On Hoo Not Powersilo
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">we are screwed!!!</div> You know cargo hive?
You know you are screwed if your alien team starts in powersilo because marines will surely relocate to cargo without a problem?
You are right!!!!!
But have you ever tried a gorge rush of 10 gorges + ambushing skulks?
I swear this ownz every early relocating marine base and its possible!
I never tried it but I saw many gorge rushes and 6 gorges can kill a relocated base of 5 turrets, 2 TF, 10 mines 8 marines, 3 ip and 1 siege, YES siege, because the healspray of 6 gorges ownz almost any damage!!)
Basic early gorge rush rules:
- 1st NOONE goes gorge alone, everybody has to wayt till everybody has 14 res, then everybody goes gorge almost at the same time (some skulks guard the eggs).
If there is one gorge too ealry he steals al lthe res for the other gorges.
- No gorge goes alone or rambos. You must stay one group, not less not more. A rambo gorge is a dead gorge. A collective of 3+gorges is almost unkillable. You MUST act as a collective and your only weapon is healspray, when the gorge infront of you walks forward follow him, when he falls back you MUST fall back, too.
- You dont need to fear anything as long as you stay in the group, this includes 4 mines, 4 turrets and 4 marines at one small place. Just laught at it. All you might fear are sieges and grenade launchers but not for long if their base is already damaged.
- Just build offense chambers and heal them. Just build them in direct range of a TF. Build NO defense chambers, they just die too quickly.
You know you are screwed if your alien team starts in powersilo because marines will surely relocate to cargo without a problem?
You are right!!!!!
But have you ever tried a gorge rush of 10 gorges + ambushing skulks?
I swear this ownz every early relocating marine base and its possible!
I never tried it but I saw many gorge rushes and 6 gorges can kill a relocated base of 5 turrets, 2 TF, 10 mines 8 marines, 3 ip and 1 siege, YES siege, because the healspray of 6 gorges ownz almost any damage!!)
Basic early gorge rush rules:
- 1st NOONE goes gorge alone, everybody has to wayt till everybody has 14 res, then everybody goes gorge almost at the same time (some skulks guard the eggs).
If there is one gorge too ealry he steals al lthe res for the other gorges.
- No gorge goes alone or rambos. You must stay one group, not less not more. A rambo gorge is a dead gorge. A collective of 3+gorges is almost unkillable. You MUST act as a collective and your only weapon is healspray, when the gorge infront of you walks forward follow him, when he falls back you MUST fall back, too.
- You dont need to fear anything as long as you stay in the group, this includes 4 mines, 4 turrets and 4 marines at one small place. Just laught at it. All you might fear are sieges and grenade launchers but not for long if their base is already damaged.
- Just build offense chambers and heal them. Just build them in direct range of a TF. Build NO defense chambers, they just die too quickly.
Comments
IF you stand on top of it the siege blast will not hurt you
A common mistake which has ended the game when I've been rushing base mid-game is for the commander to get out of the chair. I've only been killed a handful of times by a base-saving commander, the majority of time, they go down and you can almost bet they're not put another CC somewhere first.
Then the game is yours, even if they have jp/hmgs, destroying all that equipment leaves them at far too much of a res deficit (and of course you're constantly hitting comms hub and ventilation chamber res points...) and you have 2 hives and destroy their arms/proto labs, gg.
I've found a decent alien team always tries to find the holes in a marine team, and EVERY marine team has a hole somewhere you can exploit (no sickness intended <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
That said, 3+ gorges are a formidable enemy until GLs or enough HMGers are available...
Roo
I did some experimenting, if you time it right you can plant and build a oc before the siege starts to fire and still have time to get out of the splash range.
But to be able to time it and build it while marines are attacking...
What if the marines gang up on your unfinished OC's. A fully built OC, lasts only a few seconds against the combined might of 6 lmg's, let alone an unfinished one. Healspray you say, well, you can't healspray for an extended period of time, so keeping the healspray up will be a problem. I'd aggree you could keep up some OC's, if they started off built, and if the marines can't flank you. As for sieges, well I even go there.
What if the marines gang up on your unfinished OC's. A fully built OC, lasts only a few seconds against the combined might of 6 lmg's, let alone an unfinished one. Healspray you say, well, you can't healspray for an extended period of time, so keeping the healspray up will be a problem. I'd aggree you could keep up some OC's, if they started off built, and if the marines can't flank you. As for sieges, well I even go there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Every player has to reload. In one reload 2 more ocs go up. Good look killing those
I did some experimenting, if you time it right you can plant and build a oc before the siege starts to fire and still have time to get out of the splash range.
But to be able to time it and build it while marines are attacking... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and while trying to keep ur **** from being blown to bits.
1. You have carapace
2. They heal spray
3. EVERYONE GORGES
4. EVERYONE GOES IN TOGETHER
People in pubs usually think it's iriduclous and i've only successfully pulled it off once on a pub.
Monkey see, monkey do.
You just answered your whole argument bb kthnx.
Seen it happen in a clan match or two, hard to stop.
p.s. does anyone know how to change my name, since I'm not in the clan |ds| anymore?
p.s. does anyone know how to change my name, since I'm not in the clan |ds| anymore? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ask the moderators, I think they can do it for you. PM, email, go to their house, just contact them.
I'l definately be doing this again if the marines move to cargo and were having no luck taking down their res points. Gorge ownage. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->