Hitboxes
MEShootHere
Join Date: 2002-11-05 Member: 6975Members
<div class="IPBDescription">But not what you think</div> This isn't about the crouching marine hitbox, we all know thats gonna be fixed.
It happens to me quite often that as a skulk im silenced (and maybe cloaked) and manage to sneak up on a marine from above while he's standing with his back to a wall.
*sneaksneaksneak* *HEADCHOMP*..
Now here's the problem..the ammount of time it actually works is minimal..
I was wondering if there was also a hitbox problem when biting from above or if I just suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It happens to me quite often that as a skulk im silenced (and maybe cloaked) and manage to sneak up on a marine from above while he's standing with his back to a wall.
*sneaksneaksneak* *HEADCHOMP*..
Now here's the problem..the ammount of time it actually works is minimal..
I was wondering if there was also a hitbox problem when biting from above or if I just suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
when you chomp the place u hit is actually further up so your probly biting infront of the marine (similar to vent bug) but if vent bug is being fixed im hoping that this one will be 2 because it so annoying hanging from roof, droping onto a marines head and not being able to hit him at point blank.
whenever I'm on bast and I sneak up on a marine going up the ladders @ marine start, the bites don't do damage... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
will this be addressed in 1.1?
So use a script which toggles crouch on and off. I do. It's useful sometimes as marine (and in other games) when you want to be crouching for long periods of time (like going prone, only higher up).
And what you're refering to is a togglecrouch
Just wanted to say that...
Dunno why...
hehe
So use a script which toggles crouch on and off. I do. It's useful sometimes as marine (and in other games) when you want to be crouching for long periods of time (like going prone, only higher up). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Could you let me know how do so? I would appreciate that, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
alias UCrouch "-duck;bind z DCrouch"
bind z DCrouch
change z to whatever.... it will make hitting it once duck you and keep you ducked and again releases you!
alias "stand" "-duck; bind x crouch"
bind "x" "crouch"
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alias duck "+duck; bind ctrl unduck"
alias unduck "-duck; bind ctrl duck"
bind ctrl "duck"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This is expecting that you use the standard of the Control-button as your crouch key.
EDIT: ahahaha, 3 persons with the same instructions...
make a txt document, paste that in it, rename it autoexec.cfg (yes, change the extension too) then put that in your half-life/ns folder
okay why is cr0tch sensored, really.... should i say belt buckle?!?!? its a body part ffs, nothing lude about it
make a txt document, paste that in it, rename it autoexec.cfg (yes, change the extension too) then put that in your half-life/ns folder <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I believe you also need to type exec autoexec.cfg in console once, incase you didn't previously use any .cfg file. Othervise it won't bother to read it anyway. After that it'll read it every time you run NS.
Im not actually sure whether you have to do this or not, but just incase...
Agreed, they should at least be wearing timberline or something. That way they will have bloody booties.