A Question About Offense Chambers

DervishDervish Join Date: 2002-11-01 Member: 2423Members
I used the search for 'offense chambers' and didn't pick up anything specifically on this right off the bat... so here I go.

Out of curiosity... why is it that when friendly fire is on, offense chambers kill themselves? Now sure, I can understand multiple chambers shooting and hitting each other, thusly causing damage. But why is it that a single, solitary offense chamber will utterly destroy itself from firing, unless it gets continuous heavy healing?

Is there any way that this is going to be addressed? Or does it even *need* to be addressed? I personally think that it's ridiculous to spend upwards of 50 ~ 80 resources on a defensive emplacement that will more often than not kill itself before even damaging a marine. I know it's only an issue in tourny mode.. but am I the only one who thinks making a structure with a flaw so major that in that game mode it virtually negates its use totally and completely is something that should be changed, or at least looked into for alternatives?

So please... rational thought and insightful replies would be appreciated.

Comments

  • MeLeNkOMeLeNkO Join Date: 2003-04-06 Member: 15240Members
    lol well i never ever seen that before
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    So your saying a OC by its self will some how die? And theres no splash damage for the OC that i know of so i don't get how that happens, unless the "gun" for the OC is inside its hitbox so it hits it self as it passes by. But then whoud't the shot by blocked?
  • ShockehShockeh If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    If you pay <b>obsessive</b> attention, I think the OC's are in fact, like Lerk spikes. They're hitscan, with a projectile just to give the impression. If you wanna test this, try standing still in front of one. It'll miss, and you'll lose health, then it'll hit you dead on, and nothing will happen.

    I could be wrong of course. I usually am. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    They are no more hitscan than Gorges spit. However if this is true, its a bug and it should be fixed. PM to a mod/dev and tell them about it.
  • sic8sic8 Join Date: 2003-01-22 Member: 12592Members
    If you've ever played NS in a clan game, you would know that offense towers kill themself. It's a VERY annoying thing, and the towers can only be saved by a gorge's constant attention.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Like I said, not sure. But go try it, they seem to be, worryingly.

    Hence why sometimes, OC's will miss a stationary marine, yet snipe a moving & strafing JPer out of the air. Because AI doesn't lead anyway, so really, one OC should <b>never</b> hit a moving JP, except by bad luck.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    <!--QuoteBegin--Shockwave+Apr 12 2003, 10:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Apr 12 2003, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like I said, not sure. But go try it, they seem to be, worryingly.

    Hence why sometimes, OC's will miss a stationary marine, yet snipe a moving & strafing JPer out of the air. Because AI doesn't lead anyway, so really, one OC should <b>never</b> hit a moving JP, except by bad luck. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds like a hitbox bug to me.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--sic8+Apr 12 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sic8 @ Apr 12 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you've ever played NS in a clan game, you would know that offense towers kill themself. It's a VERY annoying thing, and the towers can only be saved by a gorge's constant attention. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or a dc, but yeah it should really be fixed, I wonder how they missed it in the playtests.
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