Couple Questions
Kastro
Join Date: 2002-11-16 Member: 8888Members
<div class="IPBDescription">about modeling</div> hi, im starting to learn how to model for halflife and i was wondering how many polygons should i be shooting for. here is what i got so far =\
<a href='http://kastro.hypermart.net/rot/WIP-new_skulk.jpg' target='_blank'>http://kastro.hypermart.net/rot/WIP-new_skulk.jpg</a>
(thats supposed to be a back leg in the pic btw haha.)
as u can see it has 116 triangles atm. i just dont know if i should start cutting back on the details or what.
PS. any tips or constructive critism would be great.
<a href='http://kastro.hypermart.net/rot/WIP-new_skulk.jpg' target='_blank'>http://kastro.hypermart.net/rot/WIP-new_skulk.jpg</a>
(thats supposed to be a back leg in the pic btw haha.)
as u can see it has 116 triangles atm. i just dont know if i should start cutting back on the details or what.
PS. any tips or constructive critism would be great.
Comments
Nice leg.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->