Hive Relocation
Zergling
Join Date: 2002-11-26 Member: 9977Members
<div class="IPBDescription">--to the occupied one--</div> Playing on Scott's house of fun today and we had a couple of funny games. They all involved the whole marine team relocating to within the hive room where the aliens were spawning. we then built a cc and spawn portals. depending on the resistance, then a tf and turrets or just shooting away.
I was wondering if anyone else had experienced this, it seems like a very consistent strategy that would work on any game with at least 8 players per team. It was actually quite fun, even for aliens. Lots of action.
I was wondering if anyone else had experienced this, it seems like a very consistent strategy that would work on any game with at least 8 players per team. It was actually quite fun, even for aliens. Lots of action.
Comments
But we managed to win it.
It is almost as boring victory as skulk rush from beginning, when marines can't stop that rush.
And 8 player server or more it is impossible to stop marines from doing that, if they attack together.
In that point, there are probably only few skulks near starting hive and others are running around the map.
Marines kills those skulks and starts to camp in that hive room, while com drops buildings in there.
Spawning skulk without a carapace is really easy to kill. And second skulk comes after 8 second <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> , and again 8 seconds <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> , etc.... until turrets are up or when marines decide to kill the hive by shooting it.
But that strategy depends on the map and the hive. Example: Eclipse hive is pretty easy to defend, but sewer hive is much harder....
There's always gotta be a loser.
It was a slow victory since it was a 3v3 game and marines get it hard off then lol
seriously i would love it if people would stop calling strategies cheap just coz they work. hell i could just say that you getting 2 hives is cheap, or getting DCs, or attacking us was cheap because the way marines look.
either say something positive and relative or just Shhhh pls.
there was a long post about "Playing to win" with an article, search it up.
Most strats are balls out, all or nothing.
Some people keep a backup plan for whenever the cheap tactic fails. I'd personally not allow the aliens to take more than I can let them. It's cheap, but I'd rather my reputation as a competant commander remain true.
I won a game on hera the other day where I ended up sieging out 2 hives almost consecutively. I had an alien sarcastically say "OMG. Just kill off our last hive with another siege, will you?" I just asked if he would rather I jp/hmged it. He shut up.
Everything's cheap, so I gave up the ethics battle of commanding a long time ago.
sure killing skulks as they spawn is not fun for the skulks, but remember that they would probably be killing you as they spawn too. if they agreed not to bite for 5 seconds then sure id let them run off, but an alien has no honor.