Clan-training ?
Hypergrip
SuspectGermany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
<div class="IPBDescription">how to increase you skill</div> This question is both about Marine- and Alien-Training, so i just posted it here.
After a long time (since NS got released) some friends and i were playing on public servers, after while we founed a clan to play NS in a more "tactical" way.
Although playing as Clan on a public may increase the chance of winning it does not help to gain skill, so we arraged regular Trainings with another Clan once or twice a week on their server.
The point is, that these "trainings" were nothing more than "clanwars".. we get mowed down every game and don't really lern anything... and some of my clanmates have gotten really **** and demotivated.
A Clanwar, even if the enemy does not play as hard as they could, is not a good "training" inho...
Our Server will be up in about 2 weeks so we finally have the oppertunity to do some real training.. now the question is:
What would you consider to be good and effective training?
I got a lot of ideas already but thouhgt it would be nice to know, what you ppl (expecially clan-players) use to increase your aiming, find out the best tactic/spots on every map and so on.
Hyper
After a long time (since NS got released) some friends and i were playing on public servers, after while we founed a clan to play NS in a more "tactical" way.
Although playing as Clan on a public may increase the chance of winning it does not help to gain skill, so we arraged regular Trainings with another Clan once or twice a week on their server.
The point is, that these "trainings" were nothing more than "clanwars".. we get mowed down every game and don't really lern anything... and some of my clanmates have gotten really **** and demotivated.
A Clanwar, even if the enemy does not play as hard as they could, is not a good "training" inho...
Our Server will be up in about 2 weeks so we finally have the oppertunity to do some real training.. now the question is:
What would you consider to be good and effective training?
I got a lot of ideas already but thouhgt it would be nice to know, what you ppl (expecially clan-players) use to increase your aiming, find out the best tactic/spots on every map and so on.
Hyper
Comments
Or if you mean that every individual member of your clan just sucks... well... practice individually on pub servers. You should be a decent player before joining or forming a clan.
My question was aimed at way for clan-intern training.
And, as said in my previous posting, we got some nice things to train and did quite fine in funmatches with other clans.
So this thread is more or less just to gather some suggestions on how to train as a clan.
Could be usefull for a lot of newer clans out there.
As for training ideas you should probably look to the Half-Life Hazard course for some general ideas on how to work out training methods. The thing missing in Natural-Selection is agility, and overall Half-Life physics. But remember, in the Hazard course you do learn manuevrability and how to shoot and reload weapons. Its basic, but it works. You can also learn new personal methods of doing things within the Half-Life hazard course. If anything, Team Fortress Classic is a great teacher. So is Counter-Strike; the closest thing in terms of Natural Selection physics.
The thing is, and let me give you a little info here; when your clan is playing on different teams do not tell they other team what you have planned or what you want them to do. Go on it, and change strategey every time. Some good 'ole deathmatching will assist you in ability as well.
But my question to you is; if you want more ideas on how to train your clan..what exactly do you want your clan to come out as being? Tacticious? Rambo-like? Whats your goal; and then I can give you ideas on how to attain it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
"Keep playing with yourselves, things will just get better and better." -PeeWee Herman
If you don't know the fundamentals then you have nothing to improve on. Train against people at or relatively close to your level. [I]Then[I] you can train against people progressively better than you. In CS I quickly learnt that being headshotted within the first moments of a game is not conductive to learning at the beginning. I found a more newbie-friendly server and played there until I was skilled enough to move on, finding progressively better opponents to train on as I improved.
You only train against one clan and they're much better? You need to find another clan to train against. Keep up the relationship with this clan, because they'll be better training material in the future, but get another clan to do your serious training to begin with. You must learn to walk before you can run, get someone to teach you to walk, then learn to run from this better clan.
My question was aimed at way for clan-intern training.
And, as said in my previous posting, we got some nice things to train and did quite fine in funmatches with other clans.
So this thread is more or less just to gather some suggestions on how to train as a clan.
Could be usefull for a lot of newer clans out there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It seems nice in theory, but what do the "teachers" or "tutors" get in return ? Also since the majority of the dominant clans in NS found out how to do it on their own, why should they help another team? I'm not totally against this idea, but then again it is a conflict of interest for any competitive clan to share their ideas and thoughts on how to do better. Somethings are just best left to figure out on your own.
I will say this, it depends upon how you play. If you are playing to learn, you will learn from your mistakes, and take special note of what you do right in order to keep doing that. Everytime I die, I ask myself "why", (then again i operate under the premise that everytime I die, its MY fault), what did I do wrong to get sent back to the spawning pool. Did I try to rush too many guys at once? Did I not retreat fast enough? Was my aim off and my enemy took advantage of that? Did I rely on backup that wasnt there? etc... etc...
If you are playing to have fun, you are probably content with the kills that you get not wanting to improve--- this is fine, however no successful clan has ever done this. Play learn and Play to win. Figure out things on your own.
Playing against a clan that you outclass is okay for just practice, but you'll be in for a shock when your opponent puts up a fight. Plus, they won't want to play against you very often <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Otherwise, I think the best way to start is work on improving the individuals. We all have weak points, so work on fixing them. Learn each map inside and out, the vents in particular. Learn how to ambush/not be ambushed. Learn when to attack and when to hold back. The best way to do most of these things is to play against a clan of similar skill level, and just try and see what works. Learn from your mistakes, and stop making them. Find a stronger partner, and repeat.
Otherwise, just play a whole lot together, and try to offer constructive criticism. It may be helpful to have your most knowledgable player spec and provide commentary.
As for why I share, I'm just an open information kind of guy. Not like it matters, you could figure it out by being observant around other clans anyway (or publicly available demos!)
Where is our greatest weakness?
I could be lack of "killing skill"
At the start of a game the odds are stacked against the alien team (in the killing department), balance will shift as aliens get carpace, and again when marines upgrade weapons/armor.
Or it could be lacking tactical skill.
This is identified by often ending up getting ambushed or drawn into hard-to-win situations, and you rarely surprise the enemy. Bad communication could also be the source of the problem.
Finally it could be strategy.
Strategy is hard to evaluate as only the commander has the needed perspective, and his oppinion might be tainted. To be a truly great commander you must be able to answer the following questions:
a) Where is our greatest weaknes (undefended base, lack of res, ect.).
b) Where is their greatest strength.
c) What are they up to (motion tracking and parasites are key elements here).
d) What is our next move (ALWAYS know what you are going for next, but remember to sieze opportunities that might appear).
The problem with clans, as most people will find out from trying to find one that suits them, is that more often than not they often contain 3rd rate players.
I've been in a few clans myself, and sometimes it's embarassing in a clan scrim, to find that you're the only one thats actually doing all the work in your team. Playing in a clan team that hasn't been selective about its membership usually means that in a clan match, you'll always be stacked against, which means however good you might be, you'll never win.
If you want to play competitively, it's not just about getting a group of your friends together, forming a clan and wishing for the best. To play competitively, you have to be selective and cruel.
Forming a clan to play for fun is fine. To get really good, you want to be applying to the clans which have a reputation. Once you get inside one of these clans, should you ever decide to form your own clan, you'll have a good network to do it through.
Expect lots of heartache and stress too. Seeing the best guys play can really make you feel like a noobie all over again.
its all love, [ReD] i love you.
Who loses to IWA anyways?? =)
#uevo
Who loses to IWA anyways?? =)
#uevo <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Man thats low, i wasnt even in sYn at the time, and it was their first scrim! Dont even ask Knight or Boobs about the time i rang for ReD when we played for iwa, its just too funny. Being called a cfg hacker at the end was one of my better accomplishments in NS.