More lost goodness
Greedo
Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">4 "new" areas</div>I say "new" because this is the first time I'm showing them on the forums, but IRC goers have probably seen them before. IRC, great for instant feedback.
Ok, this first one is just a small room up an elevator shaft from the cargo hive. The vent in the back leads to the room in the next picture.
Ok, this first one is just a small room up an elevator shaft from the cargo hive. The vent in the back leads to the room in the next picture.
Comments
Second pic, are those stairs floating?
Third pic , a bit plain, maybe add some pipes running high
Fourth, pretty good, but maybe the pillars are too cramped
<b>Stupid_Pinky:</b> The stairs aren't floating. They're attached to the wall. I agree that it might seem a bit wierd for one end to just be floating, but I'm somewhat hesitant to use resources on such a trivial matter. I definitely agree that the third pic is too plain right now. I also didn't want to add any pipes in here because I already have a similarly textured and lit room filled with pipes. I didn't want to confuse people, though I don't know what else to put in. And that last shot is cramped on purpose. I wanted to be able to give players a lot of cover as well as slow them down when they go through this area.
<b>Cremator:</b> I suggest that you adjust your monitor a bit, because these shots are certainly not dark on my screen. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> I've tried my hardest to not make it hard to visibly distinguish anything, and I'd thought that I'd mostly accomplished it. I agree that the overall feel may be a bit dark, but it certainly won't hamper one's ability to find their way around.
LOVE LOVE LOVE the red grated walls. I've often looked longingly at those parts of the NS set and wanted to use them, but I'm over my limit already.
HATE HATE HATE the big diamond-design wall piece. Dunno why.
Is it me, or are the light strips not actually giving off any light?
Pic 2:
Still love the red colour contrast to the blue theme. Those little puffs floating around - might wanna scale them up and turn their opacity down. Right now it looks like dandelion fluff.
Still think the tanks are crying out for some labels.
Still think the node needs some dressing up, all by itself on a bare floor.
Pic 3:
See comment about node above...
Pic 4:
ABSOFRIGGINLUTELY love those lit red bits in the supports.
The fog in the first shot just turns the tension up a notch
I've scaled up the particles in the tank room, and they look much better now. I probably will add labels to the tanks. I just don't know yet whether to go for custom ones, or just some standard decal.wad bleh. I'll see what I can do about the nodes. I've noticed that I'll be mostly under the limit with planes, so it's r_speeds I'm more concerned about.
<b>Tzarcon:</b> I know that I've got mostly square rooms. I've tried to emphasize the non-square nature of the detail inside the rooms, as well as make attempts to bring verticality into play to compensate. I did throw in that arched corridor for reasons I don't yet know. Also, I'm pretty certain that the living quarters won't have the same box-like feeling as some of my other rooms probably do.
*edit* Greeds -- your rooms dont feel square looking to me at all. When playing, I dont even notice. Maybe on the foumrs, after looking at your pics for about 5 mins they get that feel. However, I do think that your steps, and other various things you add room to room help break that feel. Plus, Marine Bill is not going to even notice it when good ol' bob is chasing him. It might even be better for the walls to be flat, etc. It would encourage wall-climbing <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->!
Love the red bits in the support. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->