Tech Rush Vs Phase Gate Rush

roachemsroachems Join Date: 2003-04-02 Member: 15148Members
edited April 2003 in Frontiersmen Strategy
From my experiances, most maps i've commanded on, tech rushing has pulled through; so long as the team knows what their doing. Marines build up resources much faster than aliens. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> .

Phase gate rushs NEVER work anymore. By the time marines get the 2 hvies with turret factories, they have 3 or 4 resource nodes, and no upgrades, or even an arms lab. While thats going on, aliens have level 3 defense.
Marine upgrades are better than alien upgrades. Lvl 3 weapons dominate lvl 3 carapace. Thats why tech rushs work.

On the map ns_eclipse, the resource nodes are spread over a decent sized map. Which makes it hard for marine commanders, and players to keep their resources nodes defended. Much less the 2 hives. This is when relocating comes in. If the marines can take and hold Computer Core, it cuts alien lines from eclipse to mainteance. That way, commanders can have their team set up choke points in between the 3 hives. This becomes very useful because it opens up 4 extra resource nodes. Phase gate rushs work in ns_eclipse.

Relocate to CC -> Set up a phase to 2nd hive > set up resources nodes > put mines and turret factories in the halls and hives > drop a armslab and start upgrading > hand out toys.

All in all, its that simple, so long as your team knows what they're doing, and you tell them what to do.
Players and commanders really go hand in hand. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

- roachems[AR]

Comments

  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Phase gate vs JP HMG RUSH (dont call it tech rush, makes it sound too valid)

    No contest - jp hmg rush always wins , considering you can get jp hmg with only 1 res node - marine base. With a few shortcuts you can get a team of 3 jp hmg with 1 res node.

    Shortcuts include :

    Recycling arms labs
    Recycling RT and IPs before attacking for an extra set.
    No upgrades
    No mines for defence.

    Sigh, cant wait for 1.1
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    No, what he was describing was tech rush, not JP/HMG. Never once did i see him mention JP/HMG, only Lvl 3 weapons. In any case, i prefer to tech rush, because as a marine i get a chance against anything, from a skulk to a fade. that makes it so that a team of 3 can take out pretty much anything, including an onos, if they are good. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> with some good troops you can move about the map fairly well and there never is a real need of JP, or HMG. you can win with LMGs, but it makes it really hard, unless you're fighting n00bs. In any case, as a grunt i can do either, if supported by a few good men and a reliable comm.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    edited April 2003
    Er a tech rush where rines get level 3 armour and weapons quickly?

    Yes a pack of 3 can take down an Onos if theyre good -

    What happens when theres 8 onos vs 8 rines. Even 8 fades against 8 rines. Actually, 8 lerks vs 8 rines, rines will stilll get owned, and with xeno/leap, so will 8 skulks, and even gorges.

    Never heard of a tech rush like that - perhaps you mean a HA rush which is only used for comical purposes (or for something different)

    At the end of the day - jp hmg rushes have a higher win probability than any other strat.

    Please fill me in with details about a "tech rush" which doesnt consist of jetpack / hmg


    Edit: BTW, by the time rines have level 3 weapons, aliens have hive 2, and er Umbra webbing and leap spells death for rines - not to mention the fades.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    This tech rush they're talking about is simply getting marine upgrades to the exclusion of everything else. Logically, this would be followed by either a concentrated attack on the start hive, or, if the commander is feeling particularly cruel, equipment upgrades and hive lockdowns. The JP/HMG rush is most certainly better.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited April 2003
    to get level 3 weapons, you'd need at LEAST 6 minutes AFTER you built your arms lab, PLUS 120 res for the whole thing. And for level 3 armor, you'd need exactly the same thing on top of that. That's 240 res, and 12 minutes. Meanwhile you have to be spending res on other buildings, RTs, and medpacks, etc. yeah, the aliens will DEFINITELY have 2 hives. GG. Of course, at this point there is still no PROTO lab.

    EDIT: I predict at LEAST 15 minutes into the game before level 3 armor and weapons appear.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    I think what he means by saying "tech rush" is that the marine commander gets as many rts as possible and THEN chooses whether he wants HAs or JPs or HMGs or Lvl 2 Upgrades or whatever, possibly forgoing locking down the second hive. Take Eclipse, alien start in Maint. Marines take eclipse fairly quickly, and take 3 more RTs (EC, triad, Station Access Alpha) and maybe even Power Sub. They hold each RT with lots of mines. Then the commander chooses to "tech rush" to either HA/HMG -or- JP/HMG. I think that is what hes trying to say.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Then it is no different than the JP/HMG rush that most everyone uses, except that the JP/HMG rush means the choice is already made. I STILL grab lots of res nodes (and not necessarily those in hives either), drop mines, and then wait for res to get whatever toys I want.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    I'm telling you, the tech rush is completely different than the JP/HMG rush. The tech rush consists of grabbing as many resource nodes as possible and getting L3/L3 upgrades before anything else. After the upgrades are done, the commander can choose to do most anything he wants. He'll have highly effective marines, and hopefully enough resource nodes to eqiup them.
  • RatfireRatfire Join Date: 2003-03-31 Member: 15091Members
    When I com, I almost never use the phase gates any more except as an aditional security to locations we already have, or as a fast assault to a totally unprotected location. The major problem with phase gates on public servers is, the majority of the time, people don't use them effectively (I.E. won't go through when you tell them too) or soldiers who aren't very good at targetting causing you to loose both the fight, and the resources for the PG.

    The only problem that tends to come up in tech rushing is getting the res towers. But once you have it down, good marines in HA and HMG's can overwhelm even 2 hive emplaced aliens.


    Ratfire
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    well the phase "rush" u are talking about is more like a "go to the hives that the aliens doesnt have and build a phase and lots of turrets there".

    A phase rush is more like when u send all your marines to the enemy hive at start, build a phase and go in and kill the hive. as we all know: marines >> skulks in early game
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    Ok maybe "tech rush" was too vague. I dont mean an actual RUSH. I'm saying, technology first.

    Anyway my point was tech rushs are better than phase gate rushs, becuase by the time the phase gates and TF's are set up, aliens already have level 3 carapace. With half the team attacking, the job could usually be done, because the marines are still at stock weapons and armor.

    I noticed that, jetpacks and hmg's, will be murdered very quickly against a good alien team, UNLESS they have weapon and armor upgrades. A level 3 hmg vs a skulk, or a lerk, sometimes even a fade; will rip through carapace like butter. Marines have to take advantage of that. going in groups of at least 3 helps so much more.


    - roachems[AR]
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    If your still doing phase gate rush you don't deserve to still be playing the game, and if the aliens die from it then they dont deserve to be playing the game either.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Lol if your talking about phase rushes where phases are built at the alien's start hive and marines superior spawn rate is used to kill the hive then yes i agree k-thnx GG bb.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    You won't get level 3 weapons and armor before the aliens get two hives. TRUST me. And by that time you'll have spent ALL your res on upgrades, and your nodes will be dying left and right due to two-hive aliens. This means you'll probably have only a small amount of res to kit up your marines (and don't forget you need to RESEARCH your toys as well, taking mroe res and time).
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    you can get any upgrades you want, it all depends on the skill and teamwork of the men under you, and what they are capable of doing for the good of the team. if you tell them to take and hold two hives and under no circumstances lose those hives, a good team will hold them for a long time, or at least long enough to have some very nice upgrades, and if they are good enough, you can section them off and have one or two scout the map for res or even bug the current hive. I've seen it done, so don't say it can't be. you just gotta have good men under you. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • PreciousPrecious Join Date: 2003-03-18 Member: 14652Members
    The tech rush is talked about in many topics/fourms/post. It does not mean JP/HA or HMG. It's not even a true rush. IT's still is in it's experimental stages. In a true tech rush a prototype lab isn't even built untill later. I am not sure about motion. Does anyone know? Having L2/L2 should be enough to prevent aliens from getting 2 hives. From here it is up to the commander. Get higher upgrades, lock down 2 hives, JP/HA or HMG's. Key to success is to tell the marines right way what u are doing. Do not give into the marines when the ask for a PG, JP, or anything else. Have them protect res towers base and attack main hive. Do not give out ammo or health unless it for somone protecting something. You will need every bit of res for upgrades. Alot of this is up to the comm that is why I said it is still in it's experimental stage.
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    yea.... that was the point i was trying to make.
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