Problem Running My Map
Smurf
Join Date: 2002-11-19 Member: 9351Members
I can no longer load my map up in game, been working on it for a little while (nothing fancy, just trying to learn what I can) and I have been able to load it up fine in NS. But now after scrapping a small part of it I can't, it still compiles fine (no error message) but when I try to load it up in game I get what's in the picture below. I can load standard ns maps fine, only mine gives me the error and just stops loading. Anybody have some idea what the problem is?
Comments
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\half-life
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Kyle\Desktop\ns\ns_new.map" "C:\Program Files\half-life\ns\maps\ns_new.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe "C:\Program Files\half-life\ns\maps\ns_new"
Entering C:\Program Files\half-life\ns\maps\ns_new.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
15 brushes (totalling 98 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.94 seconds)
SetModelCenters:
10%...20%...30%...50%...60%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.89 seconds)
Using Wadfile: \program files\half-life\ns\ns.wad
- Contains 61 used textures, 79.22 percent of map (578 textures in wad)
Using Wadfile: \program files\half-life\valve\halflife.wad
- Contains 16 used textures, 20.78 percent of map (3116 textures in wad)
added 10 additional animating textures.
Texture usage is at 2.64 mb (of 4.00 mb MAX)
5.33 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe "C:\Program Files\half-life\ns\maps\ns_new"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Program Files\half-life\ns\maps\ns_new.prt'
3.83 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe "C:\Program Files\half-life\ns\maps\ns_new"
590 portalleafs
1780 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.19 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.30 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 167 and 169:
(1818.604 -2970.565 -1948.922)
(1814.286 -2974.000 -1946.104)
(1813.415 -2974.000 -1945.788)
(1632.000 -2794.021 -1945.885)
(1632.000 -2784.232 -1949.464)
average leafs visible: 101
g_visdatasize:15373 compressed from 43660
21.61 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "C:\Program Files\half-life\ns\maps\ns_new"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe "C:\Program Files\half-life\ns\maps\ns_new"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\ZHLT\lights.rad']
[97 texlights parsed from 'C:\PROGRA~1\ZHLT\lights.rad']
2815 faces
Create Patches : 16954 base patches
0 opaque faces
126885 square feet [18271580.00 square inches]
471 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.97 seconds)
visibility matrix : 17.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (54.41 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.06 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.81 seconds)
Transfer Lists : 12960372 : 12.96M transfers
Indices : 6120688 : 5.84M bytes
Data : 51841488 : 49.44M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.14 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.41 seconds)
168.08 seconds elapsed [2m 48s]
----- END hlrad -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: +map "ns_new"
look there at teh bottom.
but that may be a pasting error
BAD -1:svc_bad
Host_Error: Bad String
executing: listenserver.cfg
In your console output screenshot, and the errors come right after the line logging entry into listenserver.cfg.
This might not be a map problem -- could be server settings. svc_bad signifies an invalid packet transmission, and I've seen some sites (Snark Pit) relate the problem to bad entity key values, but I'd check your listenserver.cfg file first. It could be that you have 32 bad packets in your log because the server hadn't started actually transmitting yet and the cache was initialized to zeros.
If you install the v1.04 server patch, it should overwrite your current listenserver.cfg file as part of the install, which would be one way to check if that's the problem. This is more a stab in the dark than solid advice, but it seems logical given the console output you posted.
Lemme know what happens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Looks like Supernorn has the solution.