Mod Idea
Sid
Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
<div class="IPBDescription">Well, not exactly for NS</div> Well, during Math class last Friday, I was drawing as usual.
I came across an idea for a possible MOD for HL.
Okay, you join a server and after you join a team, you select your weapon.
But here's the odd part: There is only one weapon. A highly-modify-able Pistol.
Then you click "next" on the weapon select screen, and it gives you a list of parts that highly affect the atributes of the pistol:
Here's an example of a list. You can choose up to 3 to mount on your Pistol.
-Silencer
-Extended barrel
-Extended clip
-Stock
-Secondary handle
-Scope (Night Vision, Infa-Red, or Zoom)
-Laser pointer
-Custom Bullets (Choose between 20 9mm RDNs, 14 .45 RDNs, or 10 .50 RDNs)
-Shotgun Barrel
-Iron Sights
-Bayonet
-Bipod/Tripod
-Shotgun Pump
Here are some possible configurations:
-Shotgun (Stock, Shotgun barrel, Shotgun Pump. Comes with 8 buckshot rounds)
-SMG (Extended clip, 20 9mm bullets, stock)
-Sniper Rifle (Extended barrel, Zooming Scope, Stock)
These are just a few possible configurations. There are practiaclly millions of combinations! Imagine everyone walking around a level with thier own custom weapons. All guns come with standard Burst, Single/Semi, and Auto. Diffrent parts affect damage, accuracy, ROF, recoil, and walking speed. (Due to the parts wieght).
Some Gametypes would include CTF, Team DM, DM and Round-Games.
Anyways, I hope you like my idea.
I came across an idea for a possible MOD for HL.
Okay, you join a server and after you join a team, you select your weapon.
But here's the odd part: There is only one weapon. A highly-modify-able Pistol.
Then you click "next" on the weapon select screen, and it gives you a list of parts that highly affect the atributes of the pistol:
Here's an example of a list. You can choose up to 3 to mount on your Pistol.
-Silencer
-Extended barrel
-Extended clip
-Stock
-Secondary handle
-Scope (Night Vision, Infa-Red, or Zoom)
-Laser pointer
-Custom Bullets (Choose between 20 9mm RDNs, 14 .45 RDNs, or 10 .50 RDNs)
-Shotgun Barrel
-Iron Sights
-Bayonet
-Bipod/Tripod
-Shotgun Pump
Here are some possible configurations:
-Shotgun (Stock, Shotgun barrel, Shotgun Pump. Comes with 8 buckshot rounds)
-SMG (Extended clip, 20 9mm bullets, stock)
-Sniper Rifle (Extended barrel, Zooming Scope, Stock)
These are just a few possible configurations. There are practiaclly millions of combinations! Imagine everyone walking around a level with thier own custom weapons. All guns come with standard Burst, Single/Semi, and Auto. Diffrent parts affect damage, accuracy, ROF, recoil, and walking speed. (Due to the parts wieght).
Some Gametypes would include CTF, Team DM, DM and Round-Games.
Anyways, I hope you like my idea.
Comments
Cool if you could add gametypes like Assault (like in Unreal Tournament), Conquest (like in BF1942) and some more...
Well anyway it sounds good.
-Extended barrel
-Extended clip
Ownt.
basicaly you had the fn customizable rifle (I believe that it could also be made to be automatic)
I would actualy say that you have a few base types and then mod from there.
silenced Shotgun ;D
basicaly have each gun very balanced and then have all the mods being the same:
Pistol (dead accurate, small clip, high ROF, med DMG)
SGun (spread, small clip, low ROF, serious DMG)
Auto (bad acc, large clip, high ROF, low/med DMG)
Rifle (perfect acc, small clip, small ROF, high DMG)
then mod from there
silencer
extend cilp
fore grip, extendable stock, tripod, etc
Scopes
etc
also have negatives you can do (smaller clip, change ROF down, etc)
base the build system off of points, positive things cost negatives give you more.
make it so that you can have built setups out side of the game and then have them all ready
a mod to look at would be The Specialist
semi customizable weps with a large range of weps
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
oh, and for a good place to look at gun creation systems:
Shadowrun's (a PnP RPG) Cannon Companion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
yes, I am a gun bunny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
He seems to have died of lead poisoning.
Of the HighVelosity type.
nad if any one ever wanted to do this, count me in on people who wwill play your mod no matter how crappy it is (yes I do love screwing around with games and guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
Nothing says fun like launching produce over long distances
Spud Gun, it is this little thing with a squeez handle that you shove the barel into a potato (getting a small piece of it lodged in there) squeze and you just hit your friend with a small piece of wet starch ;D
I actualy don't Own/use guns that often (I live in NYC owning a gun here is pointless b/c there is no where to use it, I also refuse to hunt and other such things. All my violence gets pulled out in videogames and PnP RPGs ;D)
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I got more feedbackt han I thought.
Thanks for alll the positive and supportive feedback and ideas. Of course, that would be useful to me if this MOD was real! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
As far as I can do now: I can Model and Extrude (*gasp*) and I can skin using MS Paint! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
(In other words: No, I cannot make this MOD. Not even if I tried! But maybe someone will come across this thread and maybe... just maybe... make it.... maybe....)
-Sid
18 total options. Now to make this more computable we are gonna remove two scopes. That makes the total 16. In your examples you showed 3 items being used per gun, so our formula is gonna look like this. P(16,3). Let's say the guy chooses one of the three ammos. 16x13x11 = 2288. That's a lotta guns to make. What if he doesn't choose an ammo? 16x15x4=3360. We add the two sums (2288+3360=5648) and we get a pretty big number. Now I am pretty sure someone is gonna say "Well he doesn't have to use all of them!" What's the point of having 5648 possibilites when you are only gonna use a few of them? Instead here is a new layout I designed (which is kinda cheesy but I think we can deal with it)-
1)Extened Barrel
2)Scope
3)Silencer
4)Extended Clip
5)Stock
6)Pump
7)Ammo (*Accurate Ammo*, *Strong Ammo*, *Fast-Firing Ammo*)
Now they have 4 choices to make. First they choose one ammo. Then they choose from 3 other parts. Now look at this. 6x5x4=120. 120x3=360. That is still a lot of options, but it narrows it down a lot more. It will still give the feeling of making your own gun. Let's say your mod has 100 possible guns. Which looks better 100/5684 or 100/360? If you want 100/5684, you might as well scrap the whole 'choose your parts' and go ahead and put your guns in pre-made.
*I don't know names for the things in asteriks*
EDIT - Idea revised to produce even fewer outcomes.
;D
;D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*Stares blanky* That was the whole point of my post. If we have too many outcomes then the gamer will feel that all these menu selections are just a stupid way of selecting a single gun.
make it like the opera (and I think a few other mods)
You have predefined set ups for those booring ppl
Then you have a program outside of the game that you can use to create and save gun setups.
so you get into the game the menu -->custom weps --> My Sgun/My Uzi/My Hunting riffle
etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
1)Extended Barrel
2)Extended Clip
3)Scope
4)Bipod
5)*Automatic Fire*
6)Pump
7)Stock
8)Silencer
9)*Accurate Ammo* or *Strong Ammo*
Ok they choose one ammo and three parts. In order to avoid 112 different weapons, we make Ammo 1 equal primary fire and Ammo 2 equal secondary. And if its possible we can make mouse1 perform both primary and secondary, so it gives the illusion of loading different kinds of ammo. This way gamers get the feel of customizayion without programmers having to make a ridiculous amount of weapons.
And I dont think HL engine can support so much weapons.
And I dont think HL engine can support so much weapons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've heard it can with a lot of coding.
make alot of these things 'powerups' (sorta)
Well you have 1 gun, so you decide you want a 'scope' this will in actuality function like NVGs, not a weapon change but a player change <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I am rather sure that you can also alow/disalow parts of a weapon to work
go look at the specialist, I am nearly positive that all of the stuff like:
gun1 with nothing, gun1 with scope, gun1 with silencer, gun1 with scope and silencer, gun1 with silencer and FLight, gun1 with Flight
(repeat for all the other guns, sorta)
I don't think that each combo is a new 'weapon'. Yes this would take some triky coding but I think It would be doable (pulling stuff outa my *** here b/c I don't know c++ or HL stuff)
also, if you look at my post I had a few varients (basicaly hve a few stock, and I do meen stock ie pistol, sgun, smg, rifle) that you can then aply ALL of these mods to
silenced, slugthrowing, automatic SGun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Full Auto, Extended clip, EX round pistol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
continue <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->