollying, teleporting, 'sniping,' dive bombing for the flyer, etc. I would imagine that the small gain in simplicity of accessing the menu comes at the sacrifice of having separate keys for these attacks.

    Or do the aliens have a totally different means of accessing the menu? SO MANY UNKNOWNS! AHHH!!
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    And if this is already set in stone, just forget the secondary fire mode... the purpose of that is for using on a lone player, which theoretically should not be happening too much.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Molecular how do you have 200+ posts per day? <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    *grins*

    That's just 'cause it takes my post count, and divides it by the day I joined. Which, according to it, is the day the new boards went up. I've been posting since September though.

    Back to the topic at hand, however... the issue of the RMB (right mouse button) being the menu thing and not a secondary fire mode has been beaten like a dead cow.

    Here's a few of the reasons I -vaguely- remember:

    The mod ain't about weaponry. It's about tactics. Having really cool weapons that do multiple things isn't what they're aiming for.

    One of the things Flayra advertises in this mod is the ability to play it with one hand on the WASD keys (plus the ctrl and space for crouching and jumping) and the other on the mouse. No other binds, console commands, or hand movement needed. The option is -there- of course, but it's designed with the people who play -only- RTS's in mind as well. A simplistic setup facilitates that.

    And so... *shrug* The RMB thing is pretty much set in stone. For the first release at least, and possibly for the entire mod (though no one can truly predict the future, ya know.)
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    I'm a bit skeptical. I challenge anyone to play a lvl 1, 3, or 4 alien with W,S,A,D, crouch, jump, and the mouse, and not be creamed by my right-mouse-button-activated fire modes. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • The_FragmasterThe_Fragmaster Join Date: 2002-01-31 Member: 137Members
    Hmmmm

    mouse2 = Secondary fire
    mouse3 = menu
    mouse4 = other stuff
    mouse5 = more stuff

    problem solved. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    My mouse only has 1 button! Solve that!

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Of course, you can bind the keys however you want, but there are still no secondary fire modes.  You'll see how it all works, I think you'll like the system. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    You guys are all spoiled! In my time we had no fancy "alternate firing", we had to do it with 1 way of firing or with our bare hands, those were the days!

    errr... well who needs an alternate firing mode? As long as i don't have to set more than 4 keys on my keyboard (not including the directional keys or how they are called).
  • FragHaus_JabrimFragHaus_Jabrim Join Date: 2002-02-01 Member: 145Members
    I also have a 5 button mouse so no worries. About the healing aspect of the game, maybe when you build bases etc...You can build a healing area, med area etc...Just a thought, and then have some kind of healing unit/weapon for mobile use as well, but like said before its up in the air.
  • executorexecutor Join Date: 2002-02-01 Member: 146Members
    <!--QuoteBegin--Blahman+Feb. 01 2002,02:19--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Blahman @ Feb. 01 2002,02:19)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    My suggestion is a healing 'weapon' that basically works the same as a repair kit<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    you mean like in chemical excistence?
    where you find "sprøyter" (didnt know how to translate it...) and like stab em in your hand gaining health?
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    about the binding stuff.. is it like the aliens automatically stick to walls (just moving at them) and when the jump they let loose and go down? i hope so...
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Me 2 viper, that would be great gameplay, not like in avp where you had to press an extra button, i believe it also doubled as the crouch button, or was it jump? Anywayz i ope it's gonna be like that, that would make 1 button less, can't think of any downsides 'bout just running to a wall to climb it, but i'm sure someone  can find some. Well let us know then.
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