Need Some Serious Constructive Criticism
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
![Mendasp](https://forumsdata.unknownworlds.com/uploads/userpics/295/nSABBZPNFTLGE.png)
<b>Updated, check the second page</b>
I always liked the idea of having a corridor showing a big lake, simulating like that's one of the sources for the water extraction...
So, now, I've finally done it, it's in a separate rmf, so that's why you see that black end in the corridor.
I'm not pretty satisfied with it, so that's why I ask you for some CONSTRUCTIVE criticism <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
460 wpoly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I always liked the idea of having a corridor showing a big lake, simulating like that's one of the sources for the water extraction...
So, now, I've finally done it, it's in a separate rmf, so that's why you see that black end in the corridor.
I'm not pretty satisfied with it, so that's why I ask you for some CONSTRUCTIVE criticism <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
460 wpoly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
Yeah, I know it's kinda repetitive, so I'll probably spice it up with some machinery, pipes, and... doors, it's TOO long <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'll take into account both suggestions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Scale the water texture more and make it a tiny bit transparent.
Add any lowpoly func_illsuionary/monster_furniture object outside (vehicle, spacecraft, pumping station).
Also i would decrease the light from "outside" a bit and add a few "internal" lights.
Nice Architecture.
Maybe put some "eyecatcher" outside at the water... a wreck of a crashed down fighter.. a pumpingstation with steam or something like that.
Hyper
ill talk about this with you on msn =)
If this facility is on an asteroid (I'm assuming by the view) they generally don't have atmospheres and have very low gravity so that pool of liquid probably wouldn't exist outside.
Of course this is serious nitpicking... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
1. Extend the window frame vertical pieces inwards, so they stick into the hallway a bit and break up the flat surface?
2. Have the vertical pieces arch all the way across the hallway, making arch supports?
yeah, i recommend shadows.
also, if that is the skybox you intend to use, perhaps you could tweak the lights so that the colour on the rocks matched a the sky asteroids.
and as fantasmo said...it would have to be a sizeable planetoid to have gravity enough to hold water, and in that case it would probably freeze and evaporate. it might be more believable with some sprite clouds/fog hanging over it.
Well, I've done some tweaks here and there, some internal lighting (not final), made the columns look more like columns without killing the r_speeds, rotated and scaled the water texture, and... well, that, I'll continue tweaking it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Might want to close off this section right now and make it turn so you can start on another section.
Might want to close off this section right now and make it turn so you can start on another section. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I will probably add doors in the centerpart and make it a T junction, and add some more lights inside the corridor, but yeah, you're right, I <b>MUST</b> finish this now or I'll be with this map ages