Interior Spacecraft Design

Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
<div class="IPBDescription">best hints and tips for a realistic atmo</div> I am currently working on a new map. After my first map attempt, <a href='http://www.sonsofmetal.org/images/ns_genesis_v1.bsp' target='_blank'>ns_genesis</a>, I have learned a lot of what not to do and how to best go about a feel and a layout. First, I want to know what you think of it being my first map and if I am doing a decent job, and just hints to help with flow, feel and lowering those dang r_speeds.

Second, as I already stated, I am starting my next map. Its going to take place in a large spacecraft dedicated for the purpose of returning dead TSA marines remains to their familes back on earth.

I have some basic ideas..but I keep comming to standstills. One of my major problems with mapping is that I can never seem to find textures that really fit the feel I go for. What are some of you best textures for a gritty engine room, a clean crew quarter area and a cockpit area. I will post ss as I update. Right now I am trying to go with a very industrial metal feel to the entire ship....I just hope I can convey it better than I did with some areas of genesis.

Comments

  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Well, as a minor update, my rr is slowly taking form and starting to get that feel that I speak of, I intend to use it and caged as my main inspirations for this map. I am going to get a little wacky and try out a bunch of different entities and see what all I can do with it. I really to make my readyroom seem alive, but cold. I am going to try and work with the particle system(something I did not use in my last map, as I am still learning it).
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I havn't yet looked at the map, but whn you post maps in the future for critisism it's a good idea to include some pictures in the post as well, and certainly make sure your .bsp is zipped up before attaching it.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of my major problems with mapping is that I can never seem to find textures that really fit the feel I go for.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    While this may seem obvious, try to rotate the textures.

    Look at them from just more than 1 angle.


    Sometimes I also have problems with texturing, and something that usually helps is to take a break, read a book, watch some tv.

    Believe me, it does help.
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