Mod Idea

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
edited March 2003 in Off-Topic
<div class="IPBDescription">Well, not exactly for NS</div> Well, during Math class last Friday, I was drawing as usual.

I came across an idea for a possible MOD for HL.

Okay, you join a server and after you join a team, you select your weapon.
But here's the odd part: There is only one weapon. A highly-modify-able Pistol.
Then you click "next" on the weapon select screen, and it gives you a list of parts that highly affect the atributes of the pistol:

Here's an example of a list. You can choose up to 3 to mount on your Pistol.
-Silencer
-Extended barrel
-Extended clip
-Stock
-Secondary handle
-Scope (Night Vision, Infa-Red, or Zoom)
-Laser pointer
-Custom Bullets (Choose between 20 9mm RDNs, 14 .45 RDNs, or 10 .50 RDNs)
-Shotgun Barrel
-Iron Sights
-Bayonet
-Bipod/Tripod
-Shotgun Pump

Here are some possible configurations:
-Shotgun (Stock, Shotgun barrel, Shotgun Pump. Comes with 8 buckshot rounds)
-SMG (Extended clip, 20 9mm bullets, stock)
-Sniper Rifle (Extended barrel, Zooming Scope, Stock)

These are just a few possible configurations. There are practiaclly millions of combinations! Imagine everyone walking around a level with thier own custom weapons. All guns come with standard Burst, Single/Semi, and Auto. Diffrent parts affect damage, accuracy, ROF, recoil, and walking speed. (Due to the parts wieght).

Some Gametypes would include CTF, Team DM, DM and Round-Games.

Anyways, I hope you like my idea.
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Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    How is it different then DM, CTF, and other game types mixed with CS/TS?
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Erm, what are you getting at?
  • DubersDubers Pet Shop Boy Edinburgh, UK Join Date: 2002-07-25 Member: 998Members
    He's getting at How is it different than DM, CTF, and other game types mixed with CS/TS?
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    Wait a bipod/tripod for a friggin pistol? Whats the point?
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited March 2003
    A build your own weapon mod. Cool. Make it <b>kinda</b> like CS. You buy parts at buy zones. You can sell and buy parts.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    very Gunman Chronicles like, Über customizing is cool. I should tell you about my partially completed mod (was going at a good clip, but my coder bailed, followed by the rest of the team, leaving em with a partially completed mod, plust it broke a few hl updates back, any takers?)
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    What was the MOD about, and is there still a web site for it?
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Does not sound too hard to code. If only I had something to compile it with. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    It sounds really like a nice mod, Sid.

    Cool if you could add gametypes like Assault (like in Unreal Tournament), Conquest (like in BF1942) and some more...
    Well anyway it sounds good.
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
    sounds killer, I enjoy costumization (sp?), and would the tripod be used to make it into something like a .30 cal machine gun that you can use is a prone position for better acuuracy?
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    -Silencer
    -Extended barrel
    -Extended clip

    Ownt.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    actualy, there was a mod with an idea like this, exept it was Sniper Wars ;D

    basicaly you had the fn customizable rifle (I believe that it could also be made to be automatic)

    I would actualy say that you have a few base types and then mod from there.

    silenced Shotgun ;D

    basicaly have each gun very balanced and then have all the mods being the same:

    Pistol (dead accurate, small clip, high ROF, med DMG)
    SGun (spread, small clip, low ROF, serious DMG)
    Auto (bad acc, large clip, high ROF, low/med DMG)
    Rifle (perfect acc, small clip, small ROF, high DMG)

    then mod from there
    silencer
    extend cilp
    fore grip, extendable stock, tripod, etc
    Scopes
    etc

    also have negatives you can do (smaller clip, change ROF down, etc)

    base the build system off of points, positive things cost negatives give you more.

    make it so that you can have built setups out side of the game and then have them all ready

    a mod to look at would be The Specialist
    semi customizable weps with a large range of weps

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    oh, and for a good place to look at gun creation systems:
    Shadowrun's (a PnP RPG) Cannon Companion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    yes, I am a gun bunny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
    guns dont kill people, Thansal does <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hehe, burr knows me alllll to well (yes that was the catch frase for many of my SR chars)


    He seems to have died of lead poisoning.

    Of the HighVelosity type.

    nad if any one ever wanted to do this, count me in on people who wwill play your mod no matter how crappy it is (yes I do love screwing around with games and guns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
  • BurrBurr Join Date: 2002-11-19 Member: 9358Members
    I own 2 guns, one shotgun (I keep it handy for close encounters <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ), and a potato gun.

    Nothing says fun like launching produce over long distances
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    yesh, there is actualy an amuzing toy that my bro had
    Spud Gun, it is this little thing with a squeez handle that you shove the barel into a potato (getting a small piece of it lodged in there) squeze and you just hit your friend with a small piece of wet starch ;D

    I actualy don't Own/use guns that often (I live in NYC owning a gun here is pointless b/c there is no where to use it, I also refuse to hunt and other such things. All my violence gets pulled out in videogames and PnP RPGs ;D)
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    Are you planning to do this mod, Sid?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    no, it ws just a cool idea he was throwing out there ;D
  • LokeLoke Join Date: 2003-02-25 Member: 13988Members
    <!--QuoteBegin--Thansal+Mar 31 2003, 01:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Mar 31 2003, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no, it ws just a cool idea he was throwing out there ;D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Wow! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I got more feedbackt han I thought.
    Thanks for alll the positive and supportive feedback and ideas. Of course, that would be useful to me if this MOD was real! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    As far as I can do now: I can Model and Extrude (*gasp*) and I can skin using MS Paint! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    (In other words: No, I cannot make this MOD. Not even if I tried! But maybe someone will come across this thread and maybe... just maybe... make it.... maybe....)

    -Sid
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited March 2003
    I found a bit of a flaw with your design. I'll show you in math.

    18 total options. Now to make this more computable we are gonna remove two scopes. That makes the total 16. In your examples you showed 3 items being used per gun, so our formula is gonna look like this. P(16,3). Let's say the guy chooses one of the three ammos. 16x13x11 = 2288. That's a lotta guns to make. What if he doesn't choose an ammo? 16x15x4=3360. We add the two sums (2288+3360=5648) and we get a pretty big number. Now I am pretty sure someone is gonna say "Well he doesn't have to use all of them!" What's the point of having 5648 possibilites when you are only gonna use a few of them? Instead here is a new layout I designed (which is kinda cheesy but I think we can deal with it)-
    1)Extened Barrel
    2)Scope
    3)Silencer
    4)Extended Clip
    5)Stock
    6)Pump
    7)Ammo (*Accurate Ammo*, *Strong Ammo*, *Fast-Firing Ammo*)
    Now they have 4 choices to make. First they choose one ammo. Then they choose from 3 other parts. Now look at this. 6x5x4=120. 120x3=360. That is still a lot of options, but it narrows it down a lot more. It will still give the feeling of making your own gun. Let's say your mod has 100 possible guns. Which looks better 100/5684 or 100/360? If you want 100/5684, you might as well scrap the whole 'choose your parts' and go ahead and put your guns in pre-made.
    *I don't know names for the things in asteriks*

    EDIT - Idea revised to produce even fewer outcomes.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    yes, but the fun factor is having the multitude of possible things to do (duh!)

    ;D
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--Thansal+Mar 31 2003, 07:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Mar 31 2003, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, but the fun factor is having the multitude of possible things to do (duh!)

    ;D <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *Stares blanky* That was the whole point of my post. If we have too many outcomes then the gamer will feel that all these menu selections are just a stupid way of selecting a single gun.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hehe, read my post

    make it like the opera (and I think a few other mods)

    You have predefined set ups for those booring ppl

    Then you have a program outside of the game that you can use to create and save gun setups.
    so you get into the game the menu -->custom weps --> My Sgun/My Uzi/My Hunting riffle
    etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Ok I screwed up on my math. His idea really produces 1000 outcomes, and this following makes about 56-
    1)Extended Barrel
    2)Extended Clip
    3)Scope
    4)Bipod
    5)*Automatic Fire*
    6)Pump
    7)Stock
    8)Silencer

    9)*Accurate Ammo* or *Strong Ammo*

    Ok they choose one ammo and three parts. In order to avoid 112 different weapons, we make Ammo 1 equal primary fire and Ammo 2 equal secondary. And if its possible we can make mouse1 perform both primary and secondary, so it gives the illusion of loading different kinds of ammo. This way gamers get the feel of customizayion without programmers having to make a ridiculous amount of weapons.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    I like the idea. Should be more than 1 pistol though. Maybe 3, each with unique possibilities.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    edited April 2003
    Sound so Gunman Chronicle.

    And I dont think HL engine can support so much weapons.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    <!--QuoteBegin--Dr.Suredeath+Apr 1 2003, 06:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Apr 1 2003, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sound so Gunman Chronicle.

    And I dont think HL engine can support so much weapons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've heard it can with a lot of coding.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    welll, here is a nifty way of handeling it:

    make alot of these things 'powerups' (sorta)
    Well you have 1 gun, so you decide you want a 'scope' this will in actuality function like NVGs, not a weapon change but a player change <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I am rather sure that you can also alow/disalow parts of a weapon to work
    go look at the specialist, I am nearly positive that all of the stuff like:
    gun1 with nothing, gun1 with scope, gun1 with silencer, gun1 with scope and silencer, gun1 with silencer and FLight, gun1 with Flight
    (repeat for all the other guns, sorta)

    I don't think that each combo is a new 'weapon'. Yes this would take some triky coding but I think It would be doable (pulling stuff outa my *** here b/c I don't know c++ or HL stuff)

    also, if you look at my post I had a few varients (basicaly hve a few stock, and I do meen stock ie pistol, sgun, smg, rifle) that you can then aply ALL of these mods to

    silenced, slugthrowing, automatic SGun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Full Auto, Extended clip, EX round pistol <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    continue <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Guess it makes sense.
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