Friendly Fire In 1.1?

NoClassNoClass Join Date: 2002-11-11 Member: 8207Members
<div class="IPBDescription">or will it be for tourneys only?</div> So far seems to only be active when in tourney mode. So has the dev team given some consideration to enable this vairable for admins who would like to run pubs with on?

Back when my friends server was running CS, FF was active. Had a script where TKers would get auto banned upon killing teammates too often within a certain time frame. The skill level was quite high on the server since people adapted to an FF evironment, learing how to aim and shoot as opposed to spraying a whole clip like a headless chicken.

I know this will attract a whole new base of lamers to the server but hey, that's what rcon ban is for isn't it? But it might take pub games to a whole new level.

Mabye people will learn that this isn't CS and an LMG/HMG isn't a colt and it's bullets dont travel through boxes or your teammates.

So will it be feasible or am i just a dreamer?
«1

Comments

  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Other than the fact that in matches I seem to kill as many clanmates as enemies, I'm all for this idea.

    /me votes for FF as a server option
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Tribes 2 servers often had FF on, and it's heavily team-based. Sure, it's annoying when a heavy armour decides to spam your base, but you could vote to kick them, or just take revenge (the heavy might look though, but a good light armour takes it down quickly with the stormhammer, and if the whole team is angry at him it's all over in a second).

    And if you accidentally shoot a mortar into a light armour on your team, well, accidents happen, that's what the "sorry" keybind is for. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I do think it could be a bit of a problem when skulks get into the base and into building hitboxes. The marines could take down their base faster than the skulk itself. Also, turret farms or WoLs ripping themselves to pieces. Maybe an option for damage to players but not to buildings?
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    What I would like to see is only aliens hurting aliens. Not alien structures just other aliens
  • BlueTorpeedoBlueTorpeedo Join Date: 2003-03-10 Member: 14359Members
    edited March 2003
    I think bile bombs hurt other aliens in normal play, Im about 80% sure of that...... and only a little bit 5-20 ish

    edit: fixed typo
  • SoralSoral Join Date: 2003-01-27 Member: 12798Members
    I'd be interested to know whether the electrified turrets count towards friendly fire. It would certainly add some strategy to their placement (especially if the electricity arced to hit targets within a radius of it).
  • CoREJayFiveCoREJayFive Join Date: 2003-02-12 Member: 13479Members, Constellation
    <!--QuoteBegin--BlueTorpeedo+Mar 31 2003, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueTorpeedo @ Mar 31 2003, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think bile bombs hurt other aliens in normal play, Im about 80% sure of that...... and only a little bit 5-20 ish<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They don't. They probably should though.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Actually I'd like to see a FF system like they have in TFC. You can have FULL friendly fire, or 'armor only' friendly fire. The 'armor only' friendly fire would prevent friendly fire deaths while still provding an incentive for people to watch their fire. In this case if you fire at your team-mate only his armor is affected. (or you can have full friendly fire clan matches)

    Regards,

    Savant
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    Well I hate to mention it, but isnt FF out of NS for a reason?

    If you check the manual bullets are NOT supposed to hurt team mates or friendly buildings.

    Why, you ask? What a silly question <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    NANOBOTS (read "ns duct tape") of course.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    FF doesn't exist in casual NS for a very simple reason. It's not nanobots, it's not FriendlyFire™... it's teamkillers. If there's no FF, there's no TKs.

    I love FF, but I'm not sure it's worth the headache caused by the llamas who abuse it. Maybe it should be a server option, maybe no. *shrug*
  • AngaDraugAngaDraug Join Date: 2003-02-27 Member: 14075Members
    Coil, i agree with you, and may i ask where you go the onos pic, cause its cool.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--Savant+Mar 31 2003, 07:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 31 2003, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually I'd like to see a FF system like they have in TFC. You can have FULL friendly fire, or 'armor only' friendly fire. The 'armor only' friendly fire would prevent friendly fire deaths while still provding an incentive for people to watch their fire. In this case if you fire at your team-mate only his armor is affected. (or you can have full friendly fire clan matches)

    Regards,

    Savant <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    good idea but lamers will deplete an HA's amor and that bascially makes him a slow piece of cardboard... and we all know wut it was like before... when ppl wanted "next game" and started killing everyone... bscailly depleting ur teams armor ... especially the armor of an HA when it is game deciding... can really **** some ppl off...

    and AngaDraug...

    coil drew it if im not wrong... or someone in this forum drew it..... and only mods can use the cute kharra asa an avatar if im not wrong...
  • UproarUproar Join Date: 2002-11-18 Member: 9152Members
    This would only serve to A. further weaken the marine team. B. bring on TK. Just imagine what a pain and the but could do with an FF on ONO.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    I remember the days of the 1.01 basekillers... those were dark times. Especially once when an uber-llama destroyed the comm chair while no one else was around because "he was bored". I hardly ever comm because it stresses the crap out of me, and I was winning that time <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->.
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    <!--QuoteBegin--AngaDraug+Apr 1 2003, 02:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngaDraug @ Apr 1 2003, 02:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Coil, i agree with you, and may i ask where you go the onos pic, cause its cool. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He acctually m4de0rz it (I think)
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Another issue is that NS has far more narrow hallways and crowded rooms than any other mod. That means alot more accidental TKs because people are so bunched up.
  • Sgt_AponeSgt_Apone Join Date: 2003-03-27 Member: 14934Members
    Sounds great for an option, make things a bit more tense maybe if you cant just open fire anywhere. If bile bombs hurt aliens then grenades/mines should hurt marines too, maybe just grenades since they are late-game.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    How is "There would be accidental teamkills" an argument for not enabling FF? This is the entire point of the setting, to penalise teams who aren't careful what they're shooting at. With FF disabled certain weapons like the GL suddenly require zero thought as to where they're fired, on a public server you can spam grenades around the feet of your teammates to create a blanket of explosions which only injure the opposite team.

    Coil: The point of people intentionally abusing the setting is the usual argument brought against FF in other games. I've played quake engine TF games for a while, and the european community for these mods has always played with FF enabled on their public servers, my opinion on the FF issue is this - There are already a million and one ways for someone who is determined to wreck a game to do so. In the vast majority of pub games this does not happen. In the instances where it does happen, the greifer has his pick from more than enough ways to completely wreck a game. FF does not suddenly turn the entire public scene into game wrecking llamas, neither does it allow dedicated greifers to wreck a game any more efficiently than they already do.

    Anybody who wants to wreck a game has their pick from crashing servers with mines, to sealing marines inside their base with a wall of unkillable, unrecyclable CCs, to dropping sensory towers on all nearby res nodes. In fact friendly fire would even offer a solution to the last 2. The point being, if people want to wreck a game they will, deal with it the same way people have for years and excersise some admin powers. The benefits friendly fire offers to gameplay are more important than fanciful tales of everybody suddenly knifing their teammates to death.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Server side variable sounds good.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    definitely a server side variable with default to off.

    I really don't want to have to run tourny mode in public play because of the issues most non-clan players have with getting a game started (well how are they supposed to KNOW!!?), but at the minute it really is the only way to get FF on, which IMHO is a great shame.

    I guess what I'm saying is please trust us server admins to admin our servers properly, many of us have been doing it for quite some time!

    Roo
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Yea it would have to be a server variable, match starting in tournement mode is inappropriate for a public server.

    While we're on the subject there is one point i'm curious about. Currently OCs with FF on will damage themselves (I don't mean one OC shooting another OC, i mean a single OC in the middle of a room will damage itself when it fires). This changes OC placement somewhat because you need some form of healing ability near your OCs to prevent them from dying. Which limits their use away from the hive. Wether this is a good thing or not i'm undecided, but i'm not sure i have seen it brought up yet, and i was wondering if this is going to be changed in any way for 1.1
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--TeoH+Apr 1 2003, 11:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Apr 1 2003, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While we're on the subject there is one point i'm curious about. Currently OCs with FF on will damage themselves (I don't mean one OC shooting another OC, i mean a single OC in the middle of a room will damage itself when it fires). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Post it in the bug forums if your sure about it. Theres no way thats intentional. Now that you mention it I have seen OCs spit, only for the spit to kinda of immediatly hit the OC. Didn't think much of it at the time.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    FF in public games is an incredibly stupid idea. Because of the constant threat of being banned for a mistake, everybody is afraid to fire their weapons, and that's NOT what you want in an action game. It causes immense frustration for everyone, and zero fun.

    It shouldn't be a server option either. There are far too many options already. I want to play NS, not someone's homemade variation of NS. I want to see the server running either in Casual or Tourney mode, and know exactly what kind of game to expect.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Post it in the bug forums if your sure about it. Theres no way thats intentional. Now that you mention it I have seen OCs spit, only for the spit to kinda of immediatly hit the OC. Didn't think much of it at the time.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I am sure about it, but i thought it was already well known. I'll pop it under bugs just incase. It doesn't look intentional but thats really not important ;)

    The spit does still come out of the OC, it still acts like a normal tower, but while firing its health will drop as if its own shots are hitting it. Not noticable if you've got them next to DCs or the hive, but out of range and they'll kill themselves quite quickly with sustained firing. A while back i posted a demo showing tests of OCs versus jetpackers, i think the effect can be seen on this demo. It's most noticable if you drop OCs by a marine structure such as a res, they end up killing themselves before they do any real damage to the res.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    my vote goes to the server-side variable.
    as a clanplayer i apprechiate every oppertunity to play with FF on.
    Also i think this will get some of the "trigger-happy" players to be a little more cautious.
    I also think this will add some more depth to the tactics and the way weapons are used... no more stupid blind grenade-spamming, more teamwork.
    About the llama-problem i completely agree with TeoH: if someone wants to wreck a game, he will succeed.
    And i don't think that a competent admin will ban any players for accidential teamkills vers often...
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    I IZ A LAMER AND I LIKE KILLIN MY TEAMMATES.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--AngaDraug+Apr 1 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngaDraug @ Apr 1 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Coil, i agree with you, and may i ask where you go the onos pic, cause its cool. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    he made it, he made the other aliens and marine(s) but he's like OMG UR LEWS U DONT GET ONE!
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    Yeah way back Coil made 4 cute drawing of an onos, a fade, a lerk and a skulk.

    Under a diff alias i was one of the first ppl to make it my avatar after he expressly asked ppl not to - stupid stupid stupid <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Do you think admins would seriously just ban people for TKs <i>just like that</i><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
    I mean CMON it happens, people apologise everything is fine and dandy, the banning happens when muppets join the server, spawn and start shooting their teammates, obviously looking for team kills.


    I repeat, please *trust* us admins to do what we do all the time, adminning servers to keep them fun and clean places without llamas ruining games all the time.

    I hardly think FF on is a different VERSION of NS, and it would always be clearly stated in the Console greeting. you can also filter the servers you want to join by simply checking their mp_friendlyfire cvar if you're THAT bothered about it.

    We all want a better atmosphere to the game, I feel this goes a long way towards that.

    Teamplay is King, long live Teamplay!
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    No FF thankyouvery much. One llama(and there is one in every server) could take out every building for Marines/Kharaa.

    Skulk chomping on resource chambers?

    Marines stabbing at CC?

    NO.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    but dread that is the very point of admins. Hence the default is OFF for those admins who can't keep their server regulated properly.

    I want to put FF on on my server, if only to TRY for pity's sake, at the minute I have to execclient say "ready" the other team!!
    (yeah yeah or execall "say ready")

    You show me someone knifing the CC, he will be banned on the spot. Never to return. No more on that server. One less TKing muppet to worry about.
    That's the WHOLE POINT of giving people admin privileges. There's an admin on my server about 80% of the time (and it's full from before lunchtime to after midnight usually). Outside that time, people can still contact me by checking the sv_contact variable.

    I say give US ADMINS the choice, as it's not everyone who shares your "no FF" opinion. At least then you'll have servers with FF on and FF off to choose from and those of us who WANT ff on won't have to suffer.

    I'm not suggesting that you should have to play with FF ON, so please don't suggest that I have to play with FF OFF!!

    Roo
Sign In or Register to comment.