Hitboxes

MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
<div class="IPBDescription">But not what you think</div> This isn't about the crouching marine hitbox, we all know thats gonna be fixed.
It happens to me quite often that as a skulk im silenced (and maybe cloaked) and manage to sneak up on a marine from above while he's standing with his back to a wall.
*sneaksneaksneak* *HEADCHOMP*..
Now here's the problem..the ammount of time it actually works is minimal..
I was wondering if there was also a hitbox problem when biting from above or if I just suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • GerbyGerby Join Date: 2003-03-21 Member: 14765Members
    yea i hate that problem, i THINK this is reason:

    when you chomp the place u hit is actually further up so your probly biting infront of the marine (similar to vent bug) but if vent bug is being fixed im hoping that this one will be 2 because it so annoying hanging from roof, droping onto a marines head and not being able to hit him at point blank.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    It's part of the reason why vent combat is so hard. When you're walking on a wall (or something) your bite hits higher than it should. It's not a hitbox issue (I don't think) I think it's something wrong with bite itself. I have no idea whether it's going to be fixed or not.
  • ed389ed389 Join Date: 2003-04-16 Member: 15565Members, Constellation
    I've noticed something similar for when I bit a marine from underneath, when hes climbing up a ladder and im under him biting.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    come to think of it...I HAVE SEEN SOMETHING LIKE THIS!!!

    whenever I'm on bast and I sneak up on a marine going up the ladders @ marine start, the bites don't do damage... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->


    will this be addressed in 1.1?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    For getting the drop on marines, always keep holding crouch until the marine is dead, it's the key to success. Heh.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    Kinda hard to hold down duck when you're trying to bite upwards, though.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Kazyras+Apr 19 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Apr 19 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kinda hard to hold down duck when you're trying to bite upwards, though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So use a script which toggles crouch on and off. I do. It's useful sometimes as marine (and in other games) when you want to be crouching for long periods of time (like going prone, only higher up).
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    The reason he meant it's hard is cause then you fall to the bottom <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    And what you're refering to is a togglecrouch
    Just wanted to say that...
    Dunno why...
    hehe
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i prefer to complain about marine's invincible titanium boots.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--SoulSkorpion+Apr 19 2003, 04:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Apr 19 2003, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Kazyras+Apr 19 2003, 05:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Apr 19 2003, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kinda hard to hold down duck when you're trying to bite upwards, though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So use a script which toggles crouch on and off. I do. It's useful sometimes as marine (and in other games) when you want to be crouching for long periods of time (like going prone, only higher up). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Could you let me know how do so? I would appreciate that, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    alias DCrouch "+duck;bind z UCrouch"
    alias UCrouch "-duck;bind z DCrouch"
    bind z DCrouch


    change z to whatever.... it will make hitting it once duck you and keep you ducked and again releases you!
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    alias "crouch" "+duck; bind x stand"
    alias "stand" "-duck; bind x crouch"

    bind "x" "crouch"
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited April 2003
    K. Copy/paste the following:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    alias duck "+duck; bind ctrl unduck"
    alias unduck "-duck; bind ctrl duck"
    bind ctrl "duck"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    This is expecting that you use the standard of the Control-button as your crouch key.

    EDIT: ahahaha, 3 persons with the same instructions...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    can i just put this in my console to bind them or do I need to put this anywhere? Sorry, I'm not exactly a fast learner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
    <!--QuoteBegin--Xzilen+Apr 19 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Apr 19 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can i just put this in my console to bind them or do I need to put this anywhere? Sorry, I'm not exactly a fast learner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    make a txt document, paste that in it, rename it autoexec.cfg (yes, change the extension too) then put that in your half-life/ns folder
  • ZenduZendu Join Date: 2002-11-02 Member: 5138Members
    edited April 2003
    I find aiming for the cr0tch/ aiming with your top teeth instead of your center of screen works pretty well. Of cource im not at the 2v1 I win level yet.



    okay why is cr0tch sensored, really.... should i say belt buckle?!?!? its a body part ffs, nothing lude about it
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    <!--QuoteBegin--Coyote399+Apr 19 2003, 06:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coyote399 @ Apr 19 2003, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Apr 19 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Apr 19 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can i just put this in my console to bind them or do I need to put this anywhere? Sorry, I'm not exactly a fast learner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    make a txt document, paste that in it, rename it autoexec.cfg (yes, change the extension too) then put that in your half-life/ns folder <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe you also need to type exec autoexec.cfg in console once, incase you didn't previously use any .cfg file. Othervise it won't bother to read it anyway. After that it'll read it every time you run NS.

    Im not actually sure whether you have to do this or not, but just incase...
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    *sigh* I really should do a tutorial on how the console works. Actually, I'm gong to bang one out right now and stick it in the new players forum.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe you also need to type exec autoexec.cfg in console once, incase you didn't previously use any .cfg file. Othervise it won't bother to read it anyway. After that it'll read it every time you run NS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Actually, autoexec autoexecs... If you know what I mean <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Ok, it's done. Go have a look on the New Players forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    The hitboxes are pathetic, other problems are Jetpack marines can still get bitten on the feet quite easily while a good 5ft above a skulk, and lerks hitbox is stupidly small while flying and literraly non existent while flying against the ceiling.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    hitboxes on marines wether crouching, standing or jumping are TOTALLY screwed up. I can bite 3 boxes OUTSIDE the marine and still manage to inflict damage, which doesn't even begin to register in my mind of possibilities. So...it's the hitboxes, not you; OR maybe it's both..I can't say I've never played NS with you.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin--Zel+Apr 19 2003, 06:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Apr 19 2003, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i prefer to complain about marine's invincible titanium boots. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed, they should at least be wearing timberline or something. That way they will have bloody booties.
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