On Hoo Not Powersilo

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">we are screwed!!!</div> You know cargo hive?
You know you are screwed if your alien team starts in powersilo because marines will surely relocate to cargo without a problem?

You are right!!!!!
But have you ever tried a gorge rush of 10 gorges + ambushing skulks?

I swear this ownz every early relocating marine base and its possible!
I never tried it but I saw many gorge rushes and 6 gorges can kill a relocated base of 5 turrets, 2 TF, 10 mines 8 marines, 3 ip and 1 siege, YES siege, because the healspray of 6 gorges ownz almost any damage!!)

Basic early gorge rush rules:
- 1st NOONE goes gorge alone, everybody has to wayt till everybody has 14 res, then everybody goes gorge almost at the same time (some skulks guard the eggs).
If there is one gorge too ealry he steals al lthe res for the other gorges.
- No gorge goes alone or rambos. You must stay one group, not less not more. A rambo gorge is a dead gorge. A collective of 3+gorges is almost unkillable. You MUST act as a collective and your only weapon is healspray, when the gorge infront of you walks forward follow him, when he falls back you MUST fall back, too.
- You dont need to fear anything as long as you stay in the group, this includes 4 mines, 4 turrets and 4 marines at one small place. Just laught at it. All you might fear are sieges and grenade launchers but not for long if their base is already damaged.
- Just build offense chambers and heal them. Just build them in direct range of a TF. Build NO defense chambers, they just die too quickly.

Comments

  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    also if the sieges are annoying, build an oc or two close to the siege and it will hurt itself.

    IF you stand on top of it the siege blast will not hurt you
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    you're not always screwed. I've found many marine teams have been incredibly sloppy about base defense recently, just wait til they're all attacking, and all you need is 2 skulks to get in, kill the obs then the ips, and then munch away at leisure.

    A common mistake which has ended the game when I've been rushing base mid-game is for the commander to get out of the chair. I've only been killed a handful of times by a base-saving commander, the majority of time, they go down and you can almost bet they're not put another CC somewhere first.

    Then the game is yours, even if they have jp/hmgs, destroying all that equipment leaves them at far too much of a res deficit (and of course you're constantly hitting comms hub and ventilation chamber res points...) and you have 2 hives and destroy their arms/proto labs, gg.

    I've found a decent alien team always tries to find the holes in a marine team, and EVERY marine team has a hole somewhere you can exploit (no sickness intended <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    That said, 3+ gorges are a formidable enemy until GLs or enough HMGers are available...

    Roo
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Once when i was on marines my team was getting really **** cuz we got gorge rushed a few times in a row while we werent paying much attention. So the next game, we dint build anything or research anything except the requirements for GL. We got 2 Gls ,waited for the gorges to come, and blew them to bits. Granted, both teams were so screwed up we decided to restart. But it was fun tho. Blowing up gorges..
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    a gorge rush take alot of precision, and it is nice to have one or two skulks who can be active faster muchers of marine stuff becuase the sheer amount of healing spray will heal them constantly...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Tha's assuming you actually HAVE 10 gorges plus enough players to add some skulks. On smaller games, you'll have to be more careful. And seiges kill unbuilt O chambers in ONE hit.
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--|ds|meatshield+Apr 25 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 25 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tha's assuming you actually HAVE 10 gorges plus enough players to add some skulks. On smaller games, you'll have to be more careful. And seiges kill unbuilt O chambers in ONE hit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I did some experimenting, if you time it right you can plant and build a oc before the siege starts to fire and still have time to get out of the splash range.
    But to be able to time it and build it while marines are attacking...
  • KoenigKoenig Join Date: 2003-01-23 Member: 12659Members
    Ok, this might be hillarious to pull off, but i seriously doubt it can be done against anything but novices.

    What if the marines gang up on your unfinished OC's. A fully built OC, lasts only a few seconds against the combined might of 6 lmg's, let alone an unfinished one. Healspray you say, well, you can't healspray for an extended period of time, so keeping the healspray up will be a problem. I'd aggree you could keep up some OC's, if they started off built, and if the marines can't flank you. As for sieges, well I even go there.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    <!--QuoteBegin--Koenig+Apr 25 2003, 05:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Koenig @ Apr 25 2003, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, this might be hillarious to pull off, but i seriously doubt it can be done against anything but novices.

    What if the marines gang up on your unfinished OC's. A fully built OC, lasts only a few seconds against the combined might of 6 lmg's, let alone an unfinished one. Healspray you say, well, you can't healspray for an extended period of time, so keeping the healspray up will be a problem. I'd aggree you could keep up some OC's, if they started off built, and if the marines can't flank you. As for sieges, well I even go there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Every player has to reload. In one reload 2 more ocs go up. Good look killing those
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--Okabore+Apr 25 2003, 04:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Okabore @ Apr 25 2003, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--|ds|meatshield+Apr 25 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 25 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tha's assuming you actually HAVE 10 gorges plus enough players to add some skulks.  On smaller games, you'll have to be more careful.  And seiges kill unbuilt O chambers in ONE hit. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I did some experimenting, if you time it right you can plant and build a oc before the siege starts to fire and still have time to get out of the splash range.
    But to be able to time it and build it while marines are attacking... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    and while trying to keep ur **** from being blown to bits.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    Gorges rushes are very effective providing:

    1. You have carapace
    2. They heal spray
    3. EVERYONE GORGES
    4. EVERYONE GOES IN TOGETHER

    People in pubs usually think it's iriduclous and i've only successfully pulled it off once on a pub.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Yeah, probably on one where half your team are vets.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    didnt you post something almost identical to this last week? Im confuzzled <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    john didn't we do something similar to this like 2 months ago? but got our **** kicked because people decided not to listen to the shoutings of "don't freaking gorge spit just heal!"
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Dont think so m8 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • davidsansomedavidsansome Join Date: 2003-02-07 Member: 13228Members, Constellation
    If you're going to gorge rush at the start of the game, it's best to put down 3 movement chambers first. This means all the gorges can get adrenaline, which is really good for healspraying.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    I think Cara would be better. Since if marines focus fire on one Gorge (if theyre smart) no amount of heal spraying will prevent certain death. Plus you have the added bonus of *possibly* being able to plonk a DC in marine start for a little extra healing. And the one or two skulks running around would also benifit from DCs.
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    You all talk of sh*tting down OCs in the dozen, but if you have 10 gorge's............ they will get 0 res each more or less, so you are never gonna be able to get any amount of OCs deployed if you do an early rush, however if the marines do a 2hive lockdown, aliens control ALL the res and are millionaires with lots of res stacked (u buy something, you go back to max instantly), and then you get 10 gorge's, you can storm in, and even with their dozens of turrets and siege, u could ptobably walk in more or less unscaithed with all the healing...... until you meet a JP GL.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Ollj+Apr 24 2003, 03:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 24 2003, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gorge rush <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Monkey see, monkey do.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--Pugsley+Apr 27 2003, 10:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pugsley @ Apr 27 2003, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> until you meet a JP GL. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You just answered your whole argument bb kthnx.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--QuoteBegin--Koenig+Apr 25 2003, 10:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Koenig @ Apr 25 2003, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, this might be hillarious to pull off, but i seriously doubt it can be done against anything but novices. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Seen it happen in a clan match or two, hard to stop.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If done right, it CAN work. But it requires some REALLY good aliens. My old clan, ds, was in a scrim against...HTO I think? And they gorges rushed us 3 freakin times. the first time we nearly lost main base in tanith. the other times we successfully held them off before they did any damage. The first time only almost worked because we were caught off guard.

    p.s. does anyone know how to change my name, since I'm not in the clan |ds| anymore?
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--|ds|meatshield+Apr 29 2003, 09:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 29 2003, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If done right, it CAN work. But it requires some REALLY good aliens. My old clan, ds, was in a scrim against...HTO I think? And they gorges rushed us 3 freakin times. the first time we nearly lost main base in tanith. the other times we successfully held them off before they did any damage. The first time only almost worked because we were caught off guard.

    p.s. does anyone know how to change my name, since I'm not in the clan |ds| anymore? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ask the moderators, I think they can do it for you. PM, email, go to their house, just contact them.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Did this tactic today. Aliens were getting owned, we had via and the comm had moved to cargo and was taking all the res points on the top floor and locking them off. I knew we were doomed as I've used that tactic as comm many a time. We all went gorge in via, except a few people who didn't for some reason, but that was good you as need a few skulks anyway. Killed about 5 marines on the way to cargo. Then we filled up cargo with 8 oc's, and 1 dc. They nearly got a siege up but thankfully the skulks put a stop to that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I'l definately be doing this again if the marines move to cargo and were having no luck taking down their res points. Gorge ownage. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
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