Reactor And Holoroom
CplDavis
I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">tempting but costly</div> I have seen far too many games where a couple of marines area able to secure a hive early on. i dont mean by reloaction either. All they need is a TF and a few well placed turrets and the slulks dont stand a chance. But instead of securing the hive, the rest of the team and the commander seems to be obsessed with taking the double rt holoroom on NS_hera and the reactor room on that map with the waste handling and satcom hive.
Both these rooms are huge and have multiple ways to get in. Holoroom has six ways in and out and reactor has 4. This includes vent access where turrets have trouble shooting. Marine teams waste well over a 100 res a round trying to secure these rooms. They usualy end up placing several PG, TF, RT etc as the first ones are destroyed by an endless waves of skulks. This not only wastes precious res. but time as well.
meanwhile a few marines are at the hive or hives in some cases calling for a simple TF trying to hold the them.
90% of hives have a rt in the same room. One captured Hive and its resource tower is far better then a 100+ wasted reosurces and time on an objective you will probablay not get.
If someone has metioned this before, my apolgies ( my forum search results in "page cannot be displayed")
Both these rooms are huge and have multiple ways to get in. Holoroom has six ways in and out and reactor has 4. This includes vent access where turrets have trouble shooting. Marine teams waste well over a 100 res a round trying to secure these rooms. They usualy end up placing several PG, TF, RT etc as the first ones are destroyed by an endless waves of skulks. This not only wastes precious res. but time as well.
meanwhile a few marines are at the hive or hives in some cases calling for a simple TF trying to hold the them.
90% of hives have a rt in the same room. One captured Hive and its resource tower is far better then a 100+ wasted reosurces and time on an objective you will probablay not get.
If someone has metioned this before, my apolgies ( my forum search results in "page cannot be displayed")
Comments
Hera is just broken ATM - insane pings, massive player dropout if a change map vote fails, and a double siege point (no map should have these). Open up cargo door and it just becomes worse for the aliens...
Actually, reactor room has 5 exits and entrances..
If the bugs are in waste I usually go for acidic/chemical as well and end up with 6-8 res nodes, enough for some awesome teching <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The entity count has been reduced from 700+ to 420 (good thing, reducing lag <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
And a siege on vent from Processing will no longer be possible.
And some more stuff, but I don't remember it, and I'm too lazy to find it.
So: It should (in theory) be possible to see the aliens win on this map, once 1.1 comes out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nevertheless, they should have someone overlooking one of the hives they have secured all the time. After all it's a hive and a res node.
WTH? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
what happened to this lovely thing called teamwork?
ok that was off-topic, back to topic
personally if you can get a hive locked down and a double res locked down, then TF the kaharra out of it...
damn, bell, must go to class