3 Dcs?

ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
<div class="IPBDescription">In the beginning.</div> Is it worth it to drop 3 DCs, and then go for RTs? I have heard some pretty positive things about this, from some top clans. I mean, getting level 3 carapace 3-4 minutes into the game could REALLY screw marine expansion. But, it slows the aliens down lots as well. It's also safer for the gorge this way. This will benefit alien teams with very competent skulks the most, because this pretty much doubles your team's effectively.

Any thoughts?

Comments

  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    Well, getting 1 Rt first, and then 3 Defence chambers, results in getting lvl 3 carapace at almost the same time, so you basically have an extra rt by that time. Going for 3 D right away should only be done when the marines are pressuring your hive and first expansion so much that there would be a significant risk of losing one of the 2 rts or the hive.
    In high level clan games, this is more a rule than an exception, so 3 D right away is probably the most effective build in high level clan games. In pub play, you can usually get away with that first rt.
    This also depends on the starting hive, obviously. If you get, say, ventilation on ns_caged, you can almost always get away with capping shipping tunnel. However, if you get maintenance on ns_eclipse, south loop is a very risky spot to be in if you don't have any defence chambers yet.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited April 2003
    <!--QuoteBegin--|ds|meatshield+Apr 13 2003, 12:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 13 2003, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it worth it to drop 3 DCs, and then go for RTs?  I have heard some pretty positive things about this, from some top clans.  I mean, getting level 3 carapace 3-4 minutes into the game could REALLY screw marine expansion.  But, it slows the aliens down lots as well.  It's also safer for the gorge this way.  This will benefit alien teams with very competent skulks the most, because this pretty much doubles your team's effectively.

    Any thoughts? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This type of play really depends on how your team plays.. and their general skill. First you must take in account which map your playing, the smaller the map the more times this tactic is viable. If your playing.... caged for example, it wouldnt hurt to put up the 1st rsr tower since the map is somewhat HUMONGOUS!! and hard to control expansion. Although if your going for a lerk rush.. it would be in your interest to get the dc's up asap to slow down their expansion. Basically... its just another viable strat which depends on your teamates.

    Also, dont forgot the possibility for having 2 gorgs?
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    well i would much more prefer getting 1 RT first and then maybe having an extra gorg. The 2 gorges building 3 DCs together and then the extra gor runs off on an offensiva to the marine base along with some skulks and the real gorg just continues with his work.

    We have tried and we have played clans that tried this and i have to say that in general it is a bad idea imo. The game where we had 3Dcs first the marines had JP HMG about around the time we got our 1st RT up after the 3DCs (they were on a higher skill level though, it was bfury) and another game where the alien went for 3 DCs directly we had LV 2 guns finished and LV 3 upgrading by the time they started building their 1st RT.

    The thing is if u see them going for very early DCs you can easily counter this by getting more gun upgrades and knowing that their res flow is very slow u can take it easy and just sit on your RTs with your LV 3 guns (of course this would be acompanied by RT and gorg hunting)untill you fell like you are ready to launch an assault aginst the hive.

    Anyway i dont know if u play in a clan meatshield but i think that u should get your team to try this strat once to get your own idea of how it works(no shame in losing right, or winning if it goes that way)
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    One rt at the start almost doubles your resources income. That's a massive boost. 1 res then 3 dcs takes about the same amount of time as 3 dcs (and no res towers), and obviously the res tower will be good for your economy. It hurts to get all those dcs in the starts, so don't unless you really really have to.

    Plus, you may very well have a hard time affording carapace. That's pretty sad.
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    When I gorge I typically go for 2 Res then 3 DC (my rule is <b>always</b> put the DCs under the hive, too many gorges I see drop a DC whereever they feel like only to get knifed by marines. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> ) I drop DCs earlier if the team is getting pwned or the marines are trying to push the hive.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game where we had 3Dcs first the marines had JP HMG about around the time we got our 1st RT up after the 3DCs (they were on a higher skill level though, it was bfury) and another game where the alien went for 3 DCs directly we had LV 2 guns finished and LV 3 upgrading by the time they started building their 1st RT. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    There is something terribly wrong with this statement... it almost sounds like a 10v10 scenario... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Depends

    If marines are being agressive, e.g. relocate right next to your hive, 3 dc's first is vital.

    If marines are being less aggressive 1-2 rts before the dc's may be a wiser option
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    The reason you see some people do 3 DCs before any rts is because like you said, people have seen the top clans do it. The top clans do it simply because good marines won't let aliens leave their hive. No matter what backup there is, aliens get a new one torn everytime they attempt to leave without carapace. That and a gorge is LMG fodder without redemption or carapace to live a bit.

    The marine game is all about pressure in clan matches, and often games are won by the marines before aliens get a chance to get a res node. By the time 3 DCs are reached, a lot of the skulks are close to overflow anyway, so it doesn't really hurt the gorge.
    For the clan game, 3 DCs are mandatory if your marines are very skilled. If your gorge can sneak in an RT, then you're pretty set, but if not, you'll just sit with your carapace awaiting the impending JPs.

    Now, as many already know, clan strats migrate to pub strats when it comes to better players. Your decision should be based on the skill of your team and of the marines you're fighting. The above is just the reasoning why clans do it.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Thank you. My clan and I will definitely appreciate all of your thoughtful inputs lots! Yes, I can understand how in eclipse this might be a good idea but in caged a not so good idea. And usually I assume the games will be 6v6, so the marines shouldn't be JP/HMG the hive when my first RT goes up if my skulks are doing their jobs.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    To be honest, I think it hinders Alien dev too much to do that right away, I would say 3 resource towers (including starting one) and then DC's, though as of late, I like Movement the best <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    depending on the map, you might lose before you get those 3 RTs up.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    edited April 2003
    Sometimes when I play, and I decide that the team NEEDS carapace and I have 33 res (and the main gorge isn't going to put them up), I'll gorge and put up 2 defence chambers and change back, hoping someone else will put up the 3rd one. So far nobody has flamed me for doing this.

    If they have motion tracking, you definitely need carapace, otherwise you can't do jack.
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    edited April 2003
    <!--QuoteBegin--ZERG!!+Apr 13 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Apr 13 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game where we had 3Dcs first the marines had JP HMG about around the time we got our 1st RT up after the 3DCs (they were on a higher skill level though, it was bfury) and another game where the alien went for 3 DCs directly we had LV 2 guns finished and LV 3 upgrading by the time they started building their 1st RT. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    There is something terribly wrong with this statement... it almost sounds like a 10v10 scenario... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    6vs6 as any normal scrim

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thank you. My clan and I will definitely appreciate all of your thoughtful inputs lots! Yes, I can understand how in eclipse this might be a good idea but in caged a not so good idea. And usually I assume the games will be 6v6, so the marines shouldn't be JP/HMG the hive when my first RT goes up if my skulks are doing their jobs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    as i said the clan we were playing was at a higher skill level and still marines can easily hold 3 RTs with L2 guns against LV 3 carapce skullks. I think the whole "if my men are doing their work" is a broken argument and should never be used. NEVER EVER
  • CalantusCalantus Join Date: 2003-03-23 Member: 14823Members
    For pub players reading this: Don't do 3 DCs before the first RT unless you absolutely have to. It is so mindnumbingly boring that you will be jumping around like a loon just to keep yourself entertained as the res slowly trickles in ("WTH are you jumping around for?"). If you can get the RT, do it. It'll take your life less boring, it will help get a 2nd RT up earlier and help getting the hive up earlier. Early econ is worth more than late econ. I'm not going to explain that fully, just take it as fact, early econ is worth more than late econ.

    On the other hand, if you can't get the 2nd RT or it would be too risky, then naturally you would want 3DC to help your skulks beat the marines back.

    Incidently, I find RT, D, D, D is my preferred method over RT, RT, D, D, D. But whatever works for you.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin--Dadden+Apr 14 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dadden @ Apr 14 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZERG!!+Apr 13 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Apr 13 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game where we had 3Dcs first the marines had JP HMG about around the time we got our 1st RT up after the 3DCs (they were on a higher skill level though, it was bfury) and another game where the alien went for 3 DCs directly we had LV 2 guns finished and LV 3 upgrading by the time they started building their 1st RT. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    There is something terribly wrong with this statement... it almost sounds like a 10v10 scenario... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    6vs6 as any normal scrim

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thank you. My clan and I will definitely appreciate all of your thoughtful inputs lots! Yes, I can understand how in eclipse this might be a good idea but in caged a not so good idea. And usually I assume the games will be 6v6, so the marines shouldn't be JP/HMG the hive when my first RT goes up if my skulks are doing their jobs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    as i said the clan we were playing was at a higher skill level and still marines can easily hold 3 RTs with L2 guns against LV 3 carapce skullks. I think the whole "if my men are doing their work" is a broken argument and should never be used. NEVER EVER <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, but I prefer level 3 cara vs level 2 guns than level 0 cara vs level 2 guns.

    Besides, if the other team has more skills than you, then it's not the opening build order's fault, it's your clan's fault for having less skills. Nuff said. I assume teams of equal skill when comparing.
  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    Big w3rd up to all the evolutionaries; DG man over here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> The trick to clan play on aliens is to watch the opening of the game to determine if you need to go straight 3d or one rt then 3d. Watch your team-mates die. If they're dying at a 1-1 or even 2-1 to marines, you can usually get the rt up and then 3d. If you notice that the marine team has exceptional accuracy and are always killing 2-3 skulks each marine death then you NEED 3d to even get a CHANCE at 1 rt. Hope that helps; maybe we'll scrim you guys again sometime!
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    <!--QuoteBegin--|ds|meatshield+Apr 15 2003, 02:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 15 2003, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Dadden+Apr 14 2003, 10:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dadden @ Apr 14 2003, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZERG!!+Apr 13 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Apr 13 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game where we had 3Dcs first the marines had JP HMG about around the time we got our 1st RT up after the 3DCs (they were on a higher skill level though, it was bfury) and another game where the alien went for 3 DCs directly we had LV 2 guns finished and LV 3 upgrading by the time they started building their 1st RT. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    There is something terribly wrong with this statement... it almost sounds like a 10v10 scenario... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    6vs6 as any normal scrim

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thank you. My clan and I will definitely appreciate all of your thoughtful inputs lots! Yes, I can understand how in eclipse this might be a good idea but in caged a not so good idea. And usually I assume the games will be 6v6, so the marines shouldn't be JP/HMG the hive when my first RT goes up if my skulks are doing their jobs. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    as i said the clan we were playing was at a higher skill level and still marines can easily hold 3 RTs with L2 guns against LV 3 carapce skullks. I think the whole "if my men are doing their work" is a broken argument and should never be used. NEVER EVER <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, but I prefer level 3 cara vs level 2 guns than level 0 cara vs level 2 guns.

    Besides, if the other team has more skills than you, then it's not the opening build order's fault, it's your clan's fault for having less skills. Nuff said. I assume teams of equal skill when comparing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    okay then please be a darlin and try it against an equally skilled clan and come back to the forums and tell me how it went. deal?
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Why are you challenging?
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    <!--QuoteBegin--|ds|meatshield+Apr 16 2003, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 16 2003, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why are you challenging? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Check my sig and contact some OP in the channel or something. I'm sure we could play a scrim so that you could try it out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited April 2003
    I'll scrim you guys as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> except our irc is on gamesnet
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    <!--QuoteBegin--lagger+Apr 16 2003, 04:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Apr 16 2003, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll scrim you guys as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> except our irc is on gamesnet <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    See you there then.

    This is getting offtopic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Trust us, we are testing it out. We've got plenty of matches and scrims to test with. We'll give you guys a holler if we ever need a scrim partner though.
  • MongooseBobMongooseBob Join Date: 2003-02-16 Member: 13638Members
    edited April 2003
    *Please see disclaimer

    Here's a question: why always all 3 DCs at once? I would think that lvl 2 cara would make enough of a difference against at least lvl 1 guns that getting the 2nd non hive RT up 14 res faster would offset that 7 armor difference, and once that 3rd RT is up then the 3rd DC will come within seconds.

    So, why not RT DC DC RT DC?


    *Solely based on pub play


    Edit: w00t 50 posts, yay
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here's a question: why always all 3 DCs at once? I would think that lvl 2 cara would make enough of a difference against at least lvl 1 guns that getting the 2nd non hive RT up 14 res faster would offset that 7 armor difference, and once that 3rd RT is up then the 3rd DC will come within seconds.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think it's generally came down to: whatever works for your team works for the team.

    Against a very skilled clan, they won't let you leave the hive to get any res nodes period. DCs are mandatory just for the skulks to live. You'll pull a better chance of getting an RT first on maps where marines have to travel longer, but any skilled team simply won't let that happen.

    On pubs, you're not going to run into that situation unless the teams are wikkid stacked against you, or you've got lots of good marines against lots of good aliens. (Range attack comes into play here for marine advantage)
    You can very easily get RT DC RT DC if your team can work with it.

    For the clan on clan comparison and arguing going down: I would rather see the clans in action before I drew any conclusions about how well any strat is. If a clan didn't apply enough pressure to stop me from getting an RT, hell yeah, I'd go RT first.
    I can list only a few clans that I've seen pull pressure on the aliens hive that pretty much force them to do DCs only (if they live that long). This list would include sYn, HAM, eve, and a few others that I'm short of mind to mention.
    Rather than dropping the gauntlet at any challenge everytime someone disagrees, realize this: There is always somebody better out there.
    The question of the validity of 3 DCs rushed has been answered, and it is quite pointless to discuss it any further. What works in your situation works in your situation. Assuming the other person is wrong simply because something worked for yourself is pointless. I could go on a newbie public server and do sensory first and win, and I guarentee you that the same ploy wouldn't work on the servers frequented by the experienced. That line of reasoning is already null and void.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Very well said.

    So there you have it. RTs first if you can get away with it. If against uber marines, go with DCs first
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    how about we refer to laggers 1st post.. which says the same thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Hehe, your post was veyr informative, thanks.

    I wouldn't go with 2 gorges. I don't want to only have 4 skulks to spread all over the map.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    If i only have 5, i wouldnt mind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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