First pic of ns_napo
Asraniel
Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
<div class="IPBDescription">Im back again.......</div>first, hello to all. I was in this forum a long time ago(you remember...the swiss guy that connot speak english..my english is not much better now) with my map ns_underworld. this map dies, because, i was not talented enough to integrate the commander mode in it... that was with the old NSTR.
When i saw that i cannot finish the map i began to crate a new map. NS_NAPO was born.
I work on it many month. Now, its for 80% finished. i just need to integrate 50% of the lights and nearly 100% of the other entities. There are also a few things like, only one way guides to the comander, that need to be changed.
ok, tell me wath you think about that pick, i know, its not much.. but i will compile it over night... or in one or two days, and then i will post more pics.
<img src="http://www.swissfighters.ch/Asraniel/NS_NAPO.jpg" border="0">
When i saw that i cannot finish the map i began to crate a new map. NS_NAPO was born.
I work on it many month. Now, its for 80% finished. i just need to integrate 50% of the lights and nearly 100% of the other entities. There are also a few things like, only one way guides to the comander, that need to be changed.
ok, tell me wath you think about that pick, i know, its not much.. but i will compile it over night... or in one or two days, and then i will post more pics.
<img src="http://www.swissfighters.ch/Asraniel/NS_NAPO.jpg" border="0">
Comments
The overall size looks good to me as well. Not to big, not to small. (For those who are thinking otherwise, you're going to have to imagine yourself walking through that thing... Overhead shots can be a bit deceiving.)
I'd love to see some shots of the actual level... inside I mean. Whether it's in VHE or the game. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And yes, the room with one route is the MS, i think i turn it for 90° and make a second way... this shoud work.
<img src="http://www.swissfighters.ch/Asraniel/NS_5.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/NS_4.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/NS_3.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/NS_2.jpg" border="0">
<img src="http://www.swissfighters.ch/Asraniel/NS_1.jpg" border="0">
I like the inset lights in the 2d pic, there under the railing, though I don't like the texture used around the lights in the inset. I'm assuming those are light_spot entities tucked in there?
re: the crates, you might want to spin one or two of them a couple degrees left or right; having them all lined up perfectly at 90 degrees to each other looks very artificial.
I will see if your containers fits in the desing and i turn the crates.. i think i shoud make a new post because the pics are too big... ok, new tread with INGAME PICS....
soon there will be a .bsp just to run around.......