I Love Putting Dcs In Vents

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">Hera is not a marine map!</div> Really, on every map there is SOMEWHERE you can put DCs free from marine harassment. Here are a few:

1. Tanith
waste-->fusion vent
research lab-->waste vent
outside reactor room vent
All these are key locations.

2. Bast
a little more tricky, if you can get them in the marine vent without being noticed it's a guranteed win (you can put them on the slopey part). Other then that not many other great locations.

3. Hera
ABOVE PROCESSING! Build DCs in that vent and marines have NO CHANCE of getting it. Just make sure you do it QUICKLY before seige goes up. (I usually 2nd gorge before the first RT is up! The DCs are worth it)
From Data Core vent to archiving (above the boxes). Marines can get it but it's tricky. You'll get healing from holo this way.
In front of the door in cargo! It's right outside their base and u get healing while attacking their base! Once again, if they dont stop it their base is gone
<b>HERA IS NOT A MARINE MAP</b>

4. Eclipse
The CC vent is the most obvious, and once again any relocation here is doomed to faliure. Put them on both sides of the vent, close to CC and close to Southloop for healing all across that rea
Also there is a vent outside EC (quite far) if you need some healing, not as effective however.

5. Nancy
DCs will go in a vent just outside mess hall (outside the door)

6. Caged
Marine vent. Obvious, but if they don't relocate their base is toast. Won 3 games in a row with this one.
If they relocate freight put them in the vent outside the secret res. The first one can be shot but the next one will float on top.


7. Nothing
Unfortunately this one doesn't have many good spots that I've found. Any suggestions?

Comments

  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    i've done that, just be careful of jpers.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    In Nothin, an obvious place would be above Powersilo. Any marine attempt to take it would fail horribly. In Bast, DCs at the RT nearest the wall in Atmospheric will heal through the wall, to the door areas. Once DCs go up there the marines can forget about ever going from Atmospheric to anywhere else. Ill post more if i can. Thats all i can think of now.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Ya the best one has to be the eclipse cc one -

    - Heals you all around comp core
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Eclipse
    - Triad vent
    - Under maintenance bridges
    - Horshoe vent
    - CC vent
    - CC false wall

    Nothing
    - Facing the viaduct hive, the hall to the right, there is wall that has a little pocket behind it. Place DCs in here... they might sink though and you will need a skulk to get you out.

    Hera
    - The wall nearest to the marine start in cargo storage. This is the same kind of tactic as the caged vent.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Oh and in Caged. Small Pipe Room has a small ledge in the darkness. DCs there will heal any aliens fighting nearby.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    These tactics usualyl require a second gorge. and you're betting that the marines will set up shop at a certain location. The marines COULD just totally go anotehr way, and you'd have wasted some valuable res. Not to mention any commander worth his salt will put seiges at key locations once he hears building going on in vents.
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    use dc's, ot's, mt's or whatever to block the redroom vents and thus prevent marine pwnage
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Your wrong.. because every map is a marine map.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah all fair and good, but you have to guard the dcs too, if you all out rush the dcs i think jps will be out before you can replace them comfortably
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--|ds|meatshield+Apr 13 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 13 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These tactics usualyl require a second gorge. and you're betting that the marines will set up shop at a certain location. The marines COULD just totally go anotehr way, and you'd have wasted some valuable res. Not to mention any commander worth his salt will put seiges at key locations once he hears building going on in vents. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not necessarily a 2nd gorge, but teamwork to boost a gorge into a vent.

    And it's not wasted res because you need the resources anyways, and at least the DCs will be safe, as opposed to under the hive where they are vulnerable.

    It's usually done near the start, I found out where/if marines are relocating then act accordingly, or if they are going for a lockdown. JPers ruin everything, but at that time you should have other DCs put around the map supporting OCs so vent DCs can die.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Yeah you need a second Gorge. But you shouldn't be building DCs in specific areas that early in the game when only one Gorge is allowed. Usually these DCs should be placed after the 2nd hive goes up, when theres a small relaxation period.
  • evilopsevilops Join Date: 2003-02-13 Member: 13494Members
    "Not to mention any commander worth his salt will put seiges at key locations once he hears building going on in vents. "

    Aye once I hear building, its all over for the fatty in the vent because you can bet I'll be sieging it if it's going to be a threat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Works very well if they can be put up without the commanders knowledge, because by the time he realises, the damage could be done.

    Don't remember losing a game where we've relocated to CC... almost every time they try the DC through the wall tactic but we always get sieges up. Can siege that sub-junction res from there too.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    3 vent DC+ oc = fun!
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--evilops+Apr 15 2003, 10:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (evilops @ Apr 15 2003, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Not to mention any commander worth his salt will put seiges at key locations once he hears building going on in vents. "

    Aye once I hear building, its all over for the fatty in the vent because you can bet I'll be sieging it if it's going to be a threat. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Works very well if they can be put up without the commanders knowledge, because by the time he realises, the damage could be done.

    Don't remember losing a game where we've relocated to CC... almost every time they try the DC through the wall tactic but we always get sieges up. Can siege that sub-junction res from there too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wow if thats the case, I wouldnt mind gorging and plonking down ONE dc (13 + 14 res = 27 res) to make you waste a Tf, upgrade, seige, and possibly turrets (do the maths).
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--killswitch1968+Apr 12 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Apr 12 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really, on every map there is SOMEWHERE you can put DCs free from marine harassment. Here are a few:

    1. Tanith
    waste-->fusion vent
    research lab-->waste vent
    outside reactor room vent
    All these are key locations.

    2. Bast
    a little more tricky, if you can get them in the marine vent without being noticed it's a guranteed win (you can put them on the slopey part). Other then that not many other great locations.

    3. Hera
    ABOVE PROCESSING! Build DCs in that vent and marines have NO CHANCE of getting it. Just make sure you do it QUICKLY before seige goes up. (I usually 2nd gorge before the first RT is up! The DCs are worth it)
    From Data Core vent to archiving (above the boxes). Marines can get it but it's tricky. You'll get healing from holo this way.
    In front of the door in cargo! It's right outside their base and u get healing while attacking their base! Once again, if they dont stop it their base is gone
    <b>HERA IS NOT A MARINE MAP</b>

    4. Eclipse
    The CC vent is the most obvious, and once again any relocation here is doomed to faliure. Put them on both sides of the vent, close to CC and close to Southloop for healing all across that rea
    Also there is a vent outside EC (quite far) if you need some healing, not as effective however.

    5. Nancy
    DCs will go in a vent just outside mess hall (outside the door)

    6. Caged
    Marine vent. Obvious, but if they don't relocate their base is toast. Won 3 games in a row with this one.
    If they relocate freight put them in the vent outside the secret res. The first one can be shot but the next one will float on top.


    7. Nothing
    Unfortunately this one doesn't have many good spots that I've found. Any suggestions? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    On Tanith I like Centeral Acess vents, I really shouldn't be telling this because its just so damned effective, but oh well. I find it so damned awesome because you can heal through the side near marine spawn, or run in there from any key location thats nearby (like Reactor room, Chemical Transport) to escape and heal up.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    edited April 2003
    <!--QuoteBegin--killswitch1968+Apr 12 2003, 06:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Apr 12 2003, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really, on every map there is SOMEWHERE you can put DCs free from marine harassment. Here are a few:

    1. Tanith
    waste-->fusion vent
    research lab-->waste vent
    outside reactor room vent
    All these are key locations.

    2. Bast
    a little more tricky, if you can get them in the marine vent without being noticed it's a guranteed win (you can put them on the slopey part). Other then that not many other great locations.

    3. Hera
    ABOVE PROCESSING! Build DCs in that vent and marines have NO CHANCE of getting it. Just make sure you do it QUICKLY before seige goes up. (I usually 2nd gorge before the first RT is up! The DCs are worth it)
    From Data Core vent to archiving (above the boxes). Marines can get it but it's tricky. You'll get healing from holo this way.
    In front of the door in cargo! It's right outside their base and u get healing while attacking their base! Once again, if they dont stop it their base is gone
    <b>HERA IS NOT A MARINE MAP</b>

    4. Eclipse
    The CC vent is the most obvious, and once again any relocation here is doomed to faliure. Put them on both sides of the vent, close to CC and close to Southloop for healing all across that rea
    Also there is a vent outside EC (quite far) if you need some healing, not as effective however.

    5. Nancy
    DCs will go in a vent just outside mess hall (outside the door)

    6. Caged
    Marine vent. Obvious, but if they don't relocate their base is toast. Won 3 games in a row with this one.
    If they relocate freight put them in the vent outside the secret res. The first one can be shot but the next one will float on top.


    7. Nothing
    Unfortunately this one doesn't have many good spots that I've found. Any suggestions? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    On Tanith I like Centeral Acess vents, I really shouldn't be telling this because its just so damned effective, but oh well. I find it so damned awesome because you can heal through the side near marine spawn, or run in there from any key location thats nearby (like Reactor room, Chemical Transport) to escape and heal up.

    On bast, N Corridor is nice, as well as that vent above tram.

    On Nancy, I don't like blocking off my precious vents, so I perfer to instead, plop them somewhere else near a vent and cover it with one or two o chambers. Or if anything else, that room above messhall, on the ledge high up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> No need for O's there all the time lol.

    Edit: Sorry for double post sorta!
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    DCs in the vent near Eclipse is pretty gd. And are they going to fix the "no upgrades" bug in some parts of Eclipse, and Sewer hive in Caged?
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--AIRinc.F|aReZ+Apr 21 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AIRinc.F|aReZ @ Apr 21 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DCs in the vent near Eclipse is pretty gd. And are they going to fix the "no upgrades" bug in some parts of Eclipse, and Sewer hive in Caged? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I believe the EC bug is being adressed, but sewer I am not sure about.
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