How To Kil La Resnode With Triggers?
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">just cant get it.</div> trigger_hurt, env_beam, different settings ... this resource node is unkillable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
Or the ressource node itself?
You just have to trigger a trigger_relay and make it target the res_node (which you give a name)
Voila.
I've gotten func_train based elevators to crush offense nodes placed underneath them (to stop them from being blocked).
did you set the hurt that high?
too much?
i need an example map were it works.
Do you know what the boundary value is? A limit of ~32K makes sense if health is stored as a signed short (negative damage is possible with trigger_hurt for healing effects, so it's probably a signed field elsewhere, too) if overflow is causing an error... aside from that, I don't see where the value would cause a crash.