Fan Pull/push

ElimsitnaElimsitna Join Date: 2002-12-30 Member: 11585Members
<div class="IPBDescription">need some help /\</div> ok, so this is for my ready room... i want the players to walk into an area then be "pulled" strait up to the celing. i can't seem to get func_convayor to push ppl up. and help would be much apreciated. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    How about a func_push (ent name right??) set it enuff to pick them off the ground
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    The func_conveyor entity is only for pushing the player sideways.

    If you want the player to go up, you need to use func_push.

    BUT, the player will only be pushed upwards if he is in the air at the time that he enters the func_push. So, you could make a very small clip brush shaped like a triangle and put it on the ground next to the func_push. This will make the player go over a bump right before he enters the entity and be able to be lift up.

    Other wise, the player will be able to walk normaly through it. If he jumps, he'll be pushed up... so you need to do this or it will look pretty weird if you dont <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    in agnle chose "up"

    also keep in mind that "normal" gravity is 800

    amckern
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    func_push entity is not affected by gravity.
  • ElimsitnaElimsitna Join Date: 2002-12-30 Member: 11585Members
    Woot, ty. (trigger_push <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    No, func_push is affected by gravity. I had one in my readyroom that was gave the "effect" of weak gravity (since func_gravity is broken). I can't remember how much of a value (it might be 800 as someone said) you need to counteract gravity exactly but in my playing around with it, I had it so players could just "hover". A higher value would send them upward.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    <i>BUT, the player will only be pushed upwards if he is in the air at the time that he enters the func_push. So, you could make a very small clip brush shaped like a triangle and put it on the ground next to the func_push. This will make the player go over a bump right before he enters the entity and be able to be lift up.</i>

    A more complex way is to have a func door which pushes you up and down quickly, leaving you in the air for a very short time (<a href='http://www.game-edit.org/tutorials/halflife/generic/bounce_pad/bounce_pad.html' target='_blank'>tutorial</a>).

    If the clip brush thing is reliable enough use that instead though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    ooooh very nice.

    Gives me an idea actually...what about a weld point on a map that switched on a fan (like in vanilla half life) which gave access to a high part of the map. I know, jetpacks could do it, but it would be interesting to do...
    Also, could you kill buildings with a fan? Like, say for example, if there was a way to turn the fan on in the ventilation hive on ns_hera, could you have the fan suck all the structures and aliens into it and destroy them?
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