Ingamepics of ns_napo
Asraniel
Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">The other tread had too many pics</div>ok... look at it... and tell me what you think
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20004.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20003.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20002.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20001.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20004.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20003.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20002.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/ns_napo20001.jpg" border="0">
Comments
Yesyes.. i search for new textures for the rocks... but im not a texturer.... when someone knows rock textures, tell me...
no, in need the area, i think it will be very cool when the aliens tries to go in this "tower"....
The only complaint I have, besides the squarenish/halfifeishness of your cave is the cieling texture in that last shot, its a floor texture form halflife.wad.
May I make a suggestion? Have hallways running through your underground mine, the area in the screen shots. Have plently of windows and if you did the lighting just right, it could look <i>very</i> impressive! If you could find a new texture, and made it look more like ns, I would love it.
i will check wadfader
Unfortunately.
Thats fine...perfect actually...MArines don't need full bright people....about that lighting and only a bit darker at the HIVE's...Perfect...yum...
If you <b>really</b> want to keep this part in your map then make a tunnel going from one end of the mine, to the other. Assuming the tunnels have windows you could use a texture that looks like the inside of a mine -- when looking for a good one I liked GENERIC48 and you could then put that texture about one unit outside the glass. If you were traveling in the tunnel, it would look like you are outside. I think if you still want the player to feel that they are in a mine, that would be a good way to do it.
An example of the tunnel...
the outdoor areas where not supposed to be in NS because of the theme, NS is not supposed to be outside in the sun...
but as you can see in NS_reactor outside area's go very well, just make them in the 'mood' of NS...
I say go on with this. The only problem is that there could be too much brushes, but i think you could go around this...
Don't be overrided too fast. If you think this is a cool theme dont change it just because 3 people say that it's bad.
Maybe if Merk, Ken and Relic where those three maybe, but i would continue with your map just the way it is (just change the textures/rework your rooms, but dont change your whole map..)
-although i see what SS says here, you could make 'outsides art' that is mine, but you can also have some places where the walls are broken and the players can go outside the building a bit into the mine, maybe even place a hive there...-
<!--EDIT|[Shuvit.Viper]|June 07 2002,16:09-->
I have nothing against the mine idea, i think it is very good -- but I am agaisnt the idea of having a very large open space like he has here.