Func_weldable Trigger Func_breakable?

McRiotMcRiot Join Date: 2002-11-28 Member: 10163Members
<div class="IPBDescription">needing help</div> Bare with me i'm very much a n00b to this mapping stuff but I tend to catch on fairly fast to this sorta stuff sooo heres my glitch.
I've attached a func_weldable to trigger a func_breakable I set the breakables' strength to something like "100000000000000.." thus making welding for 20-30 secs viable. evrything works glitch free the first round, however, when the round ends and the second round starts the weldables still appear to weld but at the end of the welding the breakable no longer breaks. I played a bit with the flags and temporarily have it set to break the func_weldable (with the top two flags checked) when finished and I've noticed it doesn't ever come back. So my conclusion came to the game for some reason isn't reseting the weldables for the second round is their an entity that does this or something. Also, I would like to know the correct way of making a weldable break or make something explode. I came up with my way through some creative thinking since I had no idea how weldables were supposed to work at the time and it does work my way at least the first round. I just don't see why it's not resetting for round 2. Some help on welding would be much appreciated been working on my first map for about a month now with many remakes.

Comments

  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Weldables don't reset after round end. Don't worry, it's not just you. I am sure there is a way to do it with a multimanager. I just haven't gotten around to doing it. Especially how most servers only play one round of each map before it changes anyway.

    To make it break, just give the func_weldable some health and set it's explosion material.
  • McRiotMcRiot Join Date: 2002-11-28 Member: 10163Members
    ty heist thought i was going nutz, couldn't figure out why it would work perfectly the first round and the second nothing, nada, pissingmeoff. Guess I'll have to make some alternative routes around my map, I did do a search for entity reseting I didn't see anything addressing this issue so I thought I'd post it and see what work arounds ppl have come up with.
  • McRiotMcRiot Join Date: 2002-11-28 Member: 10163Members
    ya I read it thnx Jobabob your post helped a lot, however it does appear you missed the problem i'm having with the func_weldable you claim the weldables "DO" reset just the visual "DOES NOT" however try my method and it's either the weldable targgeting that's not working or something to do with the func_breakable that's not resetting however, I'm more inclined through my own testing to believe that the weldables targeting is what is not correctly resseting as it breaks the breakable the first round but the second round it at the end of the welding meter it does nothing. Feel free to correct me if I missed something on your post addressing my problem.
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