How About Fixing R_drawviewmodel For 1.1?

VeTeRaNVeTeRaN Join Date: 2002-11-07 Member: 7555Banned
<div class="IPBDescription">shutup, just read</div> Maybe it will fixed in such a way that only the weapon model is removed, and not the blips. If it were only to remove your weapon model and NOTHING else, maybe it wouldnt be seen as an 'exploit'?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2003
    lol

    I wonder how this exploiter will react on "default_fov 120" for Skulks in 1.1. (= alien view from avp1)
    "Y00 could not see me f00k1n 3rd person expl01t3r. WTH H4X!!!!"
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    ......

    You've just spammed nub in the other three semi-useless cheat threads on the front page and have now started a fourth ?!

    Super-nub
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    All right, let's clarify here.

    r_drawviewmodel 0 is an exploit BECAUSE: it removes your weapon model. As the skulk teeth and marine muzzle flash are elements in balancing the game, removing them is considered an exploit in official play.

    NS 1.1 will feature a faster bite animation and a smaller LMG sprite. If r_drawviewmodel is altered in any way, it will most likely be locked ON.
This discussion has been closed.