Muting Players ..client Side ? How ?

meaniemeanie Join Date: 2003-03-25 Member: 14868Members
<div class="IPBDescription">command line(s) for muting players ?</div>after a quick breeze through the help forums.. i couldn't find what i was after..

the HLSS spammers have taken their toll on my gaming with NS..

How do I mute these players ? (and un-mute, of course)

thanks for any help..

thats all for now..

Comments

  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    toggleeditps

    bind that to a key (bind end toggleeditps)
    the press that key then hold tab and you should have your pointer back and should beable to mute <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    if it is not the case, simply pressit again and try to mute


    if you get any errors with the popup menu after this, simply press end again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • meaniemeanie Join Date: 2003-03-25 Member: 14868Members
    edited April 2003
    ok thanks.. much appreciated

    i'll try it out..

    i tried that command line.. and it didn't work, it did what i guess you expected it to do.. that is give me a cursor over the names.. i got that, but was still unable to mute any problem players..

    instead some kind guy/girl in-game gave me this to heal my aching ears..

    enable_voice 0 or voice_enable 0 .. this mutes every player..
    to get mic sound back again.. enable_voice 1

    anywayz.. thanks for your help guys

    thats all for now...
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    /me leaks 1.1 information

    This is fixed in the next version of NS.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    OMG H4X!!!!!!!!!

    MONSE LEAKED INFO!!!!!!

    wait, wasn't this already confirmed? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    hehe, thanks though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Hey, are we ever going to learn why it wasn't implemented? (ie I am curious little bugger that would like to know what it was that made it bork on Flayra)
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Just a bug that went overlooked. No big conspiracy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ohh, thats no where near as fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I was curious b/c Flay said something about thanking the guy who found this out b/c it would help him figgure out what was borking
  • JowerJower Join Date: 2003-02-12 Member: 13448Members
    edited April 2003
    <span style='color:red'> ** Nuked ** - Read your PM </span>
Sign In or Register to comment.