Map Crashing Hl
wrongwaygoback
Join Date: 2003-03-02 Member: 14237Members
<div class="IPBDescription">Can you help me find the bug?</div> I'm having a problem with my map, ns_shattered.
All seemed to be going well until i added the northern-most room. All of a sudden the map crashed upon load in HL. It compiles fine, no leaks, but kills HL. Weirdly, though, it doesn't crash when compiled without RAD. I'm only a few rooms into the map, so I don't think it's too many planes/textures/entities... I've also checked the map boundaries and they seem okay to me (but, of course, i could be wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ). I compile with RAD details: [bounce 2, smooth 60, gamma 0.7]
Here's a link to the Worldcraft .rmf and lights.rad i'm using. :
<a href='http://www.wrongwaygoback.com/downloads/ns_shattered_rev4.zip' target='_blank'>ns_shattered zip file</a>
Any help would be appreciated.
All seemed to be going well until i added the northern-most room. All of a sudden the map crashed upon load in HL. It compiles fine, no leaks, but kills HL. Weirdly, though, it doesn't crash when compiled without RAD. I'm only a few rooms into the map, so I don't think it's too many planes/textures/entities... I've also checked the map boundaries and they seem okay to me (but, of course, i could be wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ). I compile with RAD details: [bounce 2, smooth 60, gamma 0.7]
Here's a link to the Worldcraft .rmf and lights.rad i'm using. :
<a href='http://www.wrongwaygoback.com/downloads/ns_shattered_rev4.zip' target='_blank'>ns_shattered zip file</a>
Any help would be appreciated.
Comments
So the reason might not be a buggy ns-specific entity.
(most times a strange bug gets fixed by deleting ns-specific entities)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile nshulls2.hull -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
Loading hull definitions from 'nshulls2.hull'
Entering C:\FUCKIT4\Desktop\ns_hanger_rev4.map
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
(8.13 seconds)
SetModelCenters:
(0.11 seconds)
CSGBrush:
(8.52 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 233120 bytes ===
Using Wadfile: \hl\ns\ns_complex.wad
- Contains 6 used textures, 6.52 percent of map (155 textures in wad)
Warning: ::FindTexture() texture WALL1 not found!
[... 50 lines of textures not found, how should it, np ...]
Warning: ::LoadLump() texture ~TRN_NS not found!
Texture usage is at 0.07 mb (of 4.00 mb MAX)
18.40 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -leakonly -maxnodesize 4096 -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
BSP generation successful, writing portal file 'C:\FUCKIT4\Desktop\ns_hanger_rev4.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 5408/65535 64896/786420 ( 8.3%)
nodes 2101/32767 50424/786408 ( 6.4%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 3887/65535 77740/1310700 ( 5.9%)
clipnodes 5441/32767 43528/262136 (16.6%)
leaves 1263/8192 35364/229376 (15.4%)
marksurfaces 5024/65535 10048/131070 ( 7.7%)
surfedges 18014/512000 72056/2048000 ( 3.5%)
edges 9674/256000 38696/1024000 ( 3.8%)
texdata [variable] 612/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4973/524288 ( 0.9%)
92 textures referenced
=== Total BSP file data space used: 633633 bytes ===
33.39 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\BATCHC~1\HLVIS.EXE -full -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
836 portalleafs
2652 numportals
BasePortalVis:
(18.95 seconds)
LeafThread:
(489.50 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 725 and 732:
(290.816 -944.000 96.000)
(290.776 -944.000 96.083)
(319.027 -898.957 96.000)
average leafs visible: 204
g_visdatasize:38744 compressed from 87780
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 5408/65535 64896/786420 ( 8.3%)
nodes 2101/32767 50424/786408 ( 6.4%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 3887/65535 77740/1310700 ( 5.9%)
clipnodes 5441/32767 43528/262136 (16.6%)
leaves 1263/8192 35364/229376 (15.4%)
marksurfaces 5024/65535 10048/131070 ( 7.7%)
surfedges 18014/512000 72056/2048000 ( 3.5%)
edges 9674/256000 38696/1024000 ( 3.8%)
texdata [variable] 612/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 38744/2097152 ( 1.8%)
entdata [variable] 4973/524288 ( 0.9%)
92 textures referenced
=== Total BSP file data space used: 672377 bytes ===
508.77 seconds elapsed [8m 28s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\BATCHC~1\HLRAD.EXE -extra -sparse -bounce 4 -smooth 80 -chop 64 -texchop 32 -lights complexlig.rad -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
[Reading texlights from 'complexlig.rad']
[5 texlights parsed from 'complexlig.rad']
3887 faces
Create Patches : 17783 base patches
0 opaque faces
97862 square feet [14092239.00 square inches]
1 direct lights
BuildFacelights:
(128.74 seconds)
BuildVisLeafs:
(179.28 seconds)
visibility matrix : 5.9 megs
MakeScales:
(156.15 seconds)
SwapTransfers:
(42.29 seconds)
Transfer Lists : 14200928 : 14.20M transfers
Indices : 10021836 : 9.56M bytes
Data : 56803712 : 54.17M bytes
GatherLight:
(16.31 seconds)
GatherLight:
(16.42 seconds)
GatherLight:
(18.02 seconds)
GatherLight:
(17.08 seconds)
FinalLightFace:
(6.70 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 5408/65535 64896/786420 ( 8.3%)
nodes 2101/32767 50424/786408 ( 6.4%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 3887/65535 77740/1310700 ( 5.9%)
clipnodes 5441/32767 43528/262136 (16.6%)
leaves 1263/8192 35364/229376 (15.4%)
marksurfaces 5024/65535 10048/131070 ( 7.7%)
surfedges 18014/512000 72056/2048000 ( 3.5%)
edges 9674/256000 38696/1024000 ( 3.8%)
texdata [variable] 612/4194304 ( 0.0%)
lightdata [variable] 420153/6291456 ( 6.7%)
visdata [variable] 38744/2097152 ( 1.8%)
entdata [variable] 4973/524288 ( 0.9%)
92 textures referenced
=== Total BSP file data space used: 1092530 bytes ===
584.79 seconds elapsed [9m 44s]
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I did not compile with your lights rad.
I did not compile with your texture.
My only light sources were phasegates. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
just to let you know how I saw this map:
But i saw it.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile nshulls2.hull -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
Loading hull definitions from 'nshulls2.hull'
Entering C:\FUCKIT4\Desktop\ns_hanger_rev4.map
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
(8.46 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(8.41 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 233120 bytes ===
Using Wadfile: \hl\ns\ns_complex.wad
- Contains 6 used textures, 6.52 percent of map (155 textures in wad)
Using Wadfile: \hl\ns\ns.wad
- Contains 62 used textures, 67.39 percent of map (578 textures in wad)
added 1 additional animating textures.
Warning: ::FindTexture() texture GENERIC118 not found!
[...repeats 20 times...]
Warning: ::LoadLump() texture ~LIGHT3D not found!
Texture usage is at 2.54 mb (of 4.00 mb MAX)
18.95 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -leakonly -maxnodesize 4096 -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
BSP generation successful, writing portal file 'C:\FUCKIT4\Desktop\ns_hanger_rev4.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 5408/65535 64896/786420 ( 8.3%)
nodes 2101/32767 50424/786408 ( 6.4%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 3887/65535 77740/1310700 ( 5.9%)
clipnodes 5441/32767 43528/262136 (16.6%)
leaves 1263/8192 35364/229376 (15.4%)
marksurfaces 5024/65535 10048/131070 ( 7.7%)
surfedges 18014/512000 72056/2048000 ( 3.5%)
edges 9674/256000 38696/1024000 ( 3.8%)
texdata [variable] 3136/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4987/524288 ( 1.0%)
93 textures referenced
=== Total BSP file data space used: 636171 bytes ===
30.92 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\BATCHC~1\HLVIS.EXE -fast -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
836 portalleafs
2652 numportals
BasePortalVis:
(17.96 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 725 and 732:
(290.816 -944.000 96.000)
(290.776 -944.000 96.083)
(319.027 -898.957 96.000)
average leafs visible: 449
g_visdatasize:62331 compressed from 87780
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 5408/65535 64896/786420 ( 8.3%)
nodes 2101/32767 50424/786408 ( 6.4%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 3887/65535 77740/1310700 ( 5.9%)
clipnodes 5441/32767 43528/262136 (16.6%)
leaves 1263/8192 35364/229376 (15.4%)
marksurfaces 5024/65535 10048/131070 ( 7.7%)
surfedges 18014/512000 72056/2048000 ( 3.5%)
edges 9674/256000 38696/1024000 ( 3.8%)
texdata [variable] 3136/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 62331/2097152 ( 3.0%)
entdata [variable] 4987/524288 ( 1.0%)
93 textures referenced
=== Total BSP file data space used: 698502 bytes ===
18.29 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\BATCHC~1\HLRAD.EXE -extra -sparse -bounce 4 -smooth 80 -chop 64 -texchop 32 -lights lights.rad -chart -estimate -noinfo -low C:\FUCKIT4\Desktop\ns_hanger_rev4.map
[Reading texlights from 'C:\FUCKIT4\Desktop\lights.rad']
[31 texlights parsed from 'C:\FUCKIT4\Desktop\lights.rad']
[Reading texlights from 'C:\FUCKIT4\Desktop\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '+0~light2A' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT4Ab' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT6A' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '+0~GYMLIGHT' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT3B' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT3C' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT3D' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT5B' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT5C' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT5E' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~LIGHT5F' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~spotgreen' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~minilights' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight '~trn_ns' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'wall_bluestrip' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'light_strip1' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'light_strip2' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'light_strprd-b' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'light_stripred' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'circlight_ns' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'alien_light' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'subway_lights' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'tecwall3' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'comp_lightblue' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'comp_lightblueb' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'comp_lights2' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'comp_lights-b' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'comp_monitors' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'comp_monitors-b' in file 'C:\FUCKIT4\Desktop\lights.rad'!
Warning: Duplication of texlight 'SKKYLIGHTDIM' in file 'C:\FUCKIT4\Desktop\lights.rad'!
[31 texlights parsed from 'C:\FUCKIT4\Desktop\lights.rad']
3887 faces
Create Patches : 19476 base patches
0 opaque faces
97862 square feet [14092239.00 square inches]
1477 direct lights
BuildFacelights:
(1952.55 seconds)
BuildVisLeafs:
(327.68 seconds)
visibility matrix : 6.5 megs
MakeScales:
(185.32 seconds)
SwapTransfers:
(47.07 seconds)
Transfer Lists : 15826780 : 15.83M transfers
Indices : 10739108 : 10.24M bytes
Data : 63307120 : 60.37M bytes
GatherLight:
(21.53 seconds)
GatherLight:
(22.19 seconds)
GatherLight:
(22.18 seconds)
GatherLight:
(19.72 seconds)
FinalLightFace:
(6.81 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/400 2176/25600 ( 8.5%)
planes 7986/65535 159720/1310700 (12.2%)
vertexes 5408/65535 64896/786420 ( 8.3%)
nodes 2101/32767 50424/786408 ( 6.4%)
texinfos 1835/32767 73400/1310680 ( 5.6%)
faces 3887/65535 77740/1310700 ( 5.9%)
clipnodes 5441/32767 43528/262136 (16.6%)
leaves 1263/8192 35364/229376 (15.4%)
marksurfaces 5024/65535 10048/131070 ( 7.7%)
surfedges 18014/512000 72056/2048000 ( 3.5%)
edges 9674/256000 38696/1024000 ( 3.8%)
texdata [variable] 3136/4194304 ( 0.1%)
lightdata [variable] 420153/6291456 ( 6.7%)
visdata [variable] 62331/2097152 ( 3.0%)
entdata [variable] 4987/524288 ( 1.0%)
93 textures referenced
=== Total BSP file data space used: 1118655 bytes ===
2609.07 seconds elapsed [43m 29s]
----- END hlrad -----
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
warning: Dublication of texlight.
maybe the textures have too long names, it cuts away the last letters and you get 2 exact same names with 2 different lightnings.
found a hall of mirrors at this SE-door (leaf portal saw into leaf):
But i used "-fast vis" so that could be the reason.
use the xp-cagey compile tools from the webbed thread.
um i suggest reinstalling hl 1110 (richet) and ns
(it worked for me)
you can also try getting rifd of the duplicate rad entries too:)
maybe the textures have too long names, it cuts away the last letters and you get 2 exact same names with 2 different lightnings.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Odd. Anyone have an idea what this could be from?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->found a hall of mirrors at this SE-door (leaf portal saw into leaf):
But i used "-fast vis" so that could be the reason.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Don't quite know how that got there (or why it wasn't being reported in my compiles??) but i'll fix it up and try again.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->use the xp-cagey compile tools from the webbed thread. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I do!
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->um i suggest reinstalling hl 1110 (richet) and ns (it worked for me)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm kinda hoping this could be the method of last resort. I use the retail version, btw.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you load your map via the console or the LAN games? For some reason, the first seems to crash maps spontaneously. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Console. I'll try the other way too.
I'll post my results tonight.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
...maybe the textures have too long names....
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Odd. Anyone have an idea what this could be from?
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....maybe the textures have too long names....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Odd. Anyone have an idea what this could be from?
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....maybe the textures have too long names....
the names get cut short in the compiler and -boom-.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hall of mirrors ... blah blah ....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Just run a full vis and when you get no leaf portal... its just fine.
1. Moved the entire map south.
2. Deleted and rebuilt the area with the leaf portal/hall of mirrors.
3. Deleted any textures and references to three .wad files I was linking to.
No idea which one fixed it - yer guess is as good as mine, but thanks for everyone's help. Something worked <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->