Shotty Vs Hmg

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Comments

  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    hmg kill WoL and hives beter than shoties, shoties kill aliens, all aliens, and for whoever said they wont kill a cara skulk in one hit, yes they will, but your at the dangerous place in timing it for a one hit, i perfer 2 hit kills (you need to find your sweetspot so that your second shot is just before they reach you, it will handle any skulk)

    I have killed innumerable skulks and lerks, plentifule fades and gorges, and 3 onos with my shoty.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    I lerk. Im hella good as lerk. I have one fear. THE SHOTGUNNER. They to me are scarier than an HA with an hmg. I can kill those without much fear.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    a level 3 shotgun takes down fades in two shots (just hide round a corner and nail them in the back twice before they know your there) but taking down skulks is pretty hard with a shotgun, cos you have to hit them dead-on (and point blank if they're cara'd) and if you miss the first shot... well
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    Well...

    Shotgun!!!

    They give insane dmg, and if youre accurate youre able to take dwon anything melee or stationary...longer range..well you dont carry that sidearm for nothing...

    HMGs are:

    -Expensive
    -Slow reloading
    -Innacurate at long range as well
    -Expensive?

    In a group of 5, Id give: SG,SG, GL, HMG,HMG
    With less res id give: Sg,Sg,Sg, lmg,lmg

    Jetpakcing shotgunner or hmg? you choose =)

    and HAs still work wonders, since everyone always prepare second hive for JPers...HAs will b3 t3h pwn
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    edited May 2003
    if i wanna kill with style, i'm satisfied w/ a shottie. if i'm in a mood for a "weapon of mass destruction," i'd prefer an hmg.



    actually, i'm more of a grenade launcher person.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    HMG=omg spray and pray
    shotgun=wait for it wait for it wait for it NOW!

    I like shotgun, it just looks and sounds cooler!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • IcarusIcarus Join Date: 2003-04-21 Member: 15706Members
    Personally i have taken down a large number of fade with a shotty, but no one ( YES NOT ONE) with a hmg.
    I have taken down an onos with a hmg but it was sorta killing one of our res nodes so it was a fluke.

    My view on these two:

    Shotty:
    Cheap
    Highly damaging
    Kill sulks in 1 shot
    kills lv3 fades in 4 shots (unupgraded)
    large cof
    almost instant reloading
    short-mod range only

    HMG
    Expensive
    OMG UR HIVE IS DEAD!!! Damage factor
    Sulks take 2-6 shells
    Fades take 20-60 shells
    Very large cof
    Long **** reload
    short range only

    So i prefer shotties, they have style like the matrix and are as damaging as an ICBM if used properly.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    I like the shottie.
    I have killed several fades with shottie and it's really useful.
    But the shottie is bad when you have high ping or lagg problems , then it can become useless ( usually with the shottie you are sure that at least you hit something , but if you lagg you can't get kills very well ).
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    I was on CoFR last night and ripping it up with shotgun/jp combo. At one point I was flying up the vent to redroom, 2 skulks attacked me in there- dropped 7 health. Scooted my shotty butt out ouf the vent up to gen, flew up to the catwalk and took out another skulk. Shotguns and grenade launchers are a great combo for hive seige. GL sets up back and fires in, shotgunner crouches at glers feet. That hive never had a chance :-)
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Shotty. When Im with JP my movements are more agile.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    I had an amazing game a couple of days ago. And at one point - in NS_Tanith - a shotgunner died. I picked up his gun only to find ONE round in it. As I rounded a corner I came face to face with a lerk, and booned him down perfectly. It made me laugh so hard because if I'd messed up that shot I would have gotten my bottom chewed.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
  • SanjiyanSanjiyan Join Date: 2003-04-24 Member: 15808Members
    <!--QuoteBegin--[Black Ops] Lerk Master+Mar 30 2003, 09:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Black Ops] Lerk Master @ Mar 30 2003, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HMG is so much better, it does full damage from any range and is more accurate from a distance as well.

    and when you have level 3 HMG you cna take out at least two fades on your own (Hell, i have) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i disagree. the hmg is getting tweaked in 1.1 as you probably already know, so a singls skulk gets under a hmgers gaurd... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    lets run that past again with a shotgun... bug runs up to the marine not without being shot at, probably thinks the marine is a newb; 'theres a skulk running up in front of him, and hes not firing. mwuahaha, free lunch!' then the skulk gets up to the shotgunner.... and he blows its teeth out backwards through its arse.
    if you think thats flukey, my record of simultaneous skulk kills is 5 (ns_nothing, viaduct hive... killed everyone except the gorge.... gg.). plus the comparatively fast reload time, plus the large cost difference.. think about that the next time the comm is squandering res on five hmgs.

    and as for taking down two fades with level three hmg.... ive taken down two fades and a lerk with an lmg. 'course, i might just be a lucky, lucky ****.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    I've taken down fades with a shotgun more easily than with a HMG. Plus you can do it more sneakily with a shotty. And you can get one as soon as you build an armoury (presupposing you have enough res to do so) whereas HMGs require an upgrade to allow their mass production.
  • PookiePookie Join Date: 2002-03-16 Member: 322Members
    I like the Boomstick, when you absolutely have to drop every Kahraa in da hive, accept no substitute
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    I only take the shotgun if the weapons are upgraded to lvl 3. Otherwise, I stick with wathever the commander give me.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--tanathos+Jun 9 2003, 08:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tanathos @ Jun 9 2003, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I only take the shotgun if the weapons are upgraded to lvl 3. Otherwise, I stick with wathever the commander give me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    And if he col' give you a shottie???
  • Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
    edited June 2003
    The only two things the HMG has over the shottie are ability to kill numerous charging skulks and buildings. I'd take a shotty over the HMG anyday, and lucky most of the servers I play on have comms with enough common sense to give them out. A jp + fully loaded shotty can last you the entire game if you are skilled enough. I get mad kill streaks whenever I have a jetpack and shotty because I can just rambo around killing gorgs and skulks that try to get out of their hive to other areas of the map and unlike an HMG I won't have to spam the comm for ammo every two seconds =/
    And if you run into a hoard of skulks, just jetpack away backwards and fire as you retreat, get to an open area, and pick em off one by one. And the shottie is by far the best fade killer. When you manage to sneak out the other entrance to your base and come up behind an attacking fade, would you rather start pumping them full of HMG bullets which would instantly make them turn start doging your fire and attack you or just finish them off with one or two shots before they even know what hit em. Stealth advantages are lost to hmgs...
  • ZeusZeus Join Date: 2003-05-31 Member: 16892Members
    If i'm on foot then i would prefer HMG, but if i have a Jetpack then i love having a shottie. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    For me, it all depents on my mood, the map, the plan, the situation, the enemy and the weapons upgrades.
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