Whichbot - A New Ns Bot
clamatius
Join Date: 2003-03-27 Member: 14948Members, Constellation
<div class="IPBDescription">New NS bot release</div> We have a new NS bot for the alien team, WhichBot. Right now it's in
alpha testing, and doesn't have a lot of features - it only works on
ns_tanith, and does not evolve to anything beyond skulk.
However, it should be fairly playable for LAN games. We don't currently
regard it as mature enough to run on public servers.
Here's what it does do:
<ul>
<li>evolves upgrades
<li>remembers marine building locations
<li>chooses and switches weapons reasonably intelligently
<li>eats marines for breakfast, elevenses, lunch, dinner and supper. And maybe a midnight snack.
</ul>
Here's some of the things it doesn't do:
<ul>
<li>respond to hive/building attacks
<li>have a human-like sensory model
<li>have human-like movement behaviour
<li>have difficulty settings
<li>gorge (this usually means you need at least one human alien player right now)
</ul>
The homepage for the bot is here:
<a href='http://whichbot.sourceforge.net' target='_blank'>http://whichbot.sourceforge.net</a>
You can download the latest version here:
<a href='http://sourceforge.net/project/showfiles.php?group_id=76903' target='_blank'>http://sourceforge.net/project/showfiles.p...?group_id=76903</a>
In the unfortunate event that you find a bug, bug reports go here:
<a href='http://sourceforge.net/tracker/?group_id=76903&atid=548622' target='_blank'>http://sourceforge.net/tracker/?group_id=7...903&atid=548622</a>
and finally, bot-specific discussions can go in the thread here or in the
forums at this link:
<a href='http://sourceforge.net/forum/?group_id=76903' target='_blank'>http://sourceforge.net/forum/?group_id=76903</a>
Let us know what you think.
++clamatius (& assorted WhichBot helpers)
alpha testing, and doesn't have a lot of features - it only works on
ns_tanith, and does not evolve to anything beyond skulk.
However, it should be fairly playable for LAN games. We don't currently
regard it as mature enough to run on public servers.
Here's what it does do:
<ul>
<li>evolves upgrades
<li>remembers marine building locations
<li>chooses and switches weapons reasonably intelligently
<li>eats marines for breakfast, elevenses, lunch, dinner and supper. And maybe a midnight snack.
</ul>
Here's some of the things it doesn't do:
<ul>
<li>respond to hive/building attacks
<li>have a human-like sensory model
<li>have human-like movement behaviour
<li>have difficulty settings
<li>gorge (this usually means you need at least one human alien player right now)
</ul>
The homepage for the bot is here:
<a href='http://whichbot.sourceforge.net' target='_blank'>http://whichbot.sourceforge.net</a>
You can download the latest version here:
<a href='http://sourceforge.net/project/showfiles.php?group_id=76903' target='_blank'>http://sourceforge.net/project/showfiles.p...?group_id=76903</a>
In the unfortunate event that you find a bug, bug reports go here:
<a href='http://sourceforge.net/tracker/?group_id=76903&atid=548622' target='_blank'>http://sourceforge.net/tracker/?group_id=7...903&atid=548622</a>
and finally, bot-specific discussions can go in the thread here or in the
forums at this link:
<a href='http://sourceforge.net/forum/?group_id=76903' target='_blank'>http://sourceforge.net/forum/?group_id=76903</a>
Let us know what you think.
++clamatius (& assorted WhichBot helpers)
Comments
WhichBot also uses botman's waypointed static pathfinding, but has a different reactive movement algorithm. We plan to upgrade the pathfinding to a dynamic algorithm for v0.3 or so, which will allow us to implement a bunch of neat features if we can get it to work properly.
Hope that answers your question.
It's a bot, coding that would take as long as the 1.03->1.04 update :O
EDIT: Well, making it climb INTELLIGENTLY without too many waypoints anyway...
So, I'd have to say yes and no. If you mean by "intelligently" using walls to dodge and climb over tripmines, no. If you mean just can it climb walls at all, sure, it climbs walls to go through vents and so on.