Map Crashing Hl

wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
<div class="IPBDescription">Can you help me find the bug?</div> I'm having a problem with my map, ns_shattered.

All seemed to be going well until i added the northern-most room. All of a sudden the map crashed upon load in HL. It compiles fine, no leaks, but kills HL. Weirdly, though, it doesn't crash when compiled without RAD. I'm only a few rooms into the map, so I don't think it's too many planes/textures/entities... I've also checked the map boundaries and they seem okay to me (but, of course, i could be wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ). I compile with RAD details: [bounce 2, smooth 60, gamma 0.7]

Here's a link to the Worldcraft .rmf and lights.rad i'm using. :

<a href='http://www.wrongwaygoback.com/downloads/ns_shattered_rev4.zip' target='_blank'>ns_shattered zip file</a>

Any help would be appreciated.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    without lights rad and textures it worked fine.
    So the reason might not be a buggy ns-specific entity.
    (most times a strange bug gets fixed by deleting ns-specific entities)
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlcsg -----
    Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile nshulls2.hull -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    Loading hull definitions from 'nshulls2.hull'
    Entering C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    6 brushes (totalling 36 sides) discarded from clipping hulls
    CreateBrush:
    (8.13 seconds)
    SetModelCenters:
    (0.11 seconds)
    CSGBrush:
    (8.52 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              0/400            0/25600    ( 0.0%)
    planes          7986/65535    159720/1310700  (12.2%)
    vertexes            0/65535          0/786420  ( 0.0%)
    nodes              0/32767          0/786408  ( 0.0%)
    texinfos        1835/32767      73400/1310680  ( 5.6%)
    faces              0/65535          0/1310700  ( 0.0%)
    clipnodes          0/32767          0/262136  ( 0.0%)
    leaves              0/8192          0/229376  ( 0.0%)
    marksurfaces        0/65535          0/131070  ( 0.0%)
    surfedges          0/512000        0/2048000  ( 0.0%)
    edges              0/256000        0/1024000  ( 0.0%)
    texdata          [variable]          0/4194304  ( 0.0%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]          0/524288  ( 0.0%)
    0 textures referenced
    === Total BSP file data space used: 233120 bytes ===

    Using Wadfile: \hl\ns\ns_complex.wad
    - Contains 6 used textures, 6.52 percent of map (155 textures in wad)

    Warning: ::FindTexture() texture WALL1 not found!
    [... 50 lines of textures not found, how should it, np ...]
    Warning: ::LoadLump() texture ~TRN_NS not found!
    Texture usage is at 0.07 mb (of 4.00 mb MAX)
    18.40 seconds elapsed

    -----  END  hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlbsp -----
    Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -leakonly -maxnodesize 4096 -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    BSP generation successful, writing portal file 'C:\FUCKIT4\Desktop\ns_hanger_rev4.prt'

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            34/400        2176/25600    ( 8.5%)
    planes          7986/65535    159720/1310700  (12.2%)
    vertexes        5408/65535      64896/786420  ( 8.3%)
    nodes            2101/32767      50424/786408  ( 6.4%)
    texinfos        1835/32767      73400/1310680  ( 5.6%)
    faces            3887/65535      77740/1310700  ( 5.9%)
    clipnodes        5441/32767      43528/262136  (16.6%)
    leaves          1263/8192      35364/229376  (15.4%)
    marksurfaces    5024/65535      10048/131070  ( 7.7%)
    surfedges      18014/512000    72056/2048000  ( 3.5%)
    edges            9674/256000    38696/1024000  ( 3.8%)
    texdata          [variable]        612/4194304  ( 0.0%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]      4973/524288  ( 0.9%)
    92 textures referenced
    === Total BSP file data space used: 633633 bytes ===
    33.39 seconds elapsed

    -----  END  hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlvis -----
    Command line: C:\PROGRA~1\BATCHC~1\HLVIS.EXE -full -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    836 portalleafs
    2652 numportals
    BasePortalVis:
    (18.95 seconds)
    LeafThread:
    (489.50 seconds)
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 725 and 732:
          (290.816 -944.000 96.000)
        (290.776 -944.000 96.083)
        (319.027 -898.957 96.000)

    average leafs visible: 204
    g_visdatasize:38744  compressed from 87780

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            34/400        2176/25600    ( 8.5%)
    planes          7986/65535    159720/1310700  (12.2%)
    vertexes        5408/65535      64896/786420  ( 8.3%)
    nodes            2101/32767      50424/786408  ( 6.4%)
    texinfos        1835/32767      73400/1310680  ( 5.6%)
    faces            3887/65535      77740/1310700  ( 5.9%)
    clipnodes        5441/32767      43528/262136  (16.6%)
    leaves          1263/8192      35364/229376  (15.4%)
    marksurfaces    5024/65535      10048/131070  ( 7.7%)
    surfedges      18014/512000    72056/2048000  ( 3.5%)
    edges            9674/256000    38696/1024000  ( 3.8%)
    texdata          [variable]        612/4194304  ( 0.0%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]      38744/2097152  ( 1.8%)
    entdata          [variable]      4973/524288  ( 0.9%)
    92 textures referenced
    === Total BSP file data space used: 672377 bytes ===
    508.77 seconds elapsed [8m 28s]

    -----  END  hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlrad -----
    Command line: C:\PROGRA~1\BATCHC~1\HLRAD.EXE -extra -sparse -bounce 4 -smooth 80 -chop 64 -texchop 32 -lights complexlig.rad -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    [Reading texlights from 'complexlig.rad']
    [5 texlights parsed from 'complexlig.rad']

    3887 faces
    Create Patches : 17783 base patches
    0 opaque faces
    97862 square feet [14092239.00 square inches]
    1 direct lights

    BuildFacelights:
    (128.74 seconds)
    BuildVisLeafs:
    (179.28 seconds)
    visibility matrix  :  5.9 megs
    MakeScales:
    (156.15 seconds)
    SwapTransfers:
    (42.29 seconds)
    Transfer Lists :    14200928 :  14.20M transfers
          Indices :    10021836 :    9.56M bytes
              Data :    56803712 :  54.17M bytes
    GatherLight:
    (16.31 seconds)
    GatherLight:
    (16.42 seconds)
    GatherLight:
    (18.02 seconds)
    GatherLight:
    (17.08 seconds)
    FinalLightFace:
    (6.70 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            34/400        2176/25600    ( 8.5%)
    planes          7986/65535    159720/1310700  (12.2%)
    vertexes        5408/65535      64896/786420  ( 8.3%)
    nodes            2101/32767      50424/786408  ( 6.4%)
    texinfos        1835/32767      73400/1310680  ( 5.6%)
    faces            3887/65535      77740/1310700  ( 5.9%)
    clipnodes        5441/32767      43528/262136  (16.6%)
    leaves          1263/8192      35364/229376  (15.4%)
    marksurfaces    5024/65535      10048/131070  ( 7.7%)
    surfedges      18014/512000    72056/2048000  ( 3.5%)
    edges            9674/256000    38696/1024000  ( 3.8%)
    texdata          [variable]        612/4194304  ( 0.0%)
    lightdata        [variable]    420153/6291456  ( 6.7%)
    visdata          [variable]      38744/2097152  ( 1.8%)
    entdata          [variable]      4973/524288  ( 0.9%)
    92 textures referenced
    === Total BSP file data space used: 1092530 bytes ===
    584.79 seconds elapsed [9m 44s]

    -----  END  hlrad -----
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I did not compile with your lights rad.
    I did not compile with your texture.
    My only light sources were phasegates. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    just to let you know how I saw this map:
    But i saw it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    compiled with ns_wad textures and your lights.rad.
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    -----  BEGIN  hlcsg -----
    Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile nshulls2.hull -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    Loading hull definitions from 'nshulls2.hull'
    Entering C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    6 brushes (totalling 36 sides) discarded from clipping hulls
    CreateBrush:
    (8.46 seconds)
    SetModelCenters:
    (0.06 seconds)
    CSGBrush:
    (8.41 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              0/400            0/25600    ( 0.0%)
    planes           7986/65535     159720/1310700  (12.2%)
    vertexes            0/65535          0/786420   ( 0.0%)
    nodes               0/32767          0/786408   ( 0.0%)
    texinfos         1835/32767      73400/1310680  ( 5.6%)
    faces               0/65535          0/1310700  ( 0.0%)
    clipnodes           0/32767          0/262136   ( 0.0%)
    leaves              0/8192           0/229376   ( 0.0%)
    marksurfaces        0/65535          0/131070   ( 0.0%)
    surfedges           0/512000         0/2048000  ( 0.0%)
    edges               0/256000         0/1024000  ( 0.0%)
    texdata          [variable]          0/4194304  ( 0.0%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]          0/524288   ( 0.0%)
    0 textures referenced
    === Total BSP file data space used: 233120 bytes ===

    Using Wadfile: \hl\ns\ns_complex.wad
    - Contains 6 used textures, 6.52 percent of map (155 textures in wad)
    Using Wadfile: \hl\ns\ns.wad
    - Contains 62 used textures, 67.39 percent of map (578 textures in wad)

    added 1 additional animating textures.
    Warning: ::FindTexture() texture GENERIC118 not found!
    [...repeats 20 times...]
    Warning: ::LoadLump() texture ~LIGHT3D not found!
    Texture usage is at 2.54 mb (of 4.00 mb MAX)
    18.95 seconds elapsed

    -----   END   hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlbsp -----
    Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -leakonly -maxnodesize 4096 -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    BSP generation successful, writing portal file 'C:\FUCKIT4\Desktop\ns_hanger_rev4.prt'

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models             34/400         2176/25600    ( 8.5%)
    planes           7986/65535     159720/1310700  (12.2%)
    vertexes         5408/65535      64896/786420   ( 8.3%)
    nodes            2101/32767      50424/786408   ( 6.4%)
    texinfos         1835/32767      73400/1310680  ( 5.6%)
    faces            3887/65535      77740/1310700  ( 5.9%)
    clipnodes        5441/32767      43528/262136   (16.6%)
    leaves           1263/8192       35364/229376   (15.4%)
    marksurfaces     5024/65535      10048/131070   ( 7.7%)
    surfedges       18014/512000     72056/2048000  ( 3.5%)
    edges            9674/256000     38696/1024000  ( 3.8%)
    texdata          [variable]       3136/4194304  ( 0.1%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]       4987/524288   ( 1.0%)
    93 textures referenced
    === Total BSP file data space used: 636171 bytes ===
    30.92 seconds elapsed

    -----   END   hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlvis -----
    Command line: C:\PROGRA~1\BATCHC~1\HLVIS.EXE -fast -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    836 portalleafs
    2652 numportals
    BasePortalVis:
    (17.96 seconds)
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 725 and 732:
           (290.816 -944.000 96.000)
        (290.776 -944.000 96.083)
        (319.027 -898.957 96.000)

    average leafs visible: 449
    g_visdatasize:62331  compressed from 87780

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models             34/400         2176/25600    ( 8.5%)
    planes           7986/65535     159720/1310700  (12.2%)
    vertexes         5408/65535      64896/786420   ( 8.3%)
    nodes            2101/32767      50424/786408   ( 6.4%)
    texinfos         1835/32767      73400/1310680  ( 5.6%)
    faces            3887/65535      77740/1310700  ( 5.9%)
    clipnodes        5441/32767      43528/262136   (16.6%)
    leaves           1263/8192       35364/229376   (15.4%)
    marksurfaces     5024/65535      10048/131070   ( 7.7%)
    surfedges       18014/512000     72056/2048000  ( 3.5%)
    edges            9674/256000     38696/1024000  ( 3.8%)
    texdata          [variable]       3136/4194304  ( 0.1%)
    lightdata        [variable]          0/6291456  ( 0.0%)
    visdata          [variable]      62331/2097152  ( 3.0%)
    entdata          [variable]       4987/524288   ( 1.0%)
    93 textures referenced
    === Total BSP file data space used: 698502 bytes ===
    18.29 seconds elapsed

    -----   END   hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    -----  BEGIN  hlrad -----
    Command line: C:\PROGRA~1\BATCHC~1\HLRAD.EXE -extra -sparse -bounce 4 -smooth 80 -chop 64 -texchop 32 -lights lights.rad -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
    [Reading texlights from 'C:\FUCKIT4\Desktop\lights.rad']
    [31 texlights parsed from 'C:\FUCKIT4\Desktop\lights.rad']

    [Reading texlights from 'C:\FUCKIT4\Desktop\lights.rad']
    Warning: Duplication of texlight '+0~WHITE' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '+0~light2A' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '+0~LIGHT4Ab' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '+0~LIGHT6A' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '+0~GYMLIGHT' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT3B' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT3C' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT3D' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT5B' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT5C' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT5E' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~LIGHT5F' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~spotgreen' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~minilights' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight '~trn_ns' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'wall_bluestrip' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'light_strip1' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'light_strip2' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'light_strprd-b' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'light_stripred' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'circlight_ns' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'alien_light' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'subway_lights' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'tecwall3' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'comp_lightblue' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'comp_lightblueb' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'comp_lights2' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'comp_lights-b' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'comp_monitors' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'comp_monitors-b' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    Warning: Duplication of texlight 'SKKYLIGHTDIM' in file 'C:\FUCKIT4\Desktop\lights.rad'!
    [31 texlights parsed from 'C:\FUCKIT4\Desktop\lights.rad']

    3887 faces
    Create Patches : 19476 base patches
    0 opaque faces
    97862 square feet [14092239.00 square inches]
    1477 direct lights

    BuildFacelights:
    (1952.55 seconds)
    BuildVisLeafs:
    (327.68 seconds)
    visibility matrix   :   6.5 megs
    MakeScales:
    (185.32 seconds)
    SwapTransfers:
    (47.07 seconds)
    Transfer Lists :    15826780 :   15.83M transfers
           Indices :    10739108 :   10.24M bytes
              Data :    63307120 :   60.37M bytes
    GatherLight:
    (21.53 seconds)
    GatherLight:
    (22.19 seconds)
    GatherLight:
    (22.18 seconds)
    GatherLight:
    (19.72 seconds)
    FinalLightFace:
    (6.81 seconds)

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models             34/400         2176/25600    ( 8.5%)
    planes           7986/65535     159720/1310700  (12.2%)
    vertexes         5408/65535      64896/786420   ( 8.3%)
    nodes            2101/32767      50424/786408   ( 6.4%)
    texinfos         1835/32767      73400/1310680  ( 5.6%)
    faces            3887/65535      77740/1310700  ( 5.9%)
    clipnodes        5441/32767      43528/262136   (16.6%)
    leaves           1263/8192       35364/229376   (15.4%)
    marksurfaces     5024/65535      10048/131070   ( 7.7%)
    surfedges       18014/512000     72056/2048000  ( 3.5%)
    edges            9674/256000     38696/1024000  ( 3.8%)
    texdata          [variable]       3136/4194304  ( 0.1%)
    lightdata        [variable]     420153/6291456  ( 6.7%)
    visdata          [variable]      62331/2097152  ( 3.0%)
    entdata          [variable]       4987/524288   ( 1.0%)
    93 textures referenced
    === Total BSP file data space used: 1118655 bytes ===
    2609.07 seconds elapsed [43m 29s]

    -----   END   hlrad -----

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    warning: Dublication of texlight.
    maybe the textures have too long names, it cuts away the last letters and you get 2 exact same names with 2 different lightnings.

    found a hall of mirrors at this SE-door (leaf portal saw into leaf):
    But i used "-fast vis" so that could be the reason.

    use the xp-cagey compile tools from the webbed thread.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    it seems ollij can run your map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    um i suggest reinstalling hl 1110 (richet) and ns
    (it worked for me)

    you can also try getting rifd of the duplicate rad entries too:)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Do you load your map via the console or the LAN games? For some reason, the first seems to crash maps spontaneously.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->warning: Dublication of texlight.
    maybe the textures have too long names, it cuts away the last letters and you get 2 exact same names with 2 different lightnings.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Odd. Anyone have an idea what this could be from?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->found a hall of mirrors at this SE-door (leaf portal saw into leaf):
    But i used "-fast vis" so that could be the reason.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Don't quite know how that got there (or why it wasn't being reported in my compiles??) but i'll fix it up and try again.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->use the xp-cagey compile tools from the webbed thread. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I do!

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->um i suggest reinstalling hl 1110 (richet) and ns (it worked for me)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm kinda hoping this could be the method of last resort. I use the retail version, btw.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you load your map via the console or the LAN games? For some reason, the first seems to crash maps spontaneously. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Console. I'll try the other way too.

    I'll post my results tonight.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ...maybe the textures have too long names....
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Odd. Anyone have an idea what this could be from?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ....maybe the textures have too long names....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Odd. Anyone have an idea what this could be from?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ....maybe the textures have too long names....
    the names get cut short in the compiler and -boom-.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hall of mirrors ... blah blah ....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Just run a full vis and when you get no leaf portal... its just fine.
  • wrongwaygobackwrongwaygoback Join Date: 2003-03-02 Member: 14237Members
    Okay, my problems have been fixed - no more crashing. But there were a few things I did all at once, so I'm not sure what cured the problem. Here's what they were:

    1. Moved the entire map south.
    2. Deleted and rebuilt the area with the leaf portal/hall of mirrors.
    3. Deleted any textures and references to three .wad files I was linking to.

    No idea which one fixed it - yer guess is as good as mine, but thanks for everyone's help. Something worked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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