Flickering Texture Lights?
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
Flames welcome, I just started.. heh.
Is it possible to create flickering texture lights? I can't turn the brush into a light because light entities cannot be brush based; I can put a point-light entity inside the brush I want to flicker, and then turn that brush into a func_wall, but then the texture light on the func_wall brush will still cast light, defeating the flickering effect of the flickering point light.
Suggestions? Is there a different kind of entity or render mode or something I can use to stop a brush-entity from casting light, even if it has light textures?
-tal
Is it possible to create flickering texture lights? I can't turn the brush into a light because light entities cannot be brush based; I can put a point-light entity inside the brush I want to flicker, and then turn that brush into a func_wall, but then the texture light on the func_wall brush will still cast light, defeating the flickering effect of the flickering point light.
Suggestions? Is there a different kind of entity or render mode or something I can use to stop a brush-entity from casting light, even if it has light textures?
-tal
Comments
This fgd enables switched texture lights (and brushes casting shadows btw).
You can make any brush (rendermode solid !!!) that has texture-light make this light flickering or toggling. (check the new entrys ints simple and explained).
To toggle texture lights with this .fgd give the brush a name - e.g. "brushname" and let the button or whatever aim at "@brushname" .
The @ is important!
(Or was it the other way around???)
Still not got it? Search for tutorials.
remember:
Toggling and flickering lights need twice as much lightdata and longer to compile rad.
One face-part (thoose little squares with blocky shadows) can have max 3 DIFFERENT flickering lights (or 8 different non flickering lights) on it or RAD wil abort with "too many different light styles on a face". This includes differences in RGBH+behaviour/name.