The Anti-siege Weapon

dsobsiddsobsid Join Date: 2003-02-28 Member: 14156Members
<div class="IPBDescription">Gorges arnt so useless afterall</div> This was a idea that had came to me once on ns_eclipse but realy got the use out of it on ns_tanith. As usual no one else on my team wanted to gorge so i gorge <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> (we had waste). I rush res and most pubby marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> are too stupid to attack or if they do have just horible aim... so after 3-4 res towers and some dcs i get a 2nd hive up(fusion). I then procced to build more res towers (i love res) and ocs to keep the marine from geting into siegein distance(covering cargo chem trans ect) and some ocs to stop jpers. Once the hives up i drop the movement and use it to go to waste to start building up there. At this time i hear the marines building in the lower section outside of waste in siegin distance twords west access. I take a peek down there around the corner and see a pg/tf/siege/turrets. At this point i ask my them why the #@$@ they never heard them building <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> and tell them to get down there and take it out asap.

This is when my plan comes into action. I built ocs at multi levels between waste hive and the sieges, but i only realy needed one. I then jumped on the closest oc to the siege. You see the sieges have a wide horizontal range but have 0 vertical range so by jumping on the oc i wouldnt get hit by the siege when it fired. At this point the comm had 1 siege up <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> and because i had lvl3 adren i was able to heal faster then the siege would hurt the ocs. At this point the skulks still hadnt take out that stuff and the comm got smart and built a 2nd siege <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> . This was too much even for my lvl3 adren to handle so i eventualy killed the ocs. But as soon as it killed 1 oc i would just place another oc and jump on it and build it. You build ocs much faster then the sieges can take down (infact you need at least 3-4 hmgers to take down a oc while a gorge is building it). And once it is up it has full life even if it was hurt while building. Because I had so many res nozels (like 6+) i was able to keep rebuilding the ocs for at least like 10 min while my team tried over and over to clear the base and eventualy faded and took it out.

The trick is to keep heal spraying once it is built to slow the sieges and rebuilding the ocs as soon as one dies (makeing sure to stay on the oc the whole time). As long as the comm doesnt have a crazy amount of sieges you should be able to hold off the sieges indefinatly as long as you have enough res.

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    smart!, every smart
    I will keep this in mind
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    That's good. Now you just gotta watch out for the marines who shoot you.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited April 2003
    <!--QuoteBegin--|ds|obsid+Apr 15 2003, 08:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|obsid @ Apr 15 2003, 08:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (infact you need at least 3-4 hmgers to take down a oc while a gorge is building it) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why would you try to take out OC with 3-4 hmg marines, when one marine can take out that gorge who is building them? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I mean you couldn't have more than couple OC's up there while sieges destroyed those which was out of your heal spray range. One marine can take you out easily in that situation.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    remember as gorge u can build and heal at same time
  • dsobsiddsobsid Join Date: 2003-02-28 Member: 14156Members
    edited April 2003
    The way it works out on ns_tanith is that if they build in that undersection my oc next to the res nozel up above is accualy close to the siege then the ocs on the ramp up into the hive so my ocs at the ramp take care of any pesky marines wanting to take out the gorge while i just have to deal with the siege itself. The same is true on ns_eclipse if they build in the cubhole on the station side if you build your oc almost right under the hive against the wall, the siege will hit that before anything else including any ocs blocking the door ways. (and to why a few hmgers would rather kill the oc then the gorge thats why i use webing first when i tower rush, so if they try to run around the oc to kill me they get webed and i use the oc as a shield)

    P.S. I would love to playtest 1.1 if i could...
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Thanks for enlightening me about the vertical range part - didnt know that.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    its worth mentioning that everytime you start building an oc its health becomes full again, so if the siege can kill the tower in 1 shot you just add more to its build slightly and let the siege fire again repeat. Also sensories have roughly the same hp as an rt.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    It is worth mentioning that if you can manage to build that OC NEXT to the siege you can have the siege take itself out. Remember a siege can now hurt itself, use that to your advantage.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    i havnt actually succesfully got a siege to nuke itself mainly cos of the turrets surrounding it and the marines shooting you.

    i normally manage to get 2-3 of my team's fades killed though.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Didn't know that about sensories ziggy. :o Is there a list of the hp of all Kharaa structures somewhere?
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    This doesn't work all too often when I've tried it, but I could see it being used as a last resort thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    BTW, welcome to the boards, obsid.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited April 2003
    The siege can hurt itself, but it does some poor damage. If there were like maybe 4+ sieges then planting an OC on top of the siege (and possibly killing yourself) would kill the siege instantly (and yourself). I've done this by myself once on a single siege. It took like 5-7 shots for it to kill itself... it wasn't worth the trouble.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin--|ds|obsid+Apr 15 2003, 05:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|obsid @ Apr 15 2003, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But as soon as it killed 1 oc i would just place another oc and jump on it and build it. You build ocs much faster then the sieges can take down (infact you need at least 3-4 hmgers to take down a oc while a gorge is building it). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually.. when a gorg builds something he automatically makes it go back up to full health if its hurt... In essence... its invincible.. if you keep tapping your build key.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--lagger+Apr 18 2003, 04:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Apr 18 2003, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--|ds|obsid+Apr 15 2003, 05:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|obsid @ Apr 15 2003, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But as soon as it killed 1 oc i would just place another oc and jump on it and build it. You build ocs much faster then the sieges can take down (infact you need at least 3-4 hmgers to take down a oc while a gorge is building it). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually.. when a gorg builds something he automatically makes it go back up to full health if its hurt... In essence... its invincible.. if you keep tapping your build key. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you sure? Does it work for marines as well?
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Never thought of trying it out. Usually when an alien sees a marine building, he kills the marine first. Oh well.
  • OldManRipper-nCOldManRipper-nC Join Date: 2003-02-23 Member: 13871Members
    It's all so clear now...
    Hope they fix this in 1.1. Having structures spawn with X ammount of HP... and even if they are built damaged they retain that damaged total.

    -OldManRipper
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    can't the com just scan the hive, and not your invincible OC? I have seen sieges in 1.04 ignore flak buildings and just pummel the hive as they com just keeps scanning the hive, and the sieges ignore everything else :/
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    The Comm would run the risk of the Gorge catching on and spamming OCs on every single seige or smth liddat. Then the OCs kill the marines and... ar nvm
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    I used this trick to great effect one game I was gorging on tanith. We had just put up the hive in fusion and fortified it when marines took cargo room and began dropping seiges. An OC up againist the wall to the right of the hive will take the seige damage sparing the hive. Using this trick, I held off about 3 seiges for the two minutes necessary for the hive to finish building. I think I probably burned around 150 res total, but it was worth it to keep the 2nd hive from going down.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Damn good idea! Does it work if you have to build an OC after the siege has already been built?
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    <!--QuoteBegin--relsan+Apr 23 2003, 10:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (relsan @ Apr 23 2003, 10:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn good idea! Does it work if you have to build an OC after the siege has already been built? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Seiges will always target the closest alien structure to it first, regardless what that building is. You can drop an OC in front of it and it will change its' targeting to that OC.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Use this to your advantage.
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