Problem Running My Map

SmurfSmurf Join Date: 2002-11-19 Member: 9351Members
edited April 2003 in Mapping Forum
I can no longer load my map up in game, been working on it for a little while (nothing fancy, just trying to learn what I can) and I have been able to load it up fine in NS. But now after scrapping a small part of it I can't, it still compiles fine (no error message) but when I try to load it up in game I get what's in the picture below. I can load standard ns maps fine, only mine gives me the error and just stops loading. Anybody have some idea what the problem is?

Comments

  • SmurfSmurf Join Date: 2002-11-19 Member: 9351Members
    In case your wondering, heres the compile log:


    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Program Files\half-life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Documents and Settings\Kyle\Desktop\ns\ns_new.map" "C:\Program Files\half-life\ns\maps\ns_new.map"


    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
    ** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "C:\Program Files\half-life\ns\maps\ns_new"
    Entering C:\Program Files\half-life\ns\maps\ns_new.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    15 brushes (totalling 98 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.94 seconds)
    SetModelCenters:
    10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
    CSGBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.89 seconds)

    Using Wadfile: \program files\half-life\ns\ns.wad
    - Contains 61 used textures, 79.22 percent of map (578 textures in wad)
    Using Wadfile: \program files\half-life\valve\halflife.wad
    - Contains 16 used textures, 20.78 percent of map (3116 textures in wad)

    added 10 additional animating textures.
    Texture usage is at 2.64 mb (of 4.00 mb MAX)
    5.33 seconds elapsed

    ----- END hlcsg -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
    ** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"

    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "C:\Program Files\half-life\ns\maps\ns_new"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'C:\Program Files\half-life\ns\maps\ns_new.prt'
    3.83 seconds elapsed

    ----- END hlbsp -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlvis.exe
    ** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"

    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\ZHLT\hlvis.exe "C:\Program Files\half-life\ns\maps\ns_new"
    590 portalleafs
    1780 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.19 seconds)
    LeafThread:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.30 seconds)
    Warning: Leaf portals saw into leaf
    Problem at portal between leaves 167 and 169:
    (1818.604 -2970.565 -1948.922)
    (1814.286 -2974.000 -1946.104)
    (1813.415 -2974.000 -1945.788)
    (1632.000 -2794.021 -1945.885)
    (1632.000 -2784.232 -1949.464)

    average leafs visible: 101
    g_visdatasize:15373 compressed from 43660
    21.61 seconds elapsed

    ----- END hlvis -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlrad.exe
    ** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"

    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\ZHLT\hlrad.exe "C:\Program Files\half-life\ns\maps\ns_new"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\PROGRA~1\ZHLT\lights.rad']
    [97 texlights parsed from 'C:\PROGRA~1\ZHLT\lights.rad']

    2815 faces
    Create Patches : 16954 base patches
    0 opaque faces
    126885 square feet [18271580.00 square inches]
    471 direct lights

    BuildFacelights:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.97 seconds)
    visibility matrix : 17.1 megs
    BuildVisLeafs:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (54.41 seconds)
    MakeScales:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.06 seconds)
    SwapTransfers:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.81 seconds)
    Transfer Lists : 12960372 : 12.96M transfers
    Indices : 6120688 : 5.84M bytes
    Data : 51841488 : 49.44M bytes
    Bounce 1 GatherLight:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.14 seconds)
    FinalLightFace:
    10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.41 seconds)
    168.08 seconds elapsed [2m 48s]

    ----- END hlrad -----




    ** Executing...
    ** Command: C:\PROGRA~1\ZHLT\hlrad.exe
    ** Parameters: +map "ns_new"
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    it is running rad twice
    look there at teh bottom.
    but that may be a pasting error
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Try fixing your leaf portal saw into leaf error first, sometimes errors cause others <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SmurfSmurf Join Date: 2002-11-19 Member: 9351Members
    Whenever I compile with hammer it gives that last extra message of running rad twice (or whatever the last one I run is), don't know why but I usually compile in the ZHLT compiler GUI (didn't for that one cause I'm lazy). Also I fixed the leaf saw into portal and tried again, same problem =\
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    If you look closely, you'll see

    BAD -1:svc_bad
    Host_Error: Bad String
    executing: listenserver.cfg

    In your console output screenshot, and the errors come right after the line logging entry into listenserver.cfg.

    This might not be a map problem -- could be server settings. svc_bad signifies an invalid packet transmission, and I've seen some sites (Snark Pit) relate the problem to bad entity key values, but I'd check your listenserver.cfg file first. It could be that you have 32 bad packets in your log because the server hadn't started actually transmitting yet and the cache was initialized to zeros.

    If you install the v1.04 server patch, it should overwrite your current listenserver.cfg file as part of the install, which would be one way to check if that's the problem. This is more a stab in the dark than solid advice, but it seems logical given the console output you posted.

    Lemme know what happens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    recompile with -chart on all the tools and post the new log.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    There's another thread on the bad host string error <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=29913' target='_blank'>here</a>.

    Looks like Supernorn has the solution.
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