Ahhh! It's A Skulkling!
therougeknight
Join Date: 2002-11-03 Member: 6379Members
<div class="IPBDescription">My attempt on a zergling model 56k!!!</div> Today I was bored so I decided to try and model a zergling for the starcraft-NS theme. So, I started out and trashed my first few attempts. I couldn't produce anything that was similar to what i wanted. Then I loaded the skulk model into HLMV to try and get some references to size and shape and I realized that the skulk looks quite similar to the zergling. So I loaded the skulk model into milkshape and started a major hackjob, altering it until I rendered something similar to a zergling (sort of). Behold THE SKULKLING. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<img src='http://home.attbi.com/~trk/zerg1.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg2.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg3.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg4.JPG' border='0' alt='user posted image'>
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
<img src='http://home.attbi.com/~trk/zerg1.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg2.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg3.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg4.JPG' border='0' alt='user posted image'>
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Comments
We now have a "new" Zergling model!
This zergling looks almost accurate to what we have in-game of Starcraft, but you have missed the 2 long sickles on its back. maybe you should add those so the back doesn't look so plain?
of course you should add them!
oh, and what xanieth said... make the head shield higher
I'm not sure how close this is to Blizzards initial vision of the zergling, but it can clearly be seen that the zergling runs on four legs and attacks with the 2 spiked 'arms' on its back.
And about your model, it looks mostly ok exept the place where the tusks join with the mouth, it looks to thin. It looks like the tusks would fall off if it tried to bite anything...
first, it looks cooler and fiercer , second, it will produce variety.
other than the missing small arms on the back, it looked pretty close to the zergling of the rendered version in
SC manual. I like it , nice job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
u might also want to lengthen the tail just a tiny bit.
i can animate it if u want, ( when the model and skin is done )
u can see how it should be from Broode's picture.
what's wrong with manual renders? i think they look the coolest.
and if u look in the game closely, those are the closest ref to the actually in game image.
although the version in broode's picture is official blizzard work, it looks too fat. and it's front legs / claws look like they belong to a mammal, not a fierce beast. just my 2 cents.
Hudsons picture: dogish
I like hudsons more, I just played SC and realized that they had claws not giant blades, and of course hudsons picture shows that again. I still like the SC:Ghost Ultralisk and Mutalisk more.
maybe if you change it a bit, I'd look much better. but I must say.... that's really no bad work at all. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i'd like to point out one more thing, your model's BACK legs needs some work. They look too thin and fragile.
if u look at the SC in game image or my picture above, u will see that those back legs should be bigger , a little longer, and stronger, since they need to support the whole body when the zergling is slashing with it's front sickle like claws ( and of course with it's pair of smaller claws on the back ) .
i really like to see this baby in action, can't wait <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<img src='http://home.attbi.com/~trk/zerg7.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg8.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg9.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg10.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg11.JPG' border='0' alt='user posted image'>
Edit: What's the polycount?
Though, my worry is that this thing may need a new skeleton. I don't know how you're going to animate those dorsal appendages.
<img src='http://home.attbi.com/~trk/zerg12.JPG' border='0' alt='user posted image'>
<img src='http://home.attbi.com/~trk/zerg13.JPG' border='0' alt='user posted image'>
since u use the flat shade, we can clearly see the 2 black faces on the outer side of the back legs, please correct that. Other than that, IT IS PERFECT !!!!
Don't worry about it, i have the new skeleton all planned out. I will take care of the animation.
( Well, unless therougeknight wants to animate it himself ) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->