Ns_hera Strategy

PsykotykPsykotyk Join Date: 2003-01-03 Member: 11736Members
<div class="IPBDescription">Yet another. 8 res and 2 hives secured</div> Map: ns_hera
Team Size: Large
Alien hive: Data Core
______________________________________________________________

Description:
(Setup minimul base. Resources needed for ventilation)
Everybody move directly to archiving except 3 people.
1 in spawn and the 2 marines will move to
the ventilation siege point(not dbl siege) and secure that site
as well as capping that res, then move into hive
and take that res. 1 of them will take a welder
and move to general cargo storage, weld it and
cap it. total res points at this point: 3.
1 marine will stay at spawn and those 2 will stay
in the hive to protect the res.
Whilst this is happening, the rest of the team will
move into that area outside archiving and setup a tf.
this turret fac will allow turrets to be built in
reception and dbl res. then 1 marine will stay in
archiving while the rest move to dbl res. cap it
and defend it.

Resource points secured: 8

Hives secured: 2/3

Contingency:
If this plan fails at any point, and cannot be
continued, Get everybody into spawn, drop some
shotguns and move out to dbl siege.

Weak points:
- Base (Phase gate and mines will prevent rush.)
- Double Res (Minimul defense here. Defenses rely on marines)

Minimum team requirements: 7+
- 1 x Commander
- 1 x Spawn boy
- 2 x ventilation defense
- 1 x Archiving defense
- 2 x Double res defense
- Additional units will be placed at the weak points
______________________________________________________________

Tell me what you think.
Psykotyk

Comments

  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    Holy hell, that's awful. Minimul?
    Minimal?
    I don't know where to begin tearing it apart.
    Perhaps its because it'll only work if you're fighting brain dead skulks that started in data core?
    That your contingency plan is a better plan with a better chance of working, and even then should be changed to upgrade to JP and HMG?
    Because its awfully mechanical and hopeful, and they can still put up archiving?
    Because why would you want a single TF covering 3 nodes? You understand that a TF costs the same as a turret?
    You'd be better off tossing two TFs down in holo, one at the bottom, the second up top to also turret in hera with. A siege in holo will take care of the node in archiing and cargo. Secure maintenance and siege. Now the aliens are cut down to 1 res and its alot cheaper, robust, and easier to perform?
    Maybe because you aren't allocating enough marines to running through the map and setting up a phase and TF in what's likely a highly guarded area?
    You even have a Sun-Tzu quote on your tag, is it just there for looks? No plan of war ever survives contact with the enemy; the more set in stone it is the easier it will shatter.

    --------
    I'm feeling pissy today.
  • PsykotykPsykotyk Join Date: 2003-01-03 Member: 11736Members
    edited April 2003
    Thanks for your critism. I don't believe I made the fundamentals of my plan very evident.
    Firstly, excuse my typo, it's was pretty late when I first jotted it down.
    Secondly, This is assuming the commander is half competant, in that he can
    adapt to any situation. This is basically an outline, an idea of what to. Even though
    it is pretty detailed the idea was to secure as many res whilst keeping vent and distracting
    them to archving. I never put in there, but it's obvious that you must tech as fast as hell, JP or HA/HMG. Whatever your preferance and the distraction was basically only for them not to get archiving long enough for you to tech. Dispite the fact that it says 2 hives secured. The plan is set in stone, but the commander isn't. All strategies have to be open to adaptation.

    Psykotyk
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    It's a bit too specific to be flexible.. plus with half decent aliens the siege point will be taken down at maintenance in no time by lerks, relying on a single guy to do a job is kinda stupid and hopeful... and the contingency is uhh interesting...

    Other than that it looks ok <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    hehe nar its not that bad, but when you start going in to too much detail the plan will inevitably shatter if you rely too much on certain tasks. And fortuna is right about the tf thing, it only costs the same as another turret, and would be much better off in holo. Besides, you can siege datacore from the top right corner of holo room (entering processing).
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    You can siege data core from there?
    omg, I didn't realize that, I'll have to go try it now!
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    Yeah, not actually inside holoroom (not up near the catwalk) but in the corridor below it leading to processing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Tried this a while ago and other commanders have started to pick up on it... really annoying as aliens if marines relocate to holo now, they have datacore in siege range and basically own archiving <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    If marines take proccessing and holo first then that is good plus =)
  • ElrondElrond Join Date: 2002-11-16 Member: 8923Members
    edited April 2003
    too inflexible, relies heavily on TFs. a quick and decisive win sahould rely on bog standard kit out and require minimal work from your marines.

    i'd suggest a staged reloc to reception/holoroom with a carefully placed TF at the wall betwixt the two, and then another towards datacore. you can then get turrets up to cover processing, holoroom, datacore, reception, and your RTs. even if the worst comes to the worst you'll be down to four RTs which is enough to kit up against a fade rush.

    if you're into Sun Tzu, then you'll probably appreciate a quote from him.

    "For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. <b>If he sends reinforcements everywhere, he will everywhere be weak"

    The less you have to defend, and the less distance you have to cover to get there, the better your troops will defend it.</b> make them spawn in a location which is prized by the enemy and they will quickly develop survival skills.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Sounds like a strategy designed for a game like command and conquer or something......

    And to actually get anything secure you need a rather large turret farm and a phase gate with marines guarding -

    Your strat would be good if marines did not have the problem of killing aliens.

    Some nice concepts though.
Sign In or Register to comment.