Metamod: Siege Pistols And Siege Parasites

[WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
edited April 2003 in General Server Discussion
<div class="IPBDescription">For an escape from normal rules</div> This plugin is NOT intended to be enabled 24/7 on a server. What it does is detect whenever a pistol bullet or skulk parasite has been fired then creates a siege explosion wherever it impacts.

This plugin adds quite a few cvars for control so be sure to read the readme. The plugin can be loaded into metamod at anytime and still work, but if it has been loaded since the map start it will create a better siege effect.

Initial testing has shown that most players LOVE to enable this for a round or two a couple times a day. It's fun for a laugh.

For the most up-to-date discussions about this plugin please visit the <a href='http://forums.modns.org' target='_blank'>www.modns.org forums</a>

Comments

  • FeydToBlackFeydToBlack Join Date: 2003-02-04 Member: 13079Members
    I have to admit, this is funny as hell. The only prob at the moment seems to be that it shoots through walls, unless you hvae fixed that. Have seen the marine team take down subspace hive in nancy from mother interface.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--FeydToBlack+Apr 3 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FeydToBlack @ Apr 3 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to admit, this is funny as hell. The only prob at the moment seems to be that it shoots through walls, unless you hvae fixed that. Have seen the marine team take down subspace hive in nancy from mother interface. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sieges are supposed to shoot thru walls.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    with this newest version it's optional for damage to go through walls, it's default is to have walls block damage.
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