Ns Maping Unit Size?

randomchaosrandomchaos Join Date: 2003-04-17 Member: 15599Members
Im on my way to making a NS map wich will be a very long road since i want it to be perfect (don't we all). Anyway the NS-maping information out there is great and so is the maping guidlines with one small problem. How many units tall/wide should i make rooms and hallways? I don't want to make a map to find out that people feel like mice runing around on a ship. Or that they have to duck in order to get through doorways cause its to small. Can anyone help? Thanks.

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    You can use the player sizes to make an estimate.

    Marines/Fades = 32x32x72
    Skulks/Gorges/Lerks = 32x32x36
    Onos = 64x64x108
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    The info_player_start and info_team_start entities have exact marine size.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    You might want to create a two or three room sample map before starting on your real one to get a feel for sizes.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Heh, just realized I haven't tested my map with Onos yet <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> better go make a runtrhough, I think I'm fine though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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