Ns_phobia Is Almost Done
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">but I want some help (layout)</div> In may phobia will have ONE year (I haven't been developing it exactly one year, some months remained untouched)
Well, back on topic, I'm doing small playtests (not really playtests, because I just had 2 hives), and now I implemented the 3rd hive, but I still haven't played it, because it's not really ready. I made a pair of temporal corridors (I wanted to run like an onos through the map) and finally had the 3rd hive, so, now I'll post the work I've made already, and feel free to add/remove/edit as you wish... or just tell me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
btw, I'm around 65000 light patches, so I think the next compilations will have -sparse... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I forgot (it's obvious but I'll post it anyways):
W = Weldable
CC = Command Console
R = Resource Node
H = Hive
Edit: No, there are no vents <i>yet</i>
Well, back on topic, I'm doing small playtests (not really playtests, because I just had 2 hives), and now I implemented the 3rd hive, but I still haven't played it, because it's not really ready. I made a pair of temporal corridors (I wanted to run like an onos through the map) and finally had the 3rd hive, so, now I'll post the work I've made already, and feel free to add/remove/edit as you wish... or just tell me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
btw, I'm around 65000 light patches, so I think the next compilations will have -sparse... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I forgot (it's obvious but I'll post it anyways):
W = Weldable
CC = Command Console
R = Resource Node
H = Hive
Edit: No, there are no vents <i>yet</i>
Comments
the map is cool ,now we need screens.. cause you know
No screens , No beans
So, before anyone yells: "OMF TISH MAP SUCKS!!11one so unbalanced!11 too marine friendly" I prefer that you guys tell me how do you think it'll be more balanced
If you weld that, the door there... opens, because that hive is just 20 seconds away from MS, it's too close...
And this thread is not for showing images, I need help on the map layout D:
Those added rooms look good, but I think you should move the right hive further away from the rest of the hive (either physically or with curvey hallways), thus eliminating a possible double seige point (if you move it physically) but also increasing the time to it from the marine base.
For what it's worth, even on the 2nd picture, the first thing I notice is still how close the hive on the right is. Might not be a problem at all, it's just what I notice. Overall I say it looks promising.. keep it up, show us a complete layout of where it's headin'?
We cant say much without a playtest or something, is hard.
Maybe without that lake in the middle... i dunno!