A Concern About The Starcraft Pack

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Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    You're right. It is a bit selfish to provide something for the community.

    Okay, that was a bit of sarcasm, but there's some truth to it. I don't think anybody here is totally selfless. The modellers are going to make models as they would like to have them made. I've always stood behind the modellers when people were yelling bloody murder over the number of polys. My feelings about it is, if you don't like it, then tough cookies. Nobody here is obligated to listen to you, and by just devoting the time it takes to make a model is going above and beyond.

    Unless someone actually complains about half-life taking a dump on them (for reasons other than owning an antiquated machine) I don't see any reason to start reducing the number of polys. If problems do arrise, then we'll probably see some reduced poly versions of models coming out.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Jamil I wasen't calling the modelers selfish, I was calling the people that said 'well if you cant use it too bad' selfish. I also stand by the modelers for making such amazing models but people saying it sucks because it has too many polies. I just don't feel its fair that people should be rewarded just because they have good computers.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    For the record, I think the quality of the starcraft models is absolutely amazing. I haven't seen the drone animated, but all of the models, and all of the completed skins are simply excellent. I just want as many people to enjoy them as possible... *and* I want to make sure this whole pack doesn't get wasted because HL itself simply can't handle it.

    One problem that was had frequently in playtest, and still happens as new maps are in testing, is that buildings will disappear in crowded areas. As far as I know, this is because entity limits are maxing out, and some are getting dropped. I worry that an issue like this could hit the SC models a *lot* sooner than it hits the lower-poly default models.
  • ArchanorArchanor Join Date: 2003-04-13 Member: 15468Members
    <!--QuoteBegin--GPAcrytan+Apr 18 2003, 04:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GPAcrytan @ Apr 18 2003, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah you missed the zerg egg which only needs to be animated and that the mutalisk is finished but not skined so its not released and on a side note I hope that we get a few buildings converted to zer buildings for example like the movment chamber could easily be converted into the nydus canal and the offense chamber into the spore colony and the d chamber into the creep colony and so on <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    those buildings should be easy to create.. at least I think so
    (believe me, I dont know anything about modelling...)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Jamil+Apr 18 2003, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Apr 18 2003, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're right. It is a bit selfish to provide something for the community. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Another mapping parallel: Is creating a map with r_speeds constantly in the 1000s selfish? No.
    Is it stupid? Yes.

    This thread is a warning that, no matter what happens if you use individual models, the complete pack won't work because it'll just push things over the edge. If you decide not to take the time and reduce the e_polys - your choice, but it'd be in the best interest of your work to do so.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    Ollj i'd love it if u'd have a hack my my hive model to cut it down to at least the default poly count. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Could i have ur e-mail or some for of contacting u?.. i have aim :TJMHay
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    <!--QuoteBegin--coil+Apr 18 2003, 10:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Apr 18 2003, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And please note that my example was a fairly small one - 6 marines, 5 zerglings, a drone, and a hive. What happens in a late-game assault, when you've got HA against Fades and chambers all over the place? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Add some jetpacks to that soup of yours and we have a dia show
  • Psycho-Kinetic_Hyper-GeekPsycho-Kinetic_Hyper-Geek Join Date: 2002-11-18 Member: 9243Banned, Constellation
    The Aliens style model ran genrally twice as many polies as the originals but I haven't heard any complaints from the people using that so hopefully it wont be a problem. Anyway like I said earlier, I don't have a probelm with anyone using what I've already done to make a lower poly version. My Drone has a lot of excess polies where the the wing joins the body simply because I wanted to have it be a continuous mesh instead of simply clipping them together. The starcraft models are still just practice for me until I start making models of my own design.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    If I remember correctly, the Aliens model pack only reskinned all chambers and left the marine structures (kept for the turrets) untouched, correct?

    Then you have the reason why those didn't blow in peoples faces.
  • IskatuMeskIskatuMesk Join Date: 2002-11-09 Member: 7893Members
    If the HL engine still relies on the computer for the power to run these, I won't have a single problem whatsoever, even in a 32 player game.

    Though, with people whom have less than godly computers, there should be a second low-poly pack.

    And as already said, people download custom models knowing it's going to effect the game.
  • UnleetUnleet Join Date: 2002-10-29 Member: 1715Members
    edited April 2003
    I play NS mostly on a AMD 800 mhz, 384mb pc 133 ram and a Gforce 2 MX and I normally get around 60 fps with the standard NS models and 40-50 with the SC ones (at 800x600). I've noticed only a small hit to my fps with higher poly models but the phase gate will always cut my fps down to 30.

    I never planed on making the marine so high in polys but it's mostly the little extras that's putting it up there, like the head, shoulder lamp, etc..

    Here's a version of my marine with all the extras trimmed. He's at 1386 polys and looks about the same. If I took my time I could probably get it lower. It's possible to make just about every sc model I've seen lower while still having it look good, I just didn't hear that many people worried about it until now.

    (the skin is a bit off at some places as this was just a quick trim)
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the phase gate will always cut my fps down to 30<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Thats probably because of the dynamic lighting.

    That new SC marine skin is pretty sweet.
  • BronskiBronski Join Date: 2002-10-29 Member: 1702Members
    *mouth waters*

    I can't wait for that new skin for the SC marine. I'm already using the first version of the model. I thought it would be a little to big for the regular marine but it works just great.

    I'll definitely be using that skin when it comes out. Now all we need are some guns to go with it.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Lookin' good...

    Anyway, fps..doesnt bother me that much, mainly because I've always had terrible fps..Shoddy computer y'see. Phase gates kill this typewriter, but I'm sure the custom models aren't helping either.

    At the end of the day, I'll always prefer a low poly version, but if something looks cool enough I'll use it regardless.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    Lol I like your new avatar hamster.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Wow, I can't believe my eyes.

    The new Starcraft Terran model just is so damn beautiful.

    Release it as quick as you can, pwease.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Unleet, you might want to check out Roobubba's FPS tweak thread in the General forum. Sounds like you might be having fps_max or vsync issues.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    a valid point that should be *bumped* IMHO
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