Will I Ever Finish This Map...?

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
edited April 2003 in Mapping Forum
<div class="IPBDescription">More screenies (ns_phobia)</div> Well, in May phobia will have 1 year and I still haven't finished it, so... well.

Here are some revised / new screenshots, the map is about 80% or so, but I won't post ALL THE SHOTS, just this ones... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

I'm not pretty good at starting posts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Anyways, here you are (pics don't look like in-game due to jpg compression):

1.- Water purifiers. I have modified this one like hundreds of times...

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    2.- Water purifiers. Just in another angle
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2003
    3.- Remember the flooded corridor? Edit: I know the sprite is upside down...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    4.- Same corridor, but in a more "general" view
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2003
    5.- This corridor is currently named "World's biggest casino"... err... I was bored... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    6.- No name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    7.- No name. Another angle.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    What's the blue thing suppose to be in the last two pics? Anyways, in your second pic, I suggest something for cover, it's a bit wide open and doesn't seem like dark spots for hiding. Your third and fourth pic are neat, just never really liked the water, maybe it's just me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--JediYoshi+Apr 8 2003, 11:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Apr 8 2003, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's the blue thing suppose to be in the last two pics? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Water, moving, it's like... a transparent pipe
  • FANoelsonFANoelson Join Date: 2003-04-01 Member: 15104Members
    i like everything but the no name area. kind of dull and i dont understand it.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    nice stuff.
    Love the lighting and infestation.. but the pic with the red water... it's way toop shiny.
    Do not make the water func_water.. just make it a normal brush with a !water texture on it.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--BlackPanther+Apr 8 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Apr 8 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice stuff.
    Love the lighting and infestation.. but the pic with the red water... it's way toop shiny.
    Do not make the water func_water.. just make it a normal brush with a !water texture on it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, that's <b>the only</b> water in my map where I actually made the water func_water (nice phrase), because it didn't look pretty right being <i>opaque</i>, when it was a simple water texture (the ! prefix) people told that it looked... strange, so I changed and noone complained again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Maybe I can lower the FX Amount, but I'd say it looks right as it is now ingame... :\
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Like everything except pic 5. Infestation alone looks kind of boring; how about a few monitors or fallen structural beams? Just a suggestion.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--TommyVercetti+Apr 8 2003, 08:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Apr 8 2003, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like everything except pic 5. Infestation alone looks kind of boring; how about a few monitors or fallen structural beams? Just a suggestion. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure, that corridor is still under development (I wouldn't name a corridor like that...) Spect to see some more techy / destroyed version of it.
  • BonelessBoneless Join Date: 2002-09-03 Member: 1270Members
    The map looks very nice... Hope to see a playable version soon... But I thing there's room for more complicated architecture on some areas... Others are "release quality" already, thought... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    I had a simple solution to never finishing Widow... I deleted it. Not only that, I burned all my drawings, notes, etc. I was so sexually gratified that I... er...

    Anyhow, looks very niceness...
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Architecture and lighting look great throughout. Keep working on it. I'd very much like to see a finished version.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    edited April 2003
    looks wonderful mendasp, keep up with the good work, i really hope to see this soon!
    [edit] and zazi how could you do such a thing? you are kidding, right? [/edit]
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I love pic 5, THAT is how NS should look. But, I don't quite like the no name pictures... the blue water is really ugly. Overall very good, I would just suggest changing the colour of the water (both pics) and adding a few miscellaneous objects to spruce the place up, like computers and whatnot.

    More, more!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--Bigwig+Apr 8 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Apr 8 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the blue water is really ugly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree. It either needs to be a much darker blue/whatever color or it needs to be a static texture so it can be lit properly. do players ever interact with that water?
  • AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
    water shows up bad in there otherwise good work
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Nice, thanks for the suggestions. I'll change the water texture with a darker or more fitting one.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Two new pics, they are (both) from the Water Processing Control, I've had this room since I started to work seriously in this "project", so it's always good to update some old rooms <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Please ignore the ladder to get to the node, that will change to something more visually appealing and functional. (noone would put a ladder there to get up since it's not really high...)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    what is it that you need to finish this map?
    if it is lots of praise i can write a paragraph for you.
    if it is constructive criticism and challenge you are looking for, i suggest semi-regular playtesting.
    even if it isnt done, it could help you a lot in terms of development to know how these areas play.
    archiving hive was lots of fun during playtests even when it was nearly fullbright and used a single texture.
    i love new maps, so yeah...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2003
    I make little playtests (around 4~5 players) to see how easy it to rush... or to siege the hives (it's pretty hard to siege for now...)

    I just need to put one or two rooms in the left part of the layout and three or four rooms + 3rd hive on the right zone of the layout (maybe a little more, this is just an estimation). Also note that there are no r_speeds problems

    It's not finished, but you can see in the overview how the map is looking
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    This shadow on the lower right looks nice. And best of all there is much free space on your map to add some vents or 'red room's if neccessary <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    About the water texture... maybe it would be good to make the water a solid brush or something else that can be properly lit and use the in-game color (with shadows) as a base for your own texture. You can change FX Amount to whatever you want as soon as you have a well shaded texture!
    (I never tried it, but this forum is always inspiring me to think different.)
    If you do so... and it works... would you post a picture of it?
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    This looks great!
    I really hope you finish this.
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