Help With Origins.
SnO0Py
Join Date: 2003-02-27 Member: 14092Members
Join Date: 2003-02-27 Member: 14092Members
Comments
<b><u>FAQ</b></u>
<b>Q: How do I create ironsights, shoulder views, or other-wise reposition a v_model?</b>
A: This is done by using $origin in your QC file at compile time. Place it near the top of your QC file, before the $sequences.
FORMAT: <b>$origin X Y Z</b>
<i>X is left/right.</i> Positive values move to the right.
<i>Y is in/out.</i> Positive values move out, away from you.
<i>Z is up/down.</i> Positive values move down.
Weapons decompiled with Milkshape's old tool should start with an origin of 0 -25 0, and tweak from there.
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As Silverfish said - trial and error seems to be the way to go. On the plus side, when you've got one done, it should make coming up woth the values for the others easier.