Jedi Knight 3!
Supernorn
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<div class="IPBDescription">CLICKEH!</div> yay, released this christmas is JK3!
you dont play as Kyle, you get to create your own character, and..get this..start off with a lightsaber! and get to fight a Rancor! and can weild 2 lightsabers at once! and can use double blades like Darth Maul! and less crummy puzzles! and hopefully it wont be as dissapointing as JK2.
Enemy A.I. is better too!, if you push jedis off ledges, they dont plummet and scream like school-girls! they use their force powers to leap back up!
get PC GAMER MAGAZINE (uk) for full details!
<img src='http://groups.yahoo.com/group/making_games/files/jediknight3.jpg' border='0' alt='user posted image'>
you dont play as Kyle, you get to create your own character, and..get this..start off with a lightsaber! and get to fight a Rancor! and can weild 2 lightsabers at once! and can use double blades like Darth Maul! and less crummy puzzles! and hopefully it wont be as dissapointing as JK2.
Enemy A.I. is better too!, if you push jedis off ledges, they dont plummet and scream like school-girls! they use their force powers to leap back up!
get PC GAMER MAGAZINE (uk) for full details!
<img src='http://groups.yahoo.com/group/making_games/files/jediknight3.jpg' border='0' alt='user posted image'>
Comments
Who thinks they will buy this game? If so, just for SP, MP? Or for the sake of it.
I dont think i will be buying it...
Mistakes such as ?
Mistakes such as ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Annoying puzzles and the boring first part where you didn't have powers/saber.
They should concentrate more on the jedi powers and light saber fights(in JK2 they were just waving your saber around blindly).
waving your saber around blindly was more multiplayer than SP....
And yes JK3 is thankully more about the 'action' but it isnt linear, so you can complete missions in your own way. (i.e. stealth)
So would this be Dark forces 4, Jedi Knight 3? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Mistakes such as ? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Unbelievable level design and a ridiculous story?
Still was a fun game though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Silent But Violent has began a duel with NSForumer#1
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Silent But Violent has began a duel with NSForumer#2
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Silent But Violent has began a duel with NSForumer#3
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Silent But Violent: OMG SCRIPT KIDDY 133 7 h4x0r WTH?
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So anyone up for a duel? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Sure.
Jedi Knight III announced
Date 05/04/2003
Posted by Seth Powell
Start practising your lightsabre noises, Jedi Knight is back and we've got the details.
Before the end of the year, you will be playing the third instalment of the excellent Jedi knight series. Currently around 60% complete, the game is again being developed by Raven Studios. In probably the biggest shock so far, the series-hero Kyle Katarn is being Force-pushed aside in favour of a fully customizable avatar. This means you get to choose the sex, race, physique and wardrobe of the character you play.
Weapon-wise, the emphasis is very much being placed on lightsabre combat, which can only be a good thing. You can use two lightsabres at once and get your sweaty palms on a Darth Maul-style double-blade model. While creating your character, you even get to pick the handle and blade colour of the 'more elegant weapon for a more civilised age' that you want to use.
The plot will be non-linear, and require you to visit a variety of Star Wars planets like Hoth and Tatooine. While some missions will develop the storyline, you'll also be able to spend time developing your character at the Jedi Academy. Vehicular combat is also being mooted, as is the option to walk the fine line between the Dark and Light Side of the Force. The branching storyline will give players different missions and endings, depending on their moral choices.
Courtesy of Upwire.com <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->looks like a morrowind style of gameplay........which is good, but the story is a bit weak so far(and i don't think it'll be better) and the dialogue could REALLY use a touchup. JK2 SP was good, however MP was bad, since you didn't have your "elite" chopping skillz from SP. - and everybody were waving the saber like a kid with a stick.
There weren't many in-game hints to help you. If you couldn't think abstractly you were doomed in some parts. In that way yes, the level design was bad.
Melee rocked!! Anybody who thinks it was just waving around sticks randomly doesn't with all respect know what they're talking about.
It was one of those games where you thought you were good at something until someone walked up with a saber and proved how wrong you were. There was always an other level to reach.
/me digs out JK3 again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Anyone remember before the patches you could adjust the aim of the leap attack on strong style? The patch that came out said that was a bug. No it wasn't!! it was Lucasarts stupid fault for not noticing a game balance 'problem'. Now the attack sucks money balls. The exact same thing happened when the spin attacked started getting spammed.
Rant over. Normal viewing will resume shortly