Ns_deep
RPG_Jssmfulhud
Join Date: 2002-11-02 Member: 4006Members
<div class="IPBDescription">A bit frustrated...</div> Well, i wanted to do a NS map. And i did, overrun the problems, the limits.... But now i just don't think it looks as good as i expected...
Especially for connections... Any comments would be great.
PS: This is just the minimap, i COULD show you the map itself, but it isn't detailed and i didn't run rad or vis, therefore it looks ugly in that brightness.
Especially for connections... Any comments would be great.
PS: This is just the minimap, i COULD show you the map itself, but it isn't detailed and i didn't run rad or vis, therefore it looks ugly in that brightness.
Comments
What i'm concerned is all the dead ends here.
maybe get some ideas...
About the layout--I can't comment on nodes, since you didn't mark them, but the connections to your hives need some reworking. The top left hive and the top right hive are both connected by a single chokepoint, and the bottom left hive comes dangerously close to being in the same situation. ALL hives need to have at least two entrances, or a single wall of lame can cut off that hive from the marines. Also, the top right hive looks a bit too close to the marine spawn.
Yes, i did think of the choke points myself. The fact is, i decided to make another entrance to the top-left hive.
As for the bottom-right hive, if i make another corridor from the left and connect it to the upper room - mainframe room, the aliens will have a bit shorter route to walk to the other hive.
The upper-right hive does have 2 choke points, they're just very close and i think i'll make another entrance.
If someone would like to try this map with me, PM me. And i'll try to compile it with rad and vis.
Check the new placement, how about it?