Func_weldable Trigger Func_breakable?
McRiot
Join Date: 2002-11-28 Member: 10163Members
<div class="IPBDescription">needing help</div> Bare with me i'm very much a n00b to this mapping stuff but I tend to catch on fairly fast to this sorta stuff sooo heres my glitch.
I've attached a func_weldable to trigger a func_breakable I set the breakables' strength to something like "100000000000000.." thus making welding for 20-30 secs viable. evrything works glitch free the first round, however, when the round ends and the second round starts the weldables still appear to weld but at the end of the welding the breakable no longer breaks. I played a bit with the flags and temporarily have it set to break the func_weldable (with the top two flags checked) when finished and I've noticed it doesn't ever come back. So my conclusion came to the game for some reason isn't reseting the weldables for the second round is their an entity that does this or something. Also, I would like to know the correct way of making a weldable break or make something explode. I came up with my way through some creative thinking since I had no idea how weldables were supposed to work at the time and it does work my way at least the first round. I just don't see why it's not resetting for round 2. Some help on welding would be much appreciated been working on my first map for about a month now with many remakes.
I've attached a func_weldable to trigger a func_breakable I set the breakables' strength to something like "100000000000000.." thus making welding for 20-30 secs viable. evrything works glitch free the first round, however, when the round ends and the second round starts the weldables still appear to weld but at the end of the welding the breakable no longer breaks. I played a bit with the flags and temporarily have it set to break the func_weldable (with the top two flags checked) when finished and I've noticed it doesn't ever come back. So my conclusion came to the game for some reason isn't reseting the weldables for the second round is their an entity that does this or something. Also, I would like to know the correct way of making a weldable break or make something explode. I came up with my way through some creative thinking since I had no idea how weldables were supposed to work at the time and it does work my way at least the first round. I just don't see why it's not resetting for round 2. Some help on welding would be much appreciated been working on my first map for about a month now with many remakes.
Comments
To make it break, just give the func_weldable some health and set it's explosion material.