Ns_ttro new pics

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">And now its time to study!</div>After doing the basic structure of all the map now im working room by room adding details, lights, retexturing ,etc.. so i work quicker. These are the last shots i have done.

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_60.jpg" border="0">

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_61.jpg" border="0">

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_62.jpg" border="0">

<img src="http://www.planethalflife.com/roleplayhl/team/blueman/ns_ttro_v2_63.jpg" border="0">

ok this is all. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

oh, sorry they are a bit dark <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

Comments

  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Thos epics seem very dark, looks good from what i can see. Did you use an env_gamma?
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    no, im sorry i didnt, wut value should i use?? in my comp the game looks brighter <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    1 to 1.8 whatever looks good



    <!--EDIT|n@rby|June 08 2002,11:38-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    yeah, those are superdark.  i can see the third pic, and it looks ok.  i like the ceiling on that one.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    i like the architecture, but i think these areas lack of details,also the lightning(always under work <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )need a bit more contrast. i love the 1st shot,how u did those supports on the right,but the texturing is a bit boring
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    He probably did use an env_gamma. Taking screenshots doesn't take the env_gamma into effect, and you usually need something like Photoshop to get the correct look afterwards.
  • DoctorJuiceDoctorJuice Join Date: 2002-02-13 Member: 212Members, Constellation
    Looks great, but the supports for the railing, should be straight up and down, not perpendicular to the railing itself
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i agree with you but its quite dificult to use a "{" texture there and to make it show perfect. how it is is the only way i know, but if someone knows anoher way then explain it please <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> (using the "{" texture i mean)
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