Do You Guys Think Something Liek This Would Be...
RPGreg2600
Join Date: 2003-03-16 Member: 14578Members
<div class="IPBDescription">...possible? (map design)</div> I think I got a little carried away in MS Pait... I'm not sure if something like this would be really possible to do, or even fun to play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Obviously, you wouldn't be able to take all the pathways, some would be blocked and inaccesable, and there would be some vents too. And it's obviously not 100% to scale... What do you guys think? Back to the drawing board?
Comments
Btw, the resources are too far away from the hives.
Hives should have a Res close to them, or the commander will feel too "caged".
Also, who was working on a map like this?
Things to think about. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
-tal
My current map started as a radial design, and has evolved away from that concept--I think it's difficult to provide that sort of symmetry without damaging the gameplay because of the distances involved (especially when you have walking distances that are much higher than actual distances and siege cannons come into play).
Maybe you could make a "ring" for the aliens and a "ring/core" for the rines => The Deep Space Nine kinda thing
so each would get res in base/hive and three outside base/hive, just as it is now, but you make 3 extra corridors to connect the two "rings" instead of connecting the two "rings" like they r know, through the res points etc...
I'm sure you haven't got a clue of what I'm talking about <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->,
so just keep up the good work, I really like the plan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
While we're at it, why don't make the marine base above the ambush chamber with a "drop" lift in the center of the room... like a section of the floor just comes down => "open" lift... ah wel... I don't know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
keep up the work! this could be a very cool map m8