Guarunteed Win
JLINK
Join Date: 2003-04-05 Member: 15226Members
<div class="IPBDescription">(at eclipse)</div> Well this is pretty simple so it shouldnt take to long. Ok, all you do is...
1. Build IP (Cuz Sh!t happens)
2. Build Armory
3. Drop as many shotguns as res allows.
4. Hop out of comm chair and help team.
Ok ok, incase your wondering, its a hive rush. Only way it doesnt work is if your team doesnt stick together OR they cant shoot for beans. When you get to the hive have some shoot, and some cover. Yup, told you it was simple. It's worked EVERY time ive tried it at eclipse. Oh yea, sry if this is a repeat of another post.
1. Build IP (Cuz Sh!t happens)
2. Build Armory
3. Drop as many shotguns as res allows.
4. Hop out of comm chair and help team.
Ok ok, incase your wondering, its a hive rush. Only way it doesnt work is if your team doesnt stick together OR they cant shoot for beans. When you get to the hive have some shoot, and some cover. Yup, told you it was simple. It's worked EVERY time ive tried it at eclipse. Oh yea, sry if this is a repeat of another post.
Comments
Looks doubtful.
Trust me my freind, RESPECT THE SHOTY!!!!!
Should be "Could get you a quick win but if you don't kill the hive at the first attempt you lost, and even if you did, so what, it was a 40 second game, boring".
I guess that would be a tad long though.
It CAN work if they start in eclipse. Maintenance too I suppose.
I'm fed up of rthese cr4ppy little games. as far as I'm concerned if you come on my server touting your "Never lose cos I pwnz0r" attitude, you'll not only get pwned by me and the regulars but you'll also probably end up getting banned.
Nothing ever wins 100% of the time, not even jp/hmg rushes (boooring).
Shotguns are unfeasibly powerful in the early game. I love shotguns. However I hate games that last no time at all whether I'm winning or losing. Where's the point?
Plus you're forgetting that while you and the (other little) boys are off pwning the hive, some of the aliens will be pwning your base, so when we finally get rid of that ping of death, you'll be going down quicker than a columbian h00k3r after 20 tequilas.
Why do so many people automatically make the longer = better equation? I've had hideously long games that were more annoying, aggravating, repetitive and mind-numbing than anything. On the flip side, I've had short and intense games that were tremendously entertaining.
A good game is a good game, long or short.
This seems like an incredibly dangerous rush, and if it backfires, you will almost certainly lose. I prefer the "suicide jetpack rush" myself....
....but I think I'll share that one once 1.1 is released. 'Till then, its my little secret <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
It CAN work if they start in eclipse. Maintenance too I suppose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Im pretty sure you can get 2 dcs with a 2 gorg 2dc cara rush before they walk to you hive. Also you an get stalled from horseshoe/ subjuntcion 3, 3 way pathway at eclipse, between marine base triad/ either side of south loop and that bridge thing between horseshoe & maintaincance, not necessarily killed but stalled long enough. Or if they see the rush en route before they build any dcs then they can drop a sensory chamber and all cloak in ambush.
If you succeed, game is over immediatly. If you fail, game is over (pretty much) immediatly. You are from the get go deciding that this will be a 1 minute game no matter what and it has nothing to do with tactics, strategy, creativity, situational awareness or anything else that makes this game fun.
I don't mind the occasional quick game, without them it would get dull since everyone would know that they have at least 5-10 minutes to get their thigs in order, but short games should be because one team spots an early weakness on the other and exploits it, not because one team decides from the start it will be a short game.
Sure, if you don't have the mental capacity to appreciate the levels and nuances of the game, go for a shotgun rush every game, but please, do so with bots. Better yet, go play a deathmatch game instead.
This isn't a 'tactic', it's just a way of turning a strategy game into a deathmatch game.
Ps. It's spelled 'guaranteed'
now that is a false statement, if you suceed it is over prety much imediatly, if you fail however, you should have been doing some heavy spawn killing and have killed there gorge (the speed of a rush like this is that they will be hittin the alien hive about hte time the gorges steps out of his cacoon). If properly exicuted agains a alein teem that is "elite" enouph to ankle bite there way out of it the alien teem has been slowed down enouph to counter the lose of res and time by the marine time, and a counter rush isnt very viable (unless you have one of those godly skulks who can run in and spawn kill the marines on the ip) because most of the alein teem will be in the spawn que. the aleins will recover faster than the rines (its how they desighned) so it would put the marines at a very slight disadvantage. I saw it done 2 consecutive times onto maint, i was the anti skulk gunner, and everyone else said bye bye hive. they didnt have the time to even have a gorge witht he res for one d chamber.
personly i dont think it fun to do but on ocasion, like when aliens manage to get into marine start before the ips go up and slaughter them all, it can be done once or twice per map
1. Build IP (Cuz Sh!t happens)
2. Build Armory
3. Drop as many shotguns as res allows.
4. Hop out of comm chair and help team.
Ok ok, incase your wondering, its a hive rush. Only way it doesnt work is if your team doesnt stick together OR they cant shoot for beans. When you get to the hive have some shoot, and some cover. Yup, told you it was simple. It's worked EVERY time ive tried it at eclipse. Oh yea, sry if this is a repeat of another post. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I told you - booze and those funny cigerettes just don't mix man.
I do not see how you figure that.
<b>At most</b> aliens have lost the gorge and any structures (probably none placed).
<b>At least</b> the marines have lost all their res and now have 1 IP, 1 Armory, nothing else.
shotties on the other hand are very good weapon not to mention cool
about the whole DC thing.... umm how many games have u been in where the gorge built DC's in the first 50 seconds??? ok il help.. NONE. even if they wanted to they couldnt build them because we all know how long it takes for us to get even enough res for a RT. besides, its not like their expecting a rush, so the chance of even an attempt at building DC's is very very slim. so DC's are no threat.
about the whole thing where the skulks arent gonna be at base. I think that theyre gonna come defend the hive when it blinks red in the first minute of the game. the only thing to worry about is being attacked from behind, and thats covered since i said that u need 2 have people who can accually shoot, and theres gonna be half the attacking team covering you.
oh, and thank you Frosty for clearing up the one chance thing. most of them ARE going to be dead due to heavy spawn killing, so its not like they can retaliate with any kind of force, since it takes 10 seconds to spawn for both teams and the marine team only leaves if theyre all together.
Lastly, yes your right. If your not the person who doesnt like messing around in games somtimes and doing somthing different, then this isnt your type of strategy. like i said before, its just a way to have constructive ramboing.
any other questions?
about the whole DC thing.... umm how many games have u been in where the gorge built DC's in the first 50 seconds??? ok il help.. NONE. even if they wanted to they couldnt build them because we all know how long it takes for us to get even enough res for a RT. besides, its not like their expecting a rush, so the chance of even an attempt at building DC's is very very slim. so DC's are no threat.
about the whole thing where the skulks arent gonna be at base. I think that theyre gonna come defend the hive when it blinks red in the first minute of the game. the only thing to worry about is being attacked from behind, and thats covered since i said that u need 2 have people who can accually shoot, and theres gonna be half the attacking team covering you.
oh, and thank you Frosty for clearing up the one chance thing. most of them ARE going to be dead due to heavy spawn killing, so its not like they can retaliate with any kind of force, since it takes 10 seconds to spawn for both teams and the marine team only leaves if theyre all together.
Lastly, yes your right. If your not the person who doesnt like messing around in games somtimes and doing somthing different, then this isnt your type of strategy. like i said before, its just a way to have constructive ramboing.
any other questions? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Have you seen any game where the *WHOLE* Skulk team is so magically obediant to go back to the hive *EVERY* time it blinks red? I dont think so. Why? Because in most situations, its just a weird rambo coming in and shooting one pistol bullet and running away. Some skulks will come back, most wont until the Gorge or someone else starts screaming "MAJOR ATTACK ON HIVE BACK BACK ASAP". And, your counting on the fact that they wont notice your rush until its too late. Guess what, all it takes is for one curious/suicidal skulk to *happen* to run into your base in the first few minutes to screw your plan over. Once Mr Gorgey is alerted, DCs go up and GG. I dont see how this "tactic", can be a guaranteed win. Maybe if the topic of the thread was changed to "FUN AND WEIRD TACTIC" it would be better received.
Usually when the hive blinks red you get one of these on Voice-Com:
1. "It's just a single rambo, I'm on him"
2. "I'll check it out" (if no-one is in the hive)
3. "IT'S A SHOTGUN RUSH! EVERYONE BACK TO THE HIVE!!"
I've yet to see any rush actually arrive at the hive without the alien team knowing about it. Usually you know about any big rush 2 seconds after they leave spawn.
Oh, and I just played as Alien on Eclipse against a shotgun rush (we had the EC hive). It was close, the hive was dying according to.. the hive. After the first attempt failed they just kept rushing with LMG's. They had 2-3 baseguards so we couldn't get the IP's. The marines did not get a single res node up that wasn't killed either 10 seconds after being built or before even being built, once they realised the rush wasn't working. As a "lesson" we prolonged it until we had 3 hives and then spent 10 minutes filling MB with spores.
They won the game before that with a "relocation rush" so we were prepared for rush-tactics. We *should* have won the one before but were lacking in co-ordination (too many new people, too few regs).
I also don't like these types of games. I enjoy a more strategically planned out and longer game. These rush type games almost turns NS into CS or a deathmatch, first team to lose all their players loses the game.
<b><span style='color:red'>TEAM WORK!</span></b> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
heh. didn't see that one comming, did you?
If you succeed, game is over immediatly. If you fail, game is over (pretty much) immediatly. You are from the get go deciding that this will be a 1 minute game no matter what and it has nothing to do with tactics, strategy, creativity, situational awareness or anything else that makes this game fun.
I don't mind the occasional quick game, without them it would get dull since everyone would know that they have at least 5-10 minutes to get their thigs in order, but short games should be because one team spots an early weakness on the other and exploits it, not because one team decides from the start it will be a short game.
Sure, if you don't have the mental capacity to appreciate the levels and nuances of the game, go for a shotgun rush every game, but please, do so with bots. Better yet, go play a deathmatch game instead.
This isn't a 'tactic', it's just a way of turning a strategy game into a deathmatch game.
Ps. It's spelled 'guaranteed' <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You're forgetting that aliens have a permenant early weakness in large servers. In 20+ servers you can get hmg in the first 3 mins, and lock down 3 RTs right quick and you can equip half the team, so that's 5-6 HMGers in the first 5 minutes of the game all headed for the alien's main hive.
Call me a **** but I do this in large servers to prove that there is a problem.
Waiting for 1.1 so COMMing can be fun again.
Surly you mean a CC AND an IP? So I'd like to know where the magical 30ish res comes from this when it takes about 1 min ABSOLUTE MAX for the marines so haul **** to either hive...
I may never do this again.
They team we were playing had a bunch of regulars on it and they were upset. They said who was the comm? He must be a noob. Being a regular myself I think they knew I was comm and just wanted to make fun of me. On this server we have an unwritten rule that we will not use these kinds of tactics but it was fun for a change and I think everyone wellcome it even if they hated losing that bad. This strat may be fun for the grunts but me as the commander didn't enjoy it. There was no skill on my part.