To All Modelers:

IcELoRD-2010IcELoRD-2010 Join Date: 2003-04-14 Member: 15478Members
<div class="IPBDescription">An important question!!!</div> I have thougt about somthin:

When u guys make your models, cant u then make two versions?

I mean: One Hi-Poly and one Lo-Poly...

I have a monstrous mashine and im dissapointed that its not in use! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I mean:
When a Supernice model gets polied down, just to be nice to the
"low-machine players" Its just so saad i think!

What do you mean? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Well, it'd practically double the workload for one thing. I suppose the skins and animations would only need to be done once, but making two meshes (and skinmeshes) would be a chore the majority of modellers would rather avoid.

    Besides, there's something elegant and skillful about a well-made and attractive low-ish poly model.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    it's easy to make low-poly w and p models, but I don't think many are going to bother making low poly v models <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • IcELoRD-2010IcELoRD-2010 Join Date: 2003-04-14 Member: 15478Members
    edited April 2003
    I know but... I just read that they would (maybe) reduce the polygons on the drone
    (and what it looks like, also on the hydra).... Remember to backup them AND upload them both!
    Pleez!!! I know that itza good challenge to reduce the models as much as possible but:

    -:Reducing polies on a model: (almost every time means) --> :reducing the beautiness:

    And thats not always good!!!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Low poly models are created with the mindset that *everyone* can use them. Sure you can run 2600-poly models in NS if you've got a powerhouse computer, but my P3 800/GeForce2 would probably be hard-pressed to run at a playable FPS with all the Starcraft model replacements. But anyone who can run NS can use, for instance, my chibiskulk, since it's only 6 polys more than the original skulk (992 as opposed to 986).

    Hi-poly are easy and hard to do. They're easy to do because some programs like 3dsmax5 allow for near instantaneous shifts in complexity levels - make a nice hi-poly model, apply a single modifier to drastically reduce the polygon count. However, these models must then be re-attached to the skeleton and re-mapped to fit the skinmap. While those of us who work purely in 1 program (I only work in Max, for instance) may have some of those tasks at least semi-automated by the software, those people who mesh, unwrap, and animate in different programs are pretty much out of luck.

    Considering that skinmapping and skeleton assignment are the two most thankless parts of modeling (IMO), asking every modeler to do them *twice* is a little much.

    On a side note, the default NS models are all fairly low-poly. I think Cory has shown very clearly the value of a good skin... details left out of the model itself can be more than adequately made up for in a really good skin. Personally, I'm going to continue to keep my NS models fairly low-poly so everyone can use them. I'll likely do some hi-poly modeling in the future (I'd love to see <a href='http://www.princeton.edu/~danj/shiny/droid-color.jpg' target='_blank'>this guy</a> as a nice hi-poly model), but it will likely be for UT2k3, and not for HL or NS.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Also, even if you happen to have a super hi-spec machine, the HL engine itself doesn't like to draw huge amounts of poly's...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i agree, low poly models are made to be used by *EVERYONE*... the high poly selection isn't too big, but there is a crowd out there that's got it, i've got a pack (can't remember where i got it) of High Poly Default marines... it's really nice, and is worth your time to find it if you want it.
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