Request: Upright Heavy Skeleton
Maus
Join Date: 2002-11-03 Member: 5599Members
It would be much, MUCH easier to assign models to the heavy skeleton if the one in the reference file wasn't posed the way it is. Is anyone out there willing to reposition it for me, from the hunched way it is in the reference, to something more like the light armour skeleton (ie standing straight with arms out to its side)?
Comments
here's an explanation:
the heavy marine skeleton is sort of hunched forward (i think souris put up a picture) you CAN go into animation mode, and fix this... BUT, the second you leave animation mode, BAM, you go back to the crouches version... since most models are made in the Light marine version, they are built standing straight up, with arms held out (another picture souris has)
if anyone can figure it out... modelers would be thanking you for the great contribution...
after saying all that, i figured it out... hold one moment...
Also, souris. I don't know why you're looking to change the skeleton on the default heavy. It's going to mess up all the animations except the ones you make. Unless you're looking to redo all the player animations, I don't think you should follow this avenue. As always, someone please try to prove me wrong for Souris' sake.
Looks like thay may well be - the "footsteps" joint looks promising.
Thanks for these def_one - hopefully I'll be able to re-jig it for 1.0x without too much trouble.
(though a thought just struck me - if we have to reassign things to this skeleton for 1.1 (assuming it's a 1.1 skeleton) that means I'll have to do the smartgun anims for HA all over again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
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nope, marines have same skeletons in 1.0 and 1.1
most of the anims will be the same too, just a heads up.