Alright, Started An Ns Map, Got Some Questions.

RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
edited April 2003 in Mapping Forum
why doesn't the null texture in ns.wad work?
is there a way to test the map (like being able to drop stuff as comm) without actually having 2 people in the game?

That's it for now, but I'll probably have others

Comments

  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--RPGreg2600+Apr 16 2003, 12:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPGreg2600 @ Apr 16 2003, 12:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bump <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. Use Merl's tools 1.7 or later or my customizations of Merl's tools in the webbed thread above.
    2. Set sv_cheats to 1 in the console and the game will let you play without a second person.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Thanks.... What's merl's though? Compile tools? I've already used null texture when mapping for DoD, just the null texture in ns.wad doesn't work..
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    The name of the texture must start with "null" AND your compile tools must support this compiling feature.
    I suggest to read the webbed threads and especially the"new mapping guidelines" wich will answere lots of questions you woud ask sooner or later.

    Using merls ZHLT 1.7 tools to compile your map is recomended in the mapping guidelines.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    I already have the zoner's tools version that supports null texture though, so I don't get why it doesn't work...

    Also, how do you get a func_door to open? I have it so it's targetedby a func_button, but instead of opening, it just moves forward a little bit instead of up...
  • SpiderSpider Join Date: 2002-12-15 Member: 10874Members
    In the func_door's properties, set the angle to 'Up' Also make sure you have a positive lip value otherwise your door will open too far and disapear into the ceiling.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Are you absolutely, positively, 100% sure you're using the right compile tools?

    Download them from <a href='http://merkury.orcon.net.nz/nsmapping/zhlt253-17.zip' target='_blank'>here</a> and overwrite what you have at the moment, just in case <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    edited April 2003
    I'm possitive because I just compiled a DoD map yesterday in which I used the null texture.

    And I just checked, my fuc_door's propertys doesn't have an "angle" option..... I probably would have noticed that if it was there. and it's definitely not in there. Is there a new FGD or something? Should I be using func_seethroughdoor?
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    Ahhhhh, Why doesn't my func_door have an angle option?! Help!
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    its teh compass in the top right.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--The Real Quasar+Apr 16 2003, 02:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Apr 16 2003, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its teh compass in the top right. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    its left of the compas.
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    LOL, now I feel stupid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I'm more used to using func_door_rotatings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> thanks for the help
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