Make Your Hive Safe From Jetpackers

WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
if you have enough time, evolve to skulk and run around your hive...

powersilo on nothing: evolve to gorge up in the corner/cieling alcoves and put down OCs. Lerklift helps in getting all 3 of the alcoves covered

viaduct: put OCs on the moving belt at the back, put OCs on the catwalk. web from the curved cieling to the catwalk, it will catch JPers

refinery on bast: put OCs in the beams on the cielings, also put webs anywhere you might think a jetpack would fly (on the cieling is good so he will fall to his death)

Comments

  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Hire me to lerkxor. That usually works. Except refinery on bast is super hard to take jps down in if you dont have adren.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Or you can learn this uber skill. Ceiling drops. There more effeciant then you may think. Once again really hard in super open hives like refinery in bast
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Well i have no problems to stop jp/hmg marines <b>if</b> i have a web.

    But when you are at one hive stage....then its hard.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    get a skulk to lift u up ontop of ref hive so u can drop some OCs directly ontop of the hive
  • Alias20Alias20 Join Date: 2003-04-05 Member: 15212Members
    If you're at the one hive stage it means either the marines have done a early rush or you've been beaten back to one hive in the late game. For the second situation, you're pretty screwed, since you'll be facing lots of JPers and they'll keep coming back. But for the first, the marines probably only have two or three guys (if that) to rush the hive. They also have no weapon or armor upgrades, and are probably not packing HMGs. Its a risky move on the marines part, and if you can cut them down you would have set them back a considerable amount of resources and bought your gorges time to get a second hive up.

    Getting to the JPer takes a little practice. One thing to try is starting a single player server and playing the marines. Get yourself a jet pack and practice flying around the hive rooms. Keep note as to where you like to move and places where you get stuck. There's a good chance someone else will do the same thing. Now you just have to practice wall-walking to get to those spots as a skulk, or finding good places to put O chambers to cover them as a gorge.

    Cheers,
    Alias20
  • GolGolGolGol Join Date: 2002-04-17 Member: 465Members
    It's easy to counter jp rushes, just build Oc at random location around in the hive room...it works for me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    best anti jp hmg defence = web + umbra

    shame they dont come till hive 2
  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    Powersilo is easy to defende. Dont put down a ton of off towers. only two in each corner, to cover the two dtowers you placed close to the wall in the same spot. Then have a lerk sit up there. He can stand plenty of hmg shells with the dtowers, and umbra is useful also.

    Umbra in one corner, then fly full speed to another one. They shoot at the umbra while you can take them out. Even heavies and jp are meat to this tactic.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Great Viaduct is kinda troublesome hive, thats what i think.

    a) they use JP and get on the ramp/bridge near the ceiling and build stuff up there, like phase gate, then the other marines come there.. big problem.
    *possible counter, would be first go up there and evolve into gorge and build some OC's there.

    b) Again JP but they dont stop, they hover and use Grenades/hmg/lmg and what ever they can get.
    *Randomly placed oc's might actually hit them, but everyone who is available should go there asap, because OC's can only do so much.

    c) the "red room", always fill it up first! *important*. either go there as a skulk or use skulk/lerk to get there and block the vents from both ends.
    Note: they can still take them down (unfortunately) with siege if the commander knows it..

    Either one of these 3 things happens almost everytime with this hive.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    excellent points, and I think this is power silo, but you can build DC's in the toxic sludge, and use them as bridges to get under cover and make more DC's where they can't be hit, this enables constant healing...
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