What Do You Do In This Situation?

NEWBIENEWBIE Join Date: 2003-01-07 Member: 12000Members
I was comming in the map ns_hera the other night ... we relocated to processing successfully and set up the DCD hive res, 2 TF, around 7 turrets, lots of mines. Then much later in the game - arms lab, proto, 4 sieges ( 2 for each hive ) and ob

I needed res after that, so i sent a group of 3 rines to get res at different locations such as cargo storage, old marine start, vent hive ( i didnt bother with holo because i knew i wouldnt be able to hold it at this stage ) ... only 1 rine followed his orders and went waypoint .. only to get killed while still building the res. This happened like 5 times, so i didnt even build a res point until there was at least 4 marines ( it was a public server, so who can blame them <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )

Soon after i upgraded motion, lvl 3 ammo, lvl 3 armour, JP and HA with only 1 res point ... the aliens had all the res points ...

Now ... what would you do in this situation where res only came at like 2 every 15 seconds? Keeping in mind that the majority of the team were newbies and constantly asking for a medpack ( 2 res each ) and i had to constantly scan the hives to make sure the sneaky gorges didnt sneak a hive in ( 3 res each scan ). The map had literally OCs spammed everywhere .. i tried giving a rine a GL only to die to a skulk seconds later

After around 2 hours into the game ... while trying to save up enough for HA and GL/HMG for everyone, the server suddenly crashed ... i don't know why but it couldnt be the mines cause i only gave 5 packs out. This might have been a good thing cause we were sort of stuck between the line of winning and the line of losing

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Point one: Don't relocate to processing. If you must seige from thre, use Phase gates plus mines plus turrets. If your marines aren't good enough to get there and hold the position long enough for you to set that up, you lost anyway. This brings me to my second point...

    Point two: Go to a better server. I'm sure there was a thread earlier in the general discussion about where good servers are.


    Anyways, if you don't relocate, you'll likely have at least 3 res nozzles (cargo, marine start, and processing) And of course you can probably take ventilation and maintenance and leave them undefended for quite a while. Better yet, relocate to Data core Alpha (DCA) and seige like all but 3 of the map's res nodes AND archiving hive from there.
  • freakshowfreakshow Join Date: 2003-04-13 Member: 15461Members
    Relocating outside of processing actually secures you 2 hives, as you can siege ventilation from that area as well. Once you relocate there and your stuck with 1 res node point your marines towards holoroom ( room w/ 2 res nozzles ). Secure that then you'll be good to go. And dont give them any health no matter how loud they cry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Hera is being reworked so that you cannot control 2 hives from processing. Check the 1.1 compilation thread for details.

    If you only send one marine to build something, that's not gonna work. You've got to have someone cover, otherwise he's dead meat (and so is your building). Send them all to the same res. It's better to hold one res than lose 2+ because you spread yourself too thin.
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    I think your mistake might have been concentrating on the small things i.e. upgrades instead of the big things: resources
    if your team is down on one res tower, then you are nicely said **** and I mean big time.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Lord of the Pings is correct. It doesn't matter if you can seige two hives from processing if you only have one res. Decent aliens can prevent you from expanding anywhere else if you relocate, and then cap eveyr other node on the map. Then, they can drop hives and chambers everywhere like there is no tomorrow. you won't get enough RES to keep seige all the AND protect your base in processing at the same time. Trust me, I've WON as aliens SOOO many times after marines reloc to processing.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    When the marines don't suck, relocating to processing means a certain win... instant 2hive lockdown, and its very frustrating for the aliens. That's why I despise 'rines relocating there, whether i'm on aliens or marines.

    But anyways like the above posters said, in the early game you need to get the res income happening. Check out <a href='http://nakyveci.wz.cz/NSEcoSim.html' target='_blank'>this</a> neat economy simulator and see how much an extra res node or 2 will help you in the long run.

    And yeah... if they're crying for health and you're strapped for cash, just tell em to type kill in console <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lord_Of_The_PingsLord_Of_The_Pings Join Date: 2003-02-27 Member: 14079Members
    cool simulator <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BalanceBalance Join Date: 2002-12-24 Member: 11457Members
    <!--QuoteBegin--evilops+Apr 14 2003, 07:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evilops @ Apr 14 2003, 07:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But anyways like the above posters said, in the early game  you need to get the res income happening. Check out <a href='http://nakyveci.wz.cz/NSEcoSim.html' target='_blank'>this</a> neat economy simulator and see how much an extra res node or 2 will help you in the long run. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Great economy counter. It made me think once more why do I put up TF and turrets so early. Useless unless there is doublenode nearby. Mines are cheaper and will do the trick most of the time.
  • ThanatosThanatos Join Date: 2003-02-05 Member: 13138Members
    Actually. If it isn´t really necessary don´t relocate. Just build it as an outpost. It will be more difficult to defend two places, yes. But it also leaves you with more room to operate. Hera reception is still not too hard to take. Open the door to cargo is possible if need be. You can seal of the doors to Hera and that should be pretty ok to defend.

    And when I say out post I mean armory and possibly even a spare CC and IPs. Just in case. Holding Processing is a good tactic. But only holding processing leaves you crippled because all the resnodes are hard to get at. Basicly you end up with a really really long stand off. and eventually the aliens F4.

    But yeah. Even a relocation will give you the win.. eventually.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Not a guaranteed win. but, even when the aliens do get a win out of that, it's 2-4 hours later, and everybody is bored.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I would have clicked that nice, big, red "Logout" button there, only after I game myself an hmg/jp and proceeded to kill their final hive. Recycling the IP's also helps to get your marine's attention. Also typing "quit" in console relieves future stress.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    <!--QuoteBegin--ThE HeRo+Apr 16 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Apr 16 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would have clicked that nice, big, red "Logout" button there, only after I game myself an hmg/jp and proceeded to kill their final hive. Recycling the IP's also helps to get your marine's attention. Also typing "quit" in console relieves future stress. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ya friggin' pessemist. I hate it when people recycle the ip's. Everything else is fine though.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    My normal rule of thumb is, don't relocate. Relocating is a major risk and with a poor team might not even work in the first place. however if you think you have marines with enough teamwork, go for it. The reason you got to where you were in the game is because, from the sound of it, your marines have no teamwork. If that's the case you might be better of yelling at them for 5 minutes as opposed to trying to drop them gear. Rule one...only equip good veterans or at least troops that follow orders and can ACTUALLY think for themselves. Rule two...make sure your marines work together or don't drop/build anything till they do. Eventually they might learn. The other rules...you'll pick up as you go along.
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    edited April 2003
    I think that relocating to processing is not the best option. Almost always the marines have only 1 RT, while the aliens build every RT of the map and build the maximum number of OCS.

    After 1 or 2 hours, the aliens ress is going so quickly that they can try to build two hives at the same time. I was playing as an alien, and after 1 hour playing, the marines were stuck in processing and the aliens had all of the RTS of the map. No one could get in, no one could get out, because there were sentrys and OCs everywere. So we sent 1 gorg to each hive (1 to data and 1 to vent), while the rest of the team evolved to lerk and atacked the processing TF. While the comm was busy welding the TF and giving medpacks to marines, the 2 gorgs build the 2 hives.

    5 minutes later the comm watched in awe 12 onus invading processing at the same time. Because we had so many RTS, in a matter of seconds everyone evolved to onus. In one moment we were just a bunch of skulks, the next minute we were 12 onus ready to kick some marine butt.

    Sounds "easy", but I guess that my team was very good.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    just don't relocate
    and build your base in gen cargo storage, not marine start
    weld that door and the vents, voila, you control 2 res, plus you can seige holo, and you can weld the security door and thats 3 res, + controlling processing= win

    even on a pub
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    I have never relocated to processing as a commander. I think its just lame, and will drag the game on and on.
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    <!--QuoteBegin--Forfeit+Apr 16 2003, 11:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forfeit @ Apr 16 2003, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    5 minutes later the comm watched in awe 12 onus invading processing at the same time. Because we had so many RTS, in a matter of seconds everyone evolved to onus. In one moment we were just a bunch of skulks, the next minute we were 12 onus ready to kick some marine butt.

    Sounds "easy", but I guess that my team was very good. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ONI ONI ONI !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    NOT ONUS

    ty v much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    Onos is both singular and plural, like sheep or moose.
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