How To Kil La Resnode With Triggers?

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">just cant get it.</div> trigger_hurt, env_beam, different settings ... this resource node is unkillable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Buildings cannot be damaged by anything entity related, it has to come from player weapons.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Do you mean you want to kill the RESSOURCE TOWER building?

    Or the ressource node itself?

    You just have to trigger a trigger_relay and make it target the res_node (which you give a name)

    Voila.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    No, trigger hurts will kill buildings (at least in generator room on ns_nothing).
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Yamazaki+Mar 28 2003, 08:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Mar 28 2003, 08:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Buildings cannot be damaged by anything entity related, it has to come from player weapons. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've gotten func_train based elevators to crush offense nodes placed underneath them (to stop them from being blocked).
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    from a post here quite a while ago: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can kill a marine resource tower with a trigger_hurt that does 10,000 damage, and an alien resource tower with only 7,000 <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    did you set the hurt that high?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its 100.000
    too much?

    i need an example map were it works.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    It's also good not to set trigger_hurt to too high values.. since it's likely to crash HL.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--BlackPanther+Mar 30 2003, 11:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Mar 30 2003, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's also good not to set trigger_hurt to too high values.. since it's likely to crash HL. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do you know what the boundary value is? A limit of ~32K makes sense if health is stored as a signed short (negative damage is possible with trigger_hurt for healing effects, so it's probably a signed field elsewhere, too) if overflow is causing an error... aside from that, I don't see where the value would cause a crash.
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