<!--QuoteBegin--Cregore+Apr 4 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cregore @ Apr 4 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frogg2+Apr 3 2003, 09:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 3 2003, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines do cost 1 res to spawn, this is a fact. There is a nasty expliot that someone could do to drain all the marine starting res. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It doesn't cost anything for anyone to spawn <i>unless</i> tournament mode is enabled. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> A caveat: I saw the Flayra post others described and he said that spawning <b>never</b> costs resources. And yes, he did specifically say never, and the thread had brought it up, so it did include tourney mode.
I've got a question that perhaps an experienced clanner could answer.
If you get annhilated during a skulk rush at the beginning of the game, do you never get counter-rushed aided by beacon/shotguns/mines whilst all the aliens are in the re-spawn queue ?
if some of u say u may as well rush marine spawn and all die as it gives gorge more res wouldnt it be better to just type kill in console as soon as a gorge is evolved?
<!--QuoteBegin--Calantus+Apr 4 2003, 12:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Calantus @ Apr 4 2003, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cregore+Apr 4 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cregore @ Apr 4 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Frogg2+Apr 3 2003, 09:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 3 2003, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines do cost 1 res to spawn, this is a fact. There is a nasty expliot that someone could do to drain all the marine starting res. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It doesn't cost anything for anyone to spawn <i>unless</i> tournament mode is enabled. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> A caveat: I saw the Flayra post others described and he said that spawning <b>never</b> costs resources. And yes, he did specifically say never, and the thread had brought it up, so it did include tourney mode. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Then I wonder why a rp disappears when a marine spawns...
<!--QuoteBegin---_Phoenix_-+Apr 4 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Apr 4 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've got a question that perhaps an experienced clanner could answer.
If you get annhilated during a skulk rush at the beginning of the game, do you never get counter-rushed aided by beacon/shotguns/mines whilst all the aliens are in the re-spawn queue ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Clans stopped skulk rushing a long time ago because the marines would counter rush.
Comments
It doesn't cost anything for anyone to spawn <i>unless</i> tournament mode is enabled. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A caveat: I saw the Flayra post others described and he said that spawning <b>never</b> costs resources. And yes, he did specifically say never, and the thread had brought it up, so it did include tourney mode.
If you get annhilated during a skulk rush at the beginning of the game, do you never get counter-rushed aided by beacon/shotguns/mines whilst all the aliens are in the re-spawn queue ?
It doesn't cost anything for anyone to spawn <i>unless</i> tournament mode is enabled. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A caveat: I saw the Flayra post others described and he said that spawning <b>never</b> costs resources. And yes, he did specifically say never, and the thread had brought it up, so it did include tourney mode. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Then I wonder why a rp disappears when a marine spawns...
<!--QuoteBegin---_Phoenix_-+Apr 4 2003, 05:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Apr 4 2003, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've got a question that perhaps an experienced clanner could answer.
If you get annhilated during a skulk rush at the beginning of the game, do you never get counter-rushed aided by beacon/shotguns/mines whilst all the aliens are in the re-spawn queue ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Clans stopped skulk rushing a long time ago because the marines would counter rush.
Demo?